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Battlefield Bad Company  > Battlefield Bad Company General Discussion
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Joined: 07/10/2008 06:11:41
Messages: 35
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You want to know whats not realistic..... AT ALL!? the splash damage from the RPG or gredade launcher and grenades. This is one of the most annoying things in the game and yet i have seen little about it. I play demolition more than others and When you are demolition the only range weapon you have is the rocket laucher (but i have to hit someone likes its a ****ING sniper rifel!) if i miss by 1 foot he will still live. I have to directly hit someone in the chest with a rocket before they die. also, shooting the Rocket into a room with like 4 people, a VERY small room, and how do they all live? I am mainly wondering if anyone else noticed this cause i havent seeny any threads regarding this issue.

Tip of the day: (for EA) FIX THE GAME BEFORE RELEASING CONQUEST!!!!



Joined: 07/10/2008 08:58:47
Messages: 1169
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I think you just need to choose another class if you want to kill from a distance... Giving RPGs or grenades a lot of splash damage could quickly ruin balance.

Back to basics.



Joined: 06/30/2008 12:51:07
Messages: 106
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Yeah man. Demo is for 3 things:

CQC pwing (Over and out com center)
Anti-Tanking
Laying mins

Not sniping. And grenades have the most splash it seems. Rely on those instead of your rocket launcher/RPG



Joined: 06/10/2008 20:01:18
Messages: 122
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I know what you mean. I have had this happen to me plenty of times. I had it happen while I was on a defending team, and the enemy just capped a crate. I ran to the crate (close range) with 4 dudes sitting in there. I fired a rocket and only one person took damage. Didn't die, only took damage. I of course died a horrible death from the barrage of four guns.



Joined: 03/24/2008 18:37:13
Messages: 96
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Same thing with the JDAM for the sniper...
It is like dropping a friggin rock from the sky. You have to hit em in the head or they live... PERIOD!
This whole balance answer sux too! I'm sick of hearing it, that is what killed this game, WAR is not balanced!
If a rocket goes off in a room with 4 people... Yeah I hear ya man!
(+) Aka Godfather



Joined: 06/11/2008 10:55:19
Messages: 806
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For each weapon, EA intentionally drew the lines between

damage vs structure
damage vs vehicle
damage vs personnel

Based on their performance, the demo kit rockets are clearly intended for use on buildings and vehicles, but not grunts. Interestingly, that's the same way it's used on real battlefields. Hmmm.

Can you violate these basic differences? Can you kill grunts with rockets? Yes, you can, but you do so with a performance penalty. In the case of rockets, you need to be dead on with aim. Same goes for JDAM, and tubes.

Carefullly examine all the weapons, and you'll see they vary strongly from one category to the next. They have different damage figures assigned for each one. Getting to know the difference for each weapon can greatly enhance your effectivenes with each one. It's just as important to know which weapon *not* to use for a given engagement.

Grenades are anti-personnel and anti-structure, but suffer against vehicles. I routinely kill 2 and 3 enemies with a single grenade as they rush into a small room to disarm a crate.

Keep this in mind as you play, you'll see what I mean and it should improve your play.

This message was edited 1 time. Last update was at 07/10/2008 07:29:39




Joined: 06/10/2008 20:01:18
Messages: 122
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Yeah I agree with the JDAM. You land it right next to the dude and here he comes running out of the dust cloud. Can't stand that.



Joined: 06/10/2008 20:01:18
Messages: 122
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They might be used in this game for buildings and vehicles, but come on man. If you can take out a tank with the rockets with a couple shots than you should be able to take out fleshy pink bodies with one rocket.



Joined: 06/11/2008 10:55:19
Messages: 806
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> They might be used in this game for buildings and
> vehicles, but come on man. If you can take out a tank
> with the rockets with a couple shots than you should
> be able to take out fleshy pink bodies with one
> rocket.

Consider why EA would code things this way. To prevent any one kit from being the rape-all kit that everyone in the game uses, and neglects every other kit in the game.

There has to be a balance between realism and game play. If realism were the only factor considered, yeah rocket splash damage would pwn grunts. But then again, you'd never get a chance to use it because the apache and artillery would wipe out the map every 3 seconds.



Joined: 06/10/2008 20:01:18
Messages: 122
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I've considered it. It's still annoying. I love the game. I play it every night, but this is one of the reasons I don't play Demo or Assault. I still think it's a great game.



Joined: 07/10/2008 06:11:41
Messages: 35
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it cant rape?!?! are u serious?!?! the reload time for the RPg sucks. by the time i get 1 shot of on a guy coming and me and of couse... he dosent die. Im screwed.

In every game the rocket launcher can kill sommeone if it explodes 1 foot away. im not saying i would use it regularly as a weapon, its just if i see a easy kill (but its not with these rockets) thats out of shotty range i want to be able to kill them.

the only good thing about the way the rockets work is its funny to shoot people in the chest or face with them lol


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Joined: 07/06/2008 00:01:01
Messages: 101
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Thank god someone knows what's going on; ppl seem to can't be satisfied. PPL complain that one aspect of the game is not real enough for the sake of balance (sorry but in real world you wouldn't be able to use a rocket against a human sitting in a window anyways b/c it would be against the LOAC [Law Of Armed Conflict]. Then ppl say that other aspects are too real. Geeez DICE I believe did an OUTSTANDING job in this area as certain weapons shouldn't be used in ways they were not DESIGNED to be used and again in REAL LIFE (if you want realism) your arse would be getting handed to you if you ever used a JDAM, Rocket, RPG on a single human target. Use your SKILLS w/ the weapons designed for infantry on infantry combat and stop trying to use the anti-vehicle/structure weapons on infantry and you all will do just fine.

"Huntin Dem Down In The Night So They Don't Live To See Another Day!"




Joined: 07/10/2008 06:11:41
Messages: 35
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ive said its not on my wishlist of things to do, I would just like to be able to get a kill that i KNOW i would be able to get in real life. im not complaining about realism to the fact of obeying the lawas of war, im talking about making a weapon do what it is desighned to do! EXPLODE!!!!!.... ITs like having a ak-47 that shoots marshmellows, its still a ak47, but it dosent shoot the way its soposed to.

Message was edited by: tylerc2521 (EA Id)

This message was edited 1 time. Last update was at 07/10/2008 09:02:01




Joined: 07/10/2008 06:11:41
Messages: 35
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for those who say its for balance, go balance urself on Ea/Dice's D1ck



Joined: 06/19/2008 15:16:54
Messages: 116
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Technically they are not designed to just explode, assuming the RPGs in the game are the anti armour variety, in real life they are used and specifically for just that. Using explosives and a shaped charge with a copper cone, the copper becomes a jet, thats what does the damage in an RPG.
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