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The "objective" 2.0 assessment - join the scientific discussion  XML
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Joined: 06/17/2010 23:39:44
Messages: 125
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This thread is to post only what you've seen personally. Not what you've read or seen videos on. From a truly objective stance it must be your own, personal observation. Here's what I've seen so far (and the patch seems very good overall).

Positives or Neutrals

* Game has not crashed once, and no rollbacks!
* Traffic is improved, but there are now some oddities. I sent out a gift, and instead of going straight to my City Hall to grab it (maybe due to heavy traffic) it took a circiutouss route ALL around the perimeter of my city then wound around in bizzare behavoir. After a while it just went *poof!* and disappeared... probably hit a time limit and then was warped to the destination.
* All vehicle services are vastly improved except garbage. Nearly all garbage trucks still follow each other.
* Because vehicles work now, we can use fewer fire & ambulance services to save money.
* Train Depots to bring in Tourism and Casinos now work well.
* Casinos work well, maybe too well? I can't figure out why people in low-tax areas keep running out of money causing me to have to bulldoze their properties. Unless they're gambling it away? They have plenty of parks...
* Trade Depots are working properly... which makes an amazing difference as far as freight is concerned.
* I have not had a steady rain yet, so I don't know if water tables replenish.
* Buildings are much more sensitive so they're just as likely to go down in density (as opposed to being abandoned), so getting a city full of high-rises is more challenging (as it should be).
* People are more attuned to venues now. I couldn't get the Oslo Opera house to do more than just break even, so I replaced it with a different attraction plus an Expo Center and that area has done better. Went back to Oslo Opera as a test, and it tapered off.
* Ground pollution more manageable.
* Haven't seen taxi cab syndrome as I can't seem to get my commercial to convert to hotels with a domino effect as before.
* Region play, while a little slow, seems reliable now.
* Parks don't seem to be as effective at pushing up land value as before.
* Since everything else mostly works, data layers are now actually useful.

Negatives

* Busses still clump too much.. The clumping is less and they don't disappear like before, but they still have 2-5 running around together.
* Garbage Truck clumping is ridiculous.
* Residents running out of money... why? We have no feedback on what's going on in that circumstance.
* Can't build a TRADE PORT with appropriate facilities without out gaming the system.
* Game invites still wonky.

------ changes since this post-----

New Negatives
* The largest, most expensive parks (such as the amphitheater) are not providing high wealth land value. Only medium wealth.
* My Casino which was making $40,000 per day last night, today is losing $40,000. Just like that *poof*.
* Can't seem to get education numbers up for College like pre-2.0 patch.
* Education buildings really messed up after your city has gone on a while For instance, I have a fully upgraded High School, capacity 4,800 student in a city of 138,000. Fully staffed by busses and busses perfectly cover the city to bring in everyone waiting at bus stops (which happen to be none). Current # of students attending High School? 229.
* Finally figured out "exactly" what's wrong with education. Buildings stop sending kids out for school.

This message was edited 8 times. Last update was at 04/23/2013 18:36:51





Joined: 11/07/2006 14:04:32
Messages: 2080
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Um, I would start by assuming that any personal observation is not truly objective.

This message was edited 2 times. Last update was at 04/23/2013 14:54:26





Joined: 04/01/2013 09:51:57
Messages: 54
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jpinard wrote:This thread is to post only what you've seen personally. Not what you've read or seen videos on. From a truly objective stance it must be your own, personal observation. Here's what I've seen so far (and the patch seems very good overall).

Positives or Neutrals

* Game has not crashed once, and no rollbacks!
* Traffic is improved, but there are now some oddities. I sent out a gift, and instead of going straight to my City Hall to grab it (maybe due to heavy traffic) it took a circiutouss route ALL around the perimeter of my city then wound around in bizzare behavoir. After a while it just went *poof!* and disappeared... probably hit a time limit and then was warped to the destination.
* All vehicle services are vastly improved except garbage. Nearly all garbage trucks still follow each other.
* Because vehicles work now, we can use fewer fire & ambulance services to save money.
* Train Depots to bring in Tourism and Casinos now work well.
* Casinos work well, maybe too well? I can't figure out why people in low-tax areas keep running out of money causing me to have to bulldoze their properties. Unless they're gambling it away? They have plenty of parks...
* Trade Depots are working properly... which makes an amazing difference as far as freight is concerned.
* I have not had a steady rain yet, so I don't know if water tables replenish.
* Buildings are much more sensitive so they're just as likely to go down in density (as opposed to being abandoned), so getting a city full of high-rises is more challenging (as it should be).
* People are more attuned to venues now. I couldn't get the Oslo Opera house to do more than just break even, so I replaced it with a different attraction plus an Expo Center and that area has done better. Went back to Oslo Opera as a test, and it tapered off.
* Ground pollution more manageable.
* Haven't seen taxi cab syndrome as I can't seem to get my commercial to convert to hotels with a domino effect as before.
* Region play, while a little slow, seems reliable now.
* Parks don't seem to be as effective at pushing up land value as before.
* Since everything else mostly works, data layers are now actually useful.

Negatives

* Busses still clump too much.. The clumping is less and they don't disappear like before, but they still have 2-5 running around together.
* Garbage Truck clumping is ridiculous.
* Residents running out of money... why? We have no feedback on what's going on in that circumstance.
* Can't build a TRADE PORT with appropriate facilities without out gaming the system.
* Game invites still wonky.


Good breakdown. I don't think taxes affect money. Taxes only affect happiness. So if a house runs out of money it's not due to taxes. It would be great if they changed it so taxes would impact money. It would be fun to play around with the impact on the economy of funding the government v keeping money in the pockets of sims, businesses and industry.




Joined: 03/08/2013 20:39:10
Messages: 185
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I feel something is wrong with education. I tried all sort of things, and can't get sims educated with a single university. Seems like it should work. It's in the center. I provided buses and bus stops.

I have followed a student returning home, who walked home, and obviously that works. The house enrolled bar increased. It's education level went up according to the "arrows" that are shown. Not sure what the enrolled bar does.

I have not figured out how returning students work. Are they trying to get to some building that needs returning students, or their original origin?

No matter what, something goes wrong with buildings that are sufficiently far from the university. They generate students, but either not enough, or the loop is not closed.





Joined: 03/07/2013 10:23:31
Messages: 345
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I actually don't think Patch 2.0 is that bad. It's kind of a 5 steps forward, 2 steps back deal. Things are mostly better, but some things are worse.

I think if this had been released a week after release and we knew that next week we'd get another 5 steps forward, 2 steps back then I think I would be happy. But being 48 days in and with the possibility that we're not going to see a fix to these issues for another month and a half... well. Unacceptable.




Joined: 03/07/2013 11:07:40
Messages: 444
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OK I have a casino city that is now 6 game years old.


Taxi syndrome is NOT caused by the hotels (Contrary to belief).

Its the Airport, you add the "Terminals" and theres even more taxis going from the casino's to the airport.


HOWEVER

I am suddenly LOOSING ALOT of money (18k) an hour.

but I think maybe a tourist attraction actually did it, so ill check back.



Ok ran it for a month still no go.

Negative 12k

I went from 54,000 tourists down to 2000 (Yes im playing a Region with other people)

I was doing REALLY well with my first full fledged casino/tourism city and now its in a hell hole.

This message was edited 1 time. Last update was at 04/23/2013 15:33:53





Joined: 03/13/2013 16:22:24
Messages: 282
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Without statistics and apersonal analysis, this is neither scientific nor objective. Nevertheless, this is a good list. Air pollution seems to be a big fat negative though that you've forgotten to add.




Joined: 11/08/2011 18:01:16
Messages: 26
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Wow you have working casinos in the city i created post the patch the best i managed was 26 visitors
my postage stamp has the following
1 x train station
3 x tourist attractions
1 x Bus with loads of stops
1 x ferry port
shuttle bus and park and ride close by
Have commercial and residential nearby
Have tried it near the freeway entrance so there is plenty of traffic going past
My tourist attractions are 26k one day and a loss three days later?




Joined: 03/13/2013 16:22:24
Messages: 282
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sm982 wrote:I actually don't think Patch 2.0 is that bad. It's kind of a 5 steps forward, 2 steps back deal. Things are mostly better, but some things are worse.

I think if this had been released a week after release and we knew that next week we'd get another 5 steps forward, 2 steps back then I think I would be happy. But being 48 days in and with the possibility that we're not going to see a fix to these issues for another month and a half... well. Unacceptable.


Agreed. The patch is good, better than most give it credit for (those calling it a disaster just look silly), but, given that it is the product of 48 days, it's pretty pathetic.



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Joined: 03/31/2013 13:07:52
Messages: 533
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"things" are mostly better..please be specific.

"Jihad Kitty approves of this message."




Joined: 03/21/2013 21:51:32
Messages: 48
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jpinard wrote:This thread is to post only what you've seen personally. Not what you've read or seen videos on. From a truly objective stance it must be your own, personal observation. Here's what I've seen so far (and the patch seems very good overall).

Positives or Neutrals

* Game has not crashed once, and no rollbacks!
* Traffic is improved, but there are now some oddities. I sent out a gift, and instead of going straight to my City Hall to grab it (maybe due to heavy traffic) it took a circiutouss route ALL around the perimeter of my city then wound around in bizzare behavoir. After a while it just went *poof!* and disappeared... probably hit a time limit and then was warped to the destination.
* All vehicle services are vastly improved except garbage. Nearly all garbage trucks still follow each other.
* Because vehicles work now, we can use fewer fire & ambulance services to save money.
* Train Depots to bring in Tourism and Casinos now work well.
* Casinos work well, maybe too well? I can't figure out why people in low-tax areas keep running out of money causing me to have to bulldoze their properties. Unless they're gambling it away? They have plenty of parks...
* Trade Depots are working properly... which makes an amazing difference as far as freight is concerned.
* I have not had a steady rain yet, so I don't know if water tables replenish.
* Buildings are much more sensitive so they're just as likely to go down in density (as opposed to being abandoned), so getting a city full of high-rises is more challenging (as it should be).
* People are more attuned to venues now. I couldn't get the Oslo Opera house to do more than just break even, so I replaced it with a different attraction plus an Expo Center and that area has done better. Went back to Oslo Opera as a test, and it tapered off.
* Ground pollution more manageable.
* Haven't seen taxi cab syndrome as I can't seem to get my commercial to convert to hotels with a domino effect as before.
* Region play, while a little slow, seems reliable now.
* Parks don't seem to be as effective at pushing up land value as before.
* Since everything else mostly works, data layers are now actually useful.

Negatives

* Busses still clump too much.. The clumping is less and they don't disappear like before, but they still have 2-5 running around together.
* Garbage Truck clumping is ridiculous.
* Residents running out of money... why? We have no feedback on what's going on in that circumstance.
* Can't build a TRADE PORT with appropriate facilities without out gaming the system.
* Game invites still wonky.



Just played my first 2.0 game, very "pleased" with the patch but also extremely disapointed by it. Your break down is excellent but i would add the following:

Positive:
City is extremely sensible to fluctuation.
School system seems to be working a lot better, have yet to reach higher tier
Street cars worked really well for me this time... not sure if they fixed it but it did the job (as per the stats, ill get to that later)
Fire trucks seemed to also do the work nicely. Altough my city ended up burning to the ground, but thats another issue (health)
Garbage trucks worked really well for me (not following each other stupidly like b4)

Negative:
less than 10k population, 0 industry, almost 0 commerce and a wind power station. My city is alone in the region, right next to the border and i get EXTREMELY BAD air polution (highest lvl possible).... i end up with a 80k population and over 250 sick people per day and 30+ death.... still with no serious pollution generation... industry in the corner where the air direction ships it out... Ended up breaking my city beacuse of sickness, homeless and crimes. GG

Traffic is still ABSOLUTLY HORRIBLE. its my main game breaker. i could manage the previous point with normal traffic, now its just stupid

Tourism didnt work for me. i placed 2 medium and 1 high attraction building and all were deep in the red all the time. 2 city street car fully upgraded, 1 bus depot, 1 airport and a few parc & ride... 80k pop and 600 tourist that didnt visit my building. NICE

No rains = finite water supply (another game breaker but i know the way around so its "lame" but "managable")

1 region connexion. mixt with the traffic issue is still a game breaker

Income is stupid. beside taxes theres no way to make money which is lame (except specialisations). i mean if i patrol your city with my police cars can i get a fixed income for that? If ALL my students go to YOUR school... shouldnt you get paid for that? Providing ALL your electricity is gonna make me more poor since services are sold below cost...

So for me its back to waiting on a serious patch like 3.0 or maybe 4.0, until then i'm not playing, my GF aint playing and i suggested to people not to buy the game yet.

MONSTER fail.
Un-gg




Joined: 06/17/2010 23:39:44
Messages: 125
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OK I have a big change...

* My casino crashed for no reason. Went from +$40,000 income to -$40,000 income.

* The largest, most expensive parks (such as the amphitheater) are not providing high wealth land value. Only medium wealth.




Joined: 03/30/2012 19:12:08
Messages: 3037
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the "scientific" discussion...

SimCity 2013: Too much Sim and too little City...




Joined: 03/07/2013 10:23:31
Messages: 345
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Ticklepink wrote:"things" are mostly better..please be specific.

I can play a new city for 15 minutes before throwing my keyboard instead of the 5 minutes I could before the patch. So Simcity is now scientifically 3 times better now.




Joined: 03/09/2013 12:42:51
Messages: 60
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Things Ive seen improved:
-Traffic (turned from multiple red streets to all green and yellow)
-Services arrives at destination much faster.
-Pollution more managable
-Trading between players.
-Casino and tourism near hotels seem to work. Tourist areas isolated from them however seem to be empty.

Cons:
-Unskilled workers or low education even with university and multiple schools (could just be me)
-Air pollution on white zones from pollution data map.

Overall im satisfied with 2.0 and hope to see more major fixes like this in near future.

This message was edited 1 time. Last update was at 04/23/2013 16:30:30

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