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		<title><![CDATA[Latest posts for the topic "The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!"]]></title>
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				<title>The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [b]I have many ideas and suggestions like you all do so let's put them here so they don't get buried in this forum. Please be constructive on other people ideas and discuss how it could be better if you don't like them. Let's support each other ideas and no idea is too big or small.[/b]<br /> <br /> [size=18][b]Support This Wishlist!!!!!!!![/b][/size]]]></description>
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				<pubDate><![CDATA[Sat, 20 Jun 2009 08:59:54 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ LEGACY MODE:<br /> <br /> INTERVIEWS AND WIEGHT INS.<br /> <br /> have 4 chosses humble, arogant, funny and agressive. the effect how your opponent fights you, how the fans like you, and the respect you gain from peers. do interviews in papers and magazines before and after fights (including pics taken from the 100's of cameras flashing ring side.<br /> <br /> COMMENTRY<br /> <br /> have commenters vaugly refrance past fights i.e coming of a devestating KO win, is always dangerous on the inside just ask ________ or somthing along those lines.<br /> <br /> SPONSERSHIP<br /> <br /> decide who you sponser and (again) it may effect your standing in the eyes of your peers/fans. i.e wearing all lonsdale into the ring - ok doing an ad for big mac - BAD and kinda brings me on to my next point.<br /> <br /> GYM<br /> <br /> have the gym FULLY interactive. use money from sponsers/fights to get a bigger space, better equipment and better trainers. when your popularity goes up you can pick diffrant sparring partners to come to your gym.<br /> <br /> SPARRING PARTNERS<br /> <br /> they start of as young guns but grow into champions. as you age you'll spend less time on your own fight prep and more time building up you champs. itll also set up a good reason for rivial fights ect. it might sound stupid but i think it woud add realism and a way of building a legacy.]]></description>
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				<pubDate><![CDATA[Sat, 20 Jun 2009 09:03:24 GMT]]></pubDate>
				<author><![CDATA[ cilliang]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [b]A biography-type thing after finishing career mode, that shows your stats, talks about you[/b]<br /> <br /> [b]6 Difficulty Levels[/b]<br /> Amateur- Very Easy<br /> Prospect- Easy<br /> Challenger- Normal<br /> World Class- Hard<br /> Champion- Very Hard<br /> Legend (GOAT)- Extremely Hard<br /> <br /> I posted the diff. levels on another thread here on this forum<br /> <br /> [b]Being able to recreate certain a fighter's career, such as Ali's, Tyson's, Joe Louis, De la Hoya, etc.[/b]<br /> <br /> [b]In-Game Biography of All fighters[/b]<br /> <br /> [b]More varied knockdowns, and the ability to knock out or get knocked out through the ringropes.[/b]<br /> <br /> [b]Add our own designs, logos, etc. to our clothing[/b]<br /> <br /> [b]Being able to retire, comeback, retire, comeback, etc like Ray Leonard.[/b]<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Jun 2009 09:28:51 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[     [b]1.ACCIDENTAL CLINCHING ( USING PHYSICS)[/b]<br /> <br />    [b] 2.TKO MOMENT( LIKE YOU GET A GUY HURT AND YOU PIN HIM TO A CORNER AND YOU JUST STAR WAILING ON HIM UNTIL THE REF STOPS IT.)<br /> [/b]<br />     [b]3.A RELIEVE, RECREATE, REDEFINE MOMENT AS A GAME MODE. LIKE WAT LEGENDS OF WRESTLEMANIA DID.<br /> [/b]<br />     4.SMOOTHER FOOT WORK.<br /> <br />     5. AND BETTER BOXER EMOTIONS.(LIKE FACIAL ANIMATIONS) <br /> <br />     6. MAKE THE KNOCKDOWNS LIKE FIGHT NIGHT 2004!<br /> <br />     7. MAKE YOUR FIGHTER HAVE A PERSONALITY, ARROGANT, WEIRD, FUNNY, DOWN THE EARTH, MAEAN in legacy mode<br /> <br />     [b]8. HAVE THE WHOLE PRESENTATION LIKE HBO. THE SAME COMMENTATORS, THE SAME PRESENTATION OVERALL. IF YOU CAN AFFORD IT.[/b]<br /> <br />     9. LESS DLC PLEASE. PUT EVERYTHING YOU NEED IN THE FINAL GAME.]]></description>
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				<pubDate><![CDATA[Sat, 20 Jun 2009 13:23:08 GMT]]></pubDate>
				<author><![CDATA[ Yankee1812]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [b]more camera modes.[/b]<br /> this is a glaring step-back to the progression of the series, please give us the choice to view our fights either in 2d-tekken view or over the shoulder, closest to boxing view. the latter view is a big factor in a simulation fight, because seeing your foe with both their hands in the same screen is integral in boxing.<br /> <br /> [b]less bouncing-off-the-ropes KD animation[/b]<br /> here's hoping this will get patched, rather than waiting for a DLC to be corrected.<br /> <br /> dubious judging [b]<br /> [/b]if you're fighting in yer opponent's territory/city -- this should incorporate BAD JUDGING system <br /> <br /> [b]hit-on-the-body jiggle[/b]<br /> like the hit-on-the-face jiggle, only it's on the body.<br /> <br /> [b]<br /> blocking on the move[/b]<br /> make it so that while i'm blocking my speed isn't hampered, just because you're blocking doesnt' necessarily mean you have to slow down, if the user wants to lunge in, then lunge out while blocking he shouldn't have to be hampered by lowered speed.<br /> <br /> [b]clinching and pushing[/b]<br /> while clinching,  you should be able to push, shove, or circle around -- to get out of tight corners. able to maneuver while clinched should sap stamina more than ever, it's a part of boxing that's never been explored in a videogame and would love to see it emulated in this series.<br /> <br /> [b]clinching and punching[/b]<br /> while clinched,  you should be able to bunny/hook your opponent with yer one hand, while holding the foe's back head with the other.<br /> <br /> [b]able to STICK and HOLD the jab hand out[/b]<br /> for measuring and for touching gloves (not my idea, forgot what thread it was).<br /> <br /> [b]match the ingame fighter's GRUNTS to its real boxer counterparts[/b]<br /> because there's nothing like an atmosphere breaker than hearing the ingame voice of Pacquiao grunting and sounding like some o'l white dude<br /> <br /> [b]footwork[/b]<br /> able to choose a type of control scheme where the Leftstick is sensitive to movement. if you move it real slow, the fighter's walk warily, if the stick is pushed all the way the fighter should be dancing, if it's quickly pushed -- the fighter hops/lunge (perfect for in and out outboxing). right now the fighters are not really gaining enough grounds to be like real life boxing and still promotes a slugfests that we all hated in fn3.<br /> <br /> [b]career mode:<br /> [/b]<br /> have ingame fighting replay highlights of your past bouts, and of your upcoming opponents (this would be doable as it is only highlights)<br /> <br /> have amateur SLEEVELESS shirts during your amateur stints, right now they're shirtless<br /> <br /> able to choose what glove sizes to fight with in sparring sessions<br /> <br /> able to wear gym clothes (sweat pants, shirts, etc.) in training mode instead of the very same trunks you wear in your bouts, i myself is a big proponent in laundered and varied wears<br /> <br /> have more CAB creations<br /> <br /> have real-life like injuries, broken bones, cuts, death? even...<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Jun 2009 21:52:51 GMT]]></pubDate>
				<author><![CDATA[ Dodger Bullet]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ I could get carried away. For me more boxers gives the game added depth. Of course there should be little fixes/patches and improvements that can be done as future add ons for the game. <br /> <br /> Personally, I'm a big fan of the heavyweight division. And Rooster and I put in a lot of detail and analysis into a thread about the Classic Heavyweight champions. Getting them right would be important. Trying to perfect their styles and make the classic boxers come to life in Fight Night Round 4 would be a delight. There are tons of Heavyweight fans that have captured audiences and people for ages. The heavyweight division has always be a sign and crown of the toughest and most celebrated man on the planet. They're have been periods where a fighter came along that defined a time period and generation for fight fans and the average people a like. The big trend started with the Manassa Mauler, Jack Dempsey. He can arguably be called the most celebrated and popular boxer there ever was for his time. A time when he broke the million dollar purse and electrified audiences packed with people. Jack Dempsey was our first celebrity boxer and a terrific devastating fighter he was. The original Tyson and one of the first bob & weavers that moved their heads and launched into an attack. <br /> <br /> The next fighter that meant everything for democracy and America was Joe Louis. Louis captured audiences both white and black. He was involved in one of the political boxing matches of all time. Louis as a boxer was one of the most technically proficient fighters we've ever seen. Arguably the greatest heavyweight of all time. Easily the most balanced heavyweight fighter there ever was. Joe defined America for the 30's and 40's being the first true "Jackie Robinson."<br /> <br /> A man who defined the 50's and was a captivating fighter for his heart and determination was Marciano. Marciano was a part of a simple time. Marciano was the hardest working heavyweight fighter. He trained and trained. The Rock was a knockout artist. Small but with deadly power. Great stamina and terrific heart. The only undefeated fighter of all time. Even with 83 being a max in stamina for a heavyweight, Marciano would be the one to deserve to break that cap. Rocky trained and trained on months end even for lesser opponents. Strong and incredibly hard hitting he was and Marciano. Punched strong from round 1 to 15 and his display battle with the great Ezzard Charles shows that stamina onto to display as his punches and shows incredibly stamina in an epic fight. Marciano is a fighter that means a lot to people for a lot of reasons. A true American story. Work and win!<br /> <br /> These are 3 fighters that we look into for their significance and impact. And of course being the classic and incredible boxers they are. Rooster and I put a lot of time into making an important thread and I do think it would be awesome having these 3 great heavyweight champions in the game through DLC. Please take a look. Thank you.<br /> <br /> Here's the thread: <a class="snap_shots" href="http://forum.ea.com/eaforum/posts/list/0/247190.page#2375740" target="_blank" rel="nofollow">http://forum.ea.com/eaforum/posts/list/0/247190.page#2375740</a><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Jun 2009 21:56:29 GMT]]></pubDate>
				<author><![CDATA[ PetethePrince]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ My Views On DEFENCE<br /> <br /> [b]MOVING WHILE WEAVING[/b] have a modifier possibly L1+L2 that lets you lean back while Leaning back.<br /> <br /> [b]BLOCKING[/b] have blocking semi automated ie. without holding anybuttons the hands are in a higher position therefore blocking a [b]small %[/b] of damage. Also, IMO the block meter should go down much slower and replenish much slower.<br /> <br /> [b]DEFENCIVE FOOTWORK[/b] 1/4 circle turns should be preformed on the L1 as a 7 to 3 (on a clock face) and 1/2 cirlce turns as 8 to 3 (on a clock face_. i also dont feel positions should be locked ie. when im inside it takes a whild to walk into the outside range.<br /> <br /> [b]PUCHNING FROM BLOCK[/b]  holding R1 and preforming a hook should leave one hand up to protect his exposed side. once again it wouldnt be as effective as a full block but still. ]]></description>
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				<pubDate><![CDATA[Sun, 21 Jun 2009 06:50:55 GMT]]></pubDate>
				<author><![CDATA[ cilliang]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Buttons.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jun 2009 11:09:02 GMT]]></pubDate>
				<author><![CDATA[ Cerdan]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [color=red]Public Meter - Dynamic Matches[/color]<br /> I ain’t developed the idea 100% but I will try to break it down what I have in mind. The reason for this feature would be that only winning fights doesn’t mean you can fight everybody you want.<br /> <br /> Either you should be able through your promoter (which is another topic) or through interviews to call out other fighters. Calling somebody out starts a meter in percent with the called out boxer. Only because you call out the fighter who is probably on top doesn’t mean that he will fight you. You have to be successful and start to rise in stardom. The more successful you become the higher the meter will climb. At 60% most of the public will be interested in it and the chance of PPV sales would be between 50.000 - 100.000. At 70% the public will start to demand it and it’s also possible to have slight success as a PPV (between 100.000 and 175.000). At 80% the fight is an absolute must happen. PPV garanteed (between 175.000 - 400.000) and if the fighter still won’t fight you he will loose some of his earned popularity. Media is going to start questioning him. The meter though still grows as long as both continue to be successful. If it reaches 90% this is really something like Leonard-Hearns, Ali-Frazier etc. a fight that ppl will remember for a long time and also a legacy focus point. If you win you will be remebered as a great for it if you loose it hurts twice (ask DLH *smile*).<br /> <br /> The same happens to you if you a more known. Boxers will call you out and start a meter with you. The called out one is always the one who decides if and when but is also in danger of loosing some popularity if he ’’ducks’’ for too long.<br /> <br /> [color=red]Body Meter[/color]<br /> This all comes down to have an appreciation for the way your fighting. Every body gets older and simply can’t progress at a time anymore. But if you do it randomly for everybody the same it’s simply unfair to master defensive boxers who don’t get hit but have the same body regress as fighters who have a brawl in every fight they fight. Fighters who fight ’’healthy’’ should have a longer career or at least should have their skills longer then take 3 punches to land 1 fighters.<br /> <br /> Probably three parts: Green, Yellow and Red. Green means that physical progress is still possible and after wars your body can still heal pretty fast. Yellow means you can still progress physical to a degree but your body will need more time to heal. If you reach the red part physical progress won’t be possible anymore. Your chin will get weaker and wars will really take a lot out of your body and regress your skills even more. Probably time to retire. Some will reach the point probably with 28 others with 38. It all depends on the way your fighting.<br /> <br /> [color=red]Records & Stats[/color]<br /> Sports is always about winning championships and records. It would be nice to have a lot of records in the game. Records like: Title defenses in a weight class and overall, longest raining champion in a weight class and overall, youngest champion in an weight class and overall, multidivisional champs etc. Otherwise you only fight for reaching your goals which can get pretty boring and also goals always have these kind of they-choose-for-me-feel to it. Somebody would love to do something different but because he wants to become bigger he has to fight 30 fights first? With records in it you could also decide to become the best Middleweight boxer of all times and simply unify all titles. Defend them a record time etc.<br /> <br /> [color=red]Weight Classes[/color]<br /> For Legacy Mode to have every weight class is essential. I mean if I want to move up as a Lightweight and want to become an 4 division champion I would have to become an Light Heavyweight champion. An probably 5’8 tall boxer should become an Light Heavyweight Champion? Show me one... especially with the physics engine and reach matters... it shouldn’t be possible.<br /> <br /> [color=red]ESPN?[/color]<br /> It would be nice to have a weekly or a monthly boxing show in the game where topics of boxing gets discussed. For example showing highlights of a big fight... announcing of a new boxing match... a retirement... a boxer moves up in weight... a very talented amateur turns pro etc.<br /> <br /> [color=red]Natural Abilities[/color]<br /> I would love for something like a star-rating. Some fighters simply are so talented that you already see it in their first and you know he’s gonna be something special (guys like Ray Leonard, Roy Jones etc.). The star rating doesn’t decide how good your fighter gets it only shows in which range of skill they fight in. I think it would be neccessary because I already seen JT included in Legacy Mode and he had a record of 22-5... and as long as you only sim matches between AI and AI the stars should help determine the winner.<br /> <br /> ******	- a once in a lifetime talent (super rare: Ray Robinson)<br /> *****	- all time great talent (rare: Muhammad Ali, Ray Leonard)<br /> ****		- best of their decade talent (Shane Mosley, Joe Calzaghe)<br /> ***		- good to very good pro talent (Kelly Pavlik, Joshua Clottey)<br /> **		- sparring partner to solid pro talent<br /> *		- bum to confidence builder talent<br /> <br /> I also think that some stats should be edit-able right at the start. Things like handspeed a train-able to a degree but nobody with Margarito handspeed will develop into a Sugar Ray Leonard. Nobody with Malignaggi power will develop into an Thomas Hearns kind of puncher. Training should be really about getting in shape and sharp.<br /> <br /> I haven’t developed the idea 100% but I think you will get what I mean. A 3 star fighter can beat an 5 star fighter but it shouldn’t happen every 2nd fight... probably once out of 10. The training has to play a role in it. If a greatly talented fighter doesn’t come in shape to fight he probably will loose against an 3 star fighter who is in the shape of his life.<br /> <br /> Also it could change the dynamic of your career quite a bit. If you are a 3 star fighter it doesn’t mean you can’t become great. But the road should be tougher. Guys who are greatly talented simply get things easier. Faster title shots. More money. Better offers for fights. Get popularity more easily because they are known.<br /> <br /> Not so talented guys have to fight harder to become known. Probably have to fight 40 fights to even get a title match... money is low... bad offers... not so much popularity.<br /> <br /> [color=red]A few Amateur things[/color]<br /> Olympic Games... I read it almost everytime if somebody talks about the Amateur experience. I guess you won’t get the copyrights and that’s not needed. Give it an own name... “World Games” or whatever. An arena in China and let the Legacy Mode start at around 2008. I want to fight for my country and win a medal... I guess most ppl don’t care so much for the Amateur mode... but I think everybody would love to fight for a gold medal.<br /> <br /> Important things to give it an real feel:<br /> -	Amateurs wear a sleeveless-shirt<br /> -	in every weight class there is only one fighter from one country<br /> -	traditional good amateur boxing countries should be represented as such<br /> -	judges score on landed shots and not after Pro rules (ring generalship etc.)<br /> <br /> [color=red]Training[/color]<br /> I want to spend my points where I want. The computer always advises it automatically and I really don’t like that. It’s ok if I do an excercise where I train a body part or skill  that I have to spend it on but I want to decide how many of my points I want to spend on this part and on that part. Otherwise the computer creates my fighter for me. For example if I have an excercise where I train my accuracy, handspeed and body toughness... the points get advised automatically to every section... but probably I want to spend my earned points all on accuracy. Please make it happen... otherwise like stated the computer creates my fighter for me.<br /> <br /> [color=red]Promoters[/color]<br /> Great way to add longivity to this game. Promoters with different attitudes and skills... father figure (brings you up slowly), don mafia like (somebody who uses you as long as he needs you and afterwards probably doesn’t get you a match in a year), former star boxer (somebody who can bring you up faster and make you much money), star maker (somebody who’s been long in the business and simply always chooses the right opponent, the right challenge and doesn’t do too much), Selfish one (if he sees big bucks he will throw you to the lions) and if you become famous enough you should be able to promote yourself.<br /> <br /> [color=red]Superstars have demands[/color]<br /> Many fights today doesn’t happen because of demands. It would be great to have something like a contract battle for every fight. Things like gloves, weight (catchweight if in different weight classes), purse split, ring size probably even the arena. If you now finally lured in a Big Star into an fight he will probably have some demands... and it’s up to you to decide if you agree or don’t. If you want it bad you will agree probably even if it’s to your disadvantage.<br /> <br /> I think that even if you are a champion and defend your title it still doesn’t mean that you become great. Usually it always takes another Star to makes you a star through a fight. So it would be nice if there are few star boxers out there where you really try everything to get them just to make yourself a star.<br /> <br /> [color=red]Real Life Counterparts[/color]<br /> The addition of boxers I want in Legacy Mode are great. But please let me put them in as old as they are and with their record. I understand that some of them will be retired when I’m finally on top but that’s ok. If they are, they are... then that’s the way it is... I have no problem fighting created fighters as long as they are created with love by the producers.<br /> <br /> I should be able to decide if they are truly their age... for example Roy Jones would be as old as he is in 2009 and I would also want to to turn his ratings down. It should be possible for the real fighters to have it accurate...<br /> <br /> It would also be nice if I turn pro and decide on my weight class if there is something like an introduction video. If you come into an division you usually know the champs, former champs etc. But because we will never have all boxers together there are a lot of created boxers in there and it would be nice if former champs, prospects, ducked fighters, hard punching fighters, technical fighters get introduced in a little clip or something. It’s only needed for the top guys... probably 10 or 12 in a division. Probably with a little back story to them so they get a more real feel to them. If I fight Cotto I know how he fights, his story etc. but if I fight an unknown who supposed to be good it would be nice to get something of their background as well. Probably about their fights against other fighters in the division etc. It would make them feel far more real. I know it’s a bit of work but I think a lot of ppl would love to help you out with ideas.<br /> <br /> Backgrounds if not videos are really neccessary. To have a feel of fighting a real person.<br /> <br /> [color=red]Venues[/color]<br /> I think in some venues you shouldn’t be able to headline until you reached a certain status. You can perform their but only on the undercard and if you do please don’t let the arena be totally filled. I love to perform in front of a few empty seets it really lets you appreciate if you finally fight in front of a big crowd.<br /> <br /> Fighting in a gym really sucks. Would be nice to have a little random arena or at least if the gym gets filled with seats for a fight so that it looks like an arena. If you headline in smaller venues it can be sold out no problem whatsoever.<br /> <br /> Also it would be nice to have special stadiums in there for very special fights. Open venues like: Dodger Stadium, Yankee Stadium, Rose Bowl, Wembley Stadium, Azteca Stadium etc.<br /> <br /> It would also be nice if a fighter can create a bond with an venue. Most Mexicans have fans in Texas and California, so they will fight there if they can. Puerto Ricans will fight in New York. Polish fighters in Chicago and New Jersey etc. Big fights usually happens in Las Vegas because of money. You could build a bond with a venue and make more money in this building probably.<br /> <br /> I don’t know how many copyrights you can get so a Stadium/Venue creator would be nice. A Stadium creator with a lot of options would be nice... but it could also be very simple. At least I can make one, decide where it is and have an illusion of fighting there.<br /> <br /> [color=red]Picture Book[/color]<br /> Would be nice if in every match a picture is taken from me and opponent and it gets saved in a picture book. So when I look back at my record I have picture of the fight seeing me in my created trunks for that fight. Would be nice... because I’m somebody I will create new trunks every fight... so it’s nice looking back and not only have the memory of I have won... but also how I looked etc.<br /> <br /> [color=red]Money Spender[/color]<br /> I hope there are some things to spend my money on. Boxing and Training should be the priority but if I have some money I want to spend it. Probably an own house with all my trophies and titles I have... probably able to bet money on other fights... create an own cloth company or something... buy cloth that I could wear in press conferences or at training sessions... build my own gym just for me... an own promotion company... something like that.<br /> <br /> [color=red]Websites[/color]<br /> I would love to have a boxing website... for personal messages the legacy central is ok but for everything else it would be nice to have something like that. A site with opinions of writers about a fighter or a fight. Probably polls of who is winning a fight... who is the best pound for pound. The rankings of the divisions could be as well on this site...<br /> <br /> [color=red]KO’s & Hurt Moments[/color]<br /> More animations for KO’s. I think you really have to animate them because the physics driven ones aren’t very real. The boxers usally always fall stiff like wood. If a boxer gets hurt usually it starts with his knees or legs (Spaghetti legs). Also it would be nice if not every KO looks like an KO of the year. How they at times really break together or slam hard to the canvas doesn’t happen all that often.<br /> <br /> If somebody get’s hurt it shouldn’t be always about the same time. Some boxers are even still hurt after the corner break. Everytime somebody gets hurt it’s such an exciting moment and everybody in the room goes crazy. If you would have to survive 2 minutes of being hurt it would make it even more exciting. After somebody is hurt he could go into the wrong corner (just an example for animation).<br /> <br /> Please let the game at the normal sight. The cuts are really take a lot out of the dynamic. The boxer gets knocked down... it starts an cut to another screen... after the boxer comes up it cuts back to the normal screen and both boxers come out of the corner like they do to start the match. It would be nice if it all is one screen... the whole cuts take so much away from the dynmic of the match.<br /> <br /> The replay should also not happen during a round... it as well takes away from the dynamic.<br /> <br /> If a low blow happens it would be nice if the Ref gives me 5 minutes to recover. I could go on myself earlier if I want too. Without a cut scene of course. I know the cut scenes happen because of the Ref so probably he should be in the ring from the start.<br /> <br /> [color=red]Ring Entrances[/color]<br /> The bigger you get the bigger the entrances. If you the main event fighter you should really have the real thing. Entrances should be a bit tighter. Security men around you. Some hands of fans hang in the way. Probably the boxer touches them. A cut scene to the fans (probably with flags). Still marching toward the ring, up the stairs into the ring.<br /> <br /> Ring announcement with the real boxers doing their celebration. Jermain Taylor with his bad intentions bull move etc.<br /> <br /> Decisions should be made like in real life and not direct after the fight is over. Probably a cut to Teddy Atlas who gives you his scorecard (Latterman style). Animations like the boxer gets his gloves cut. Both boxers shake hands and with the opponents corner. Both come together in the middle ring (the ring is always crowded) and it gets announced... proably a split screen... real life presentation.<br /> <br /> [color=red]Crowd Noise[/color]<br /> Would be nice to have some different things. If two American fighters fight usually the crowd is pretty quiet. Puerto Ricans, Mexicans, Polish, Britain crowds are more rabid. For me personally if a boxer of the afore mentioned nationalities fights it’s something I look forward to. Probably a beloved rating for a boxer or something.<br /> <br /> [color=red]Name Databank[/color]<br /> The more the better. Could probably include names of all the NFL, NBA etc. players. Of all boxers (former as well) and their nicknames. Also include a dictionary with normal day words.<br /> <br /> For hispanic names you could take a name databank from the mexican or spanish soccer league. For Europeans, Africans etc. as well... databank of soccer leagues. You will never get every name... but a wide range of names.<br /> <br /> [color=red]Calendar[/color]<br /> Put in Celebration days. Especially days that are known for boxing... Puerto Rican Day Parade... Cinco de Mayo etc.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Jun 2009 12:18:20 GMT]]></pubDate>
				<author><![CDATA[ MoneyJ41]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=MAIN.MoneyJ41][color=red]Public Meter - Dynamic Matches[/color]<br /> I ain’t developed the idea 100% but I will try to break it down what I have in mind. The reason for this feature would be that only winning fights doesn’t mean you can fight everybody you want.<br /> <br /> Either you should be able through your promoter (which is another topic) or through interviews to call out other fighters. Calling somebody out starts a meter in percent with the called out boxer. Only because you call out the fighter who is probably on top doesn’t mean that he will fight you. You have to be successful and start to rise in stardom. The more successful you become the higher the meter will climb. At 60% most of the public will be interested in it and the chance of PPV sales would be between 50.000 - 100.000. At 70% the public will start to demand it and it’s also possible to have slight success as a PPV (between 100.000 and 175.000). At 80% the fight is an absolute must happen. PPV garanteed (between 175.000 - 400.000) and if the fighter still won’t fight you he will loose some of his earned popularity. Media is going to start questioning him. The meter though still grows as long as both continue to be successful. If it reaches 90% this is really something like Leonard-Hearns, Ali-Frazier etc. a fight that ppl will remember for a long time and also a legacy focus point. If you win you will be remebered as a great for it if you loose it hurts twice (ask DLH *smile*).<br /> <br /> The same happens to you if you a more known. Boxers will call you out and start a meter with you. The called out one is always the one who decides if and when but is also in danger of loosing some popularity if he ’’ducks’’ for too long.<br /> <br /> [color=red]Body Meter[/color]<br /> This all comes down to have an appreciation for the way your fighting. Every body gets older and simply can’t progress at a time anymore. But if you do it randomly for everybody the same it’s simply unfair to master defensive boxers who don’t get hit but have the same body regress as fighters who have a brawl in every fight they fight. Fighters who fight ’’healthy’’ should have a longer career or at least should have their skills longer then take 3 punches to land 1 fighters.<br /> <br /> Probably three parts: Green, Yellow and Red. Green means that physical progress is still possible and after wars your body can still heal pretty fast. Yellow means you can still progress physical to a degree but your body will need more time to heal. If you reach the red part physical progress won’t be possible anymore. Your chin will get weaker and wars will really take a lot out of your body and regress your skills even more. Probably time to retire. Some will reach the point probably with 28 others with 38. It all depends on the way your fighting.<br /> <br /> [color=red]Records & Stats[/color]<br /> Sports is always about winning championships and records. It would be nice to have a lot of records in the game. Records like: Title defenses in a weight class and overall, longest raining champion in a weight class and overall, youngest champion in an weight class and overall, multidivisional champs etc. Otherwise you only fight for reaching your goals which can get pretty boring and also goals always have these kind of they-choose-for-me-feel to it. Somebody would love to do something different but because he wants to become bigger he has to fight 30 fights first? With records in it you could also decide to become the best Middleweight boxer of all times and simply unify all titles. Defend them a record time etc.<br /> <br /> [color=red]Weight Classes[/color]<br /> For Legacy Mode to have every weight class is essential. I mean if I want to move up as a Lightweight and want to become an 4 division champion I would have to become an Light Heavyweight champion. An probably 5’8 tall boxer should become an Light Heavyweight Champion? Show me one... especially with the physics engine and reach matters... it shouldn’t be possible.<br /> <br /> [color=red]ESPN?[/color]<br /> It would be nice to have a weekly or a monthly boxing show in the game where topics of boxing gets discussed. For example showing highlights of a big fight... announcing of a new boxing match... a retirement... a boxer moves up in weight... a very talented amateur turns pro etc.<br /> <br /> [color=red]Natural Abilities[/color]<br /> I would love for something like a star-rating. Some fighters simply are so talented that you already see it in their first and you know he’s gonna be something special (guys like Ray Leonard, Roy Jones etc.). The star rating doesn’t decide how good your fighter gets it only shows in which range of skill they fight in. I think it would be neccessary because I already seen JT included in Legacy Mode and he had a record of 22-5... and as long as you only sim matches between AI and AI the stars should help determine the winner.<br /> <br /> ******	- a once in a lifetime talent (super rare: Ray Robinson)<br /> *****	- all time great talent (rare: Muhammad Ali, Ray Leonard)<br /> ****		- best of their decade talent (Shane Mosley, Joe Calzaghe)<br /> ***		- good to very good pro talent (Kelly Pavlik, Joshua Clottey)<br /> **		- sparring partner to solid pro talent<br /> *		- bum to confidence builder talent<br /> <br /> I also think that some stats should be edit-able right at the start. Things like handspeed a train-able to a degree but nobody with Margarito handspeed will develop into a Sugar Ray Leonard. Nobody with Malignaggi power will develop into an Thomas Hearns kind of puncher. Training should be really about getting in shape and sharp.<br /> <br /> I haven’t developed the idea 100% but I think you will get what I mean. A 3 star fighter can beat an 5 star fighter but it shouldn’t happen every 2nd fight... probably once out of 10. The training has to play a role in it. If a greatly talented fighter doesn’t come in shape to fight he probably will loose against an 3 star fighter who is in the shape of his life.<br /> <br /> Also it could change the dynamic of your career quite a bit. If you are a 3 star fighter it doesn’t mean you can’t become great. But the road should be tougher. Guys who are greatly talented simply get things easier. Faster title shots. More money. Better offers for fights. Get popularity more easily because they are known.<br /> <br /> Not so talented guys have to fight harder to become known. Probably have to fight 40 fights to even get a title match... money is low... bad offers... not so much popularity.<br /> <br /> [color=red]A few Amateur things[/color]<br /> Olympic Games... I read it almost everytime if somebody talks about the Amateur experience. I guess you won’t get the copyrights and that’s not needed. Give it an own name... “World Games” or whatever. An arena in China and let the Legacy Mode start at around 2008. I want to fight for my country and win a medal... I guess most ppl don’t care so much for the Amateur mode... but I think everybody would love to fight for a gold medal.<br /> <br /> Important things to give it an real feel:<br /> -	Amateurs wear a sleeveless-shirt<br /> -	in every weight class there is only one fighter from one country<br /> -	traditional good amateur boxing countries should be represented as such<br /> -	judges score on landed shots and not after Pro rules (ring generalship etc.)<br /> <br /> [color=red]Training[/color]<br /> I want to spend my points where I want. The computer always advises it automatically and I really don’t like that. It’s ok if I do an excercise where I train a body part or skill  that I have to spend it on but I want to decide how many of my points I want to spend on this part and on that part. Otherwise the computer creates my fighter for me. For example if I have an excercise where I train my accuracy, handspeed and body toughness... the points get advised automatically to every section... but probably I want to spend my earned points all on accuracy. Please make it happen... otherwise like stated the computer creates my fighter for me.<br /> <br /> [color=red]Promoters[/color]<br /> Great way to add longivity to this game. Promoters with different attitudes and skills... father figure (brings you up slowly), don mafia like (somebody who uses you as long as he needs you and afterwards probably doesn’t get you a match in a year), former star boxer (somebody who can bring you up faster and make you much money), star maker (somebody who’s been long in the business and simply always chooses the right opponent, the right challenge and doesn’t do too much), Selfish one (if he sees big bucks he will throw you to the lions) and if you become famous enough you should be able to promote yourself.<br /> <br /> [color=red]Superstars have demands[/color]<br /> Many fights today doesn’t happen because of demands. It would be great to have something like a contract battle for every fight. Things like gloves, weight (catchweight if in different weight classes), purse split, ring size probably even the arena. If you now finally lured in a Big Star into an fight he will probably have some demands... and it’s up to you to decide if you agree or don’t. If you want it bad you will agree probably even if it’s to your disadvantage.<br /> <br /> I think that even if you are a champion and defend your title it still doesn’t mean that you become great. Usually it always takes another Star to makes you a star through a fight. So it would be nice if there are few star boxers out there where you really try everything to get them just to make yourself a star.<br /> <br /> [color=red]Real Life Counterparts[/color]<br /> The addition of boxers I want in Legacy Mode are great. But please let me put them in as old as they are and with their record. I understand that some of them will be retired when I’m finally on top but that’s ok. If they are, they are... then that’s the way it is... I have no problem fighting created fighters as long as they are created with love by the producers.<br /> <br /> I should be able to decide if they are truly their age... for example Roy Jones would be as old as he is in 2009 and I would also want to to turn his ratings down. It should be possible for the real fighters to have it accurate...<br /> <br /> It would also be nice if I turn pro and decide on my weight class if there is something like an introduction video. If you come into an division you usually know the champs, former champs etc. But because we will never have all boxers together there are a lot of created boxers in there and it would be nice if former champs, prospects, ducked fighters, hard punching fighters, technical fighters get introduced in a little clip or something. It’s only needed for the top guys... probably 10 or 12 in a division. Probably with a little back story to them so they get a more real feel to them. If I fight Cotto I know how he fights, his story etc. but if I fight an unknown who supposed to be good it would be nice to get something of their background as well. Probably about their fights against other fighters in the division etc. It would make them feel far more real. I know it’s a bit of work but I think a lot of ppl would love to help you out with ideas.<br /> <br /> Backgrounds if not videos are really neccessary. To have a feel of fighting a real person.<br /> <br /> [color=red]Venues[/color]<br /> I think in some venues you shouldn’t be able to headline until you reached a certain status. You can perform their but only on the undercard and if you do please don’t let the arena be totally filled. I love to perform in front of a few empty seets it really lets you appreciate if you finally fight in front of a big crowd.<br /> <br /> Fighting in a gym really sucks. Would be nice to have a little random arena or at least if the gym gets filled with seats for a fight so that it looks like an arena. If you headline in smaller venues it can be sold out no problem whatsoever.<br /> <br /> Also it would be nice to have special stadiums in there for very special fights. Open venues like: Dodger Stadium, Yankee Stadium, Rose Bowl, Wembley Stadium, Azteca Stadium etc.<br /> <br /> It would also be nice if a fighter can create a bond with an venue. Most Mexicans have fans in Texas and California, so they will fight there if they can. Puerto Ricans will fight in New York. Polish fighters in Chicago and New Jersey etc. Big fights usually happens in Las Vegas because of money. You could build a bond with a venue and make more money in this building probably.<br /> <br /> I don’t know how many copyrights you can get so a Stadium/Venue creator would be nice. A Stadium creator with a lot of options would be nice... but it could also be very simple. At least I can make one, decide where it is and have an illusion of fighting there.<br /> <br /> [color=red]Picture Book[/color]<br /> Would be nice if in every match a picture is taken from me and opponent and it gets saved in a picture book. So when I look back at my record I have picture of the fight seeing me in my created trunks for that fight. Would be nice... because I’m somebody I will create new trunks every fight... so it’s nice looking back and not only have the memory of I have won... but also how I looked etc.<br /> <br /> [color=red]Money Spender[/color]<br /> I hope there are some things to spend my money on. Boxing and Training should be the priority but if I have some money I want to spend it. Probably an own house with all my trophies and titles I have... probably able to bet money on other fights... create an own cloth company or something... buy cloth that I could wear in press conferences or at training sessions... build my own gym just for me... an own promotion company... something like that.<br /> <br /> [color=red]Websites[/color]<br /> I would love to have a boxing website... for personal messages the legacy central is ok but for everything else it would be nice to have something like that. A site with opinions of writers about a fighter or a fight. Probably polls of who is winning a fight... who is the best pound for pound. The rankings of the divisions could be as well on this site...<br /> <br /> [color=red]KO’s & Hurt Moments[/color]<br /> More animations for KO’s. I think you really have to animate them because the physics driven ones aren’t very real. The boxers usally always fall stiff like wood. If a boxer gets hurt usually it starts with his knees or legs (Spaghetti legs). Also it would be nice if not every KO looks like an KO of the year. How they at times really break together or slam hard to the canvas doesn’t happen all that often.<br /> <br /> If somebody get’s hurt it shouldn’t be always about the same time. Some boxers are even still hurt after the corner break. Everytime somebody gets hurt it’s such an exciting moment and everybody in the room goes crazy. If you would have to survive 2 minutes of being hurt it would make it even more exciting. After somebody is hurt he could go into the wrong corner (just an example for animation).<br /> <br /> Please let the game at the normal sight. The cuts are really take a lot out of the dynamic. The boxer gets knocked down... it starts an cut to another screen... after the boxer comes up it cuts back to the normal screen and both boxers come out of the corner like they do to start the match. It would be nice if it all is one screen... the whole cuts take so much away from the dynmic of the match.<br /> <br /> The replay should also not happen during a round... it as well takes away from the dynamic.<br /> <br /> If a low blow happens it would be nice if the Ref gives me 5 minutes to recover. I could go on myself earlier if I want too. Without a cut scene of course. I know the cut scenes happen because of the Ref so probably he should be in the ring from the start.<br /> <br /> [color=red]Ring Entrances[/color]<br /> The bigger you get the bigger the entrances. If you the main event fighter you should really have the real thing. Entrances should be a bit tighter. Security men around you. Some hands of fans hang in the way. Probably the boxer touches them. A cut scene to the fans (probably with flags). Still marching toward the ring, up the stairs into the ring.<br /> <br /> Ring announcement with the real boxers doing their celebration. Jermain Taylor with his bad intentions bull move etc.<br /> <br /> Decisions should be made like in real life and not direct after the fight is over. Probably a cut to Teddy Atlas who gives you his scorecard (Latterman style). Animations like the boxer gets his gloves cut. Both boxers shake hands and with the opponents corner. Both come together in the middle ring (the ring is always crowded) and it gets announced... proably a split screen... real life presentation.<br /> <br /> [color=red]Crowd Noise[/color]<br /> Would be nice to have some different things. If two American fighters fight usually the crowd is pretty quiet. Puerto Ricans, Mexicans, Polish, Britain crowds are more rabid. For me personally if a boxer of the afore mentioned nationalities fights it’s something I look forward to. Probably a beloved rating for a boxer or something.<br /> <br /> [color=red]Name Databank[/color]<br /> The more the better. Could probably include names of all the NFL, NBA etc. players. Of all boxers (former as well) and their nicknames. Also include a dictionary with normal day words.<br /> <br /> For hispanic names you could take a name databank from the mexican or spanish soccer league. For Europeans, Africans etc. as well... databank of soccer leagues. You will never get every name... but a wide range of names.<br /> <br /> [color=red]Calendar[/color]<br /> Put in Celebration days. Especially days that are known for boxing... Puerto Rican Day Parade... Cinco de Mayo etc.<br /> [/quote]<br /> <br /> yo. thats a very good list. <img src="http://forum.ea.com/eaforum/images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Jun 2009 13:59:25 GMT]]></pubDate>
				<author><![CDATA[ Yankee1812]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=cem_ea_id.Yankee1812]    [b]1.ACCIDENTAL CLINCHING ( USING PHYSICS)[/b]<br /> <br />    [b] 2.TKO MOMENT( LIKE YOU GET A GUY HURT AND YOU PIN HIM TO A CORNER AND YOU JUST STAR WAILING ON HIM UNTIL THE REF STOPS IT.)<br /> [/b]<br />     [b]3.A RELIEVE, RECREATE, REDEFINE MOMENT AS A GAME MODE. LIKE WAT LEGENDS OF WRESTLEMANIA DID.<br /> [/b]<br />     4.SMOOTHER FOOT WORK.<br /> <br />     5. AND BETTER BOXER EMOTIONS.(LIKE FACIAL ANIMATIONS) <br /> <br />     6. MAKE THE KNOCKDOWNS LIKE FIGHT NIGHT 2004!<br /> <br />     7. MAKE YOUR FIGHTER HAVE A PERSONALITY, ARROGANT, WEIRD, FUNNY, DOWN THE EARTH, MAEAN in legacy mode<br /> <br />     [b]8. HAVE THE WHOLE PRESENTATION LIKE HBO. THE SAME COMMENTATORS, THE SAME PRESENTATION OVERALL. IF YOU CAN AFFORD IT.[/b]<br /> <br />     9. LESS DLC PLEASE. PUT EVERYTHING YOU NEED IN THE FINAL GAME.[/quote]<br /> <br /> A little late to think they are going to put your dream list in the game in four days without any DLC.  I likke the accidental clinching though, but some of the retro wishes I hope you don't get.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jun 2009 22:37:05 GMT]]></pubDate>
				<author><![CDATA[ NOD43]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=xbox.NOD43][quote=cem_ea_id.Yankee1812]    [b]1.ACCIDENTAL CLINCHING ( USING PHYSICS)[/b]<br /> <br />    [b] 2.TKO MOMENT( LIKE YOU GET A GUY HURT AND YOU PIN HIM TO A CORNER AND YOU JUST STAR WAILING ON HIM UNTIL THE REF STOPS IT.)<br /> [/b]<br />     [b]3.A RELIEVE, RECREATE, REDEFINE MOMENT AS A GAME MODE. LIKE WAT LEGENDS OF WRESTLEMANIA DID.<br /> [/b]<br />     4.SMOOTHER FOOT WORK.<br /> <br />     5. AND BETTER BOXER EMOTIONS.(LIKE FACIAL ANIMATIONS) <br /> <br />     6. MAKE THE KNOCKDOWNS LIKE FIGHT NIGHT 2004!<br /> <br />     7. MAKE YOUR FIGHTER HAVE A PERSONALITY, ARROGANT, WEIRD, FUNNY, DOWN THE EARTH, MAEAN in legacy mode<br /> <br />     [b]8. HAVE THE WHOLE PRESENTATION LIKE HBO. THE SAME COMMENTATORS, THE SAME PRESENTATION OVERALL. IF YOU CAN AFFORD IT.[/b]<br /> <br />     9. LESS DLC PLEASE. PUT EVERYTHING YOU NEED IN THE FINAL GAME.[/quote]<br /> <br /> A little late to think they are going to put your dream list in the game in four days without any DLC.  I likke the accidental clinching though, but some of the retro wishes I hope you don't get.[/quote]<br /> <br /> WHAT RETRO WISHES????? <img src="http://forum.ea.com/eaforum/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Jun 2009 23:35:21 GMT]]></pubDate>
				<author><![CDATA[ Yankee1812]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Has the wishlist on footwork been added. Gladiator made a great post about doing specific moves with quick bounces and laterally movements. Improve footwork is something that can add more depth to the game. <br /> <br /> Also if there's a way to try moving and leaning (Something Ali did) that would be cool. <br /> <br /> And also hopefully Marciano as a DLC boxer but I hope you guys would exceed the cap limit for stamina for Marciano. He deserves to be a few points higher than Frazier and Ali. <br /> <br /> A few more heavyweight boxing legends have been added to our DLC Thread. Looking at this would be very appreciating. <br /> <br /> Thanks...<br /> <br /> <a class="snap_shots" href="http://forum.ea.com/eaforum/posts/list/247190.page" target="_blank" rel="nofollow">http://forum.ea.com/eaforum/posts/list/247190.page</a>]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 01:24:36 GMT]]></pubDate>
				<author><![CDATA[ PetethePrince]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=cem_ea_id.PetethePrince]Has the wishlist on footwork been added. Gladiator made a great post about doing specific moves with quick bounces and laterally movements. Improve footwork is something that can add more depth to the game. <br /> <br /> Also if there's a way to try moving and leaning (Something Ali did) that would be cool. <br /> <br /> And also hopefully Marciano as a DLC boxer but I hope you guys would exceed the cap limit for stamina for Marciano. He deserves to be a few points higher than Frazier and Ali. <br /> <br /> A few more heavyweight boxing legends have been added to our DLC Thread. Taking a look and taking it into account would be very appreciated.<br /> <br /> Thanks...<br /> <br /> <a class="snap_shots" href="http://forum.ea.com/eaforum/posts/list/247190.page" target="_blank" rel="nofollow">http://forum.ea.com/eaforum/posts/list/247190.page</a>[/quote]<br /> <br /> That's a great thread with excellent DLC boxers that should be eventually available. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 02:47:51 GMT]]></pubDate>
				<author><![CDATA[ RE6UL4TAZ]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ I have 2 agree with 2 things:<br /> KO moment - they fall too quickly in the end... Unrealistic KOs. spaghettilegs - where are the wobbly legs. Or the stiff legs? After a knockdown your legs get more stiff.<br /> <br /> Powerpunches - the haymakers feel weak... More impactpower to the haymakers!]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 03:37:00 GMT]]></pubDate>
				<author><![CDATA[ steelhellman]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [b]MIKKEL "THE VINKING WARRIOR" KESSLER SHOULD BE IN THE GAME![/b]]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 10:32:37 GMT]]></pubDate>
				<author><![CDATA[ xxHeiselxx]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ MORE WARRIORS LOT OF THEM CATZ ON THIS ROSTER R SUSPECT!!!!!!!!!!!!!! WHERES AARON PRYOR ALEXIS ARGUELLO COSTYA ZU AZUMAH NELSON SHAVERS SALVADOR SANCHEZ I COULDGO ON WHO WANTS TO USE EDDIE CHAMBERS VIVIAN HARRIS KERMIT CINTRON DONAIRE MONTIEL THESE GUYS AINT EVEN GOT THEY WEIGHT UP THEY SHOULD HAVE WENT BACK IN THEIR ALL CATALOGS N SEE THE CALIBER OV FIGHTERZ WAS WAY BETTER WHERES UNCLE ROGER AT I MEAN DAM HE WAS 2 TIME 140 LB CHAMP IN A WICKED DIVISON I COULD B HERE ALL DAY YALL!!!]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 13:19:34 GMT]]></pubDate>
				<author><![CDATA[ 8izenuff]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ NO KESSLER SHOULDNT B ]]></description>
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				<pubDate><![CDATA[Mon, 22 Jun 2009 13:20:20 GMT]]></pubDate>
				<author><![CDATA[ 8izenuff]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ I'm gonna be posting periodically in this for sure. I'll start with one small thing.<br /> <br /> 1: Knockdown awareness. Have the game tell how hurt a guy is when he goes down and have the fighter respond accordingly. For instance, a fighter not being hurt at all gets up automatically without having to play the interactive game to get up. Mildly hurt fighters break their fall and get to a knee so it's very easy to get up in the interactive game. Truly hurt fighters get to their hands and knees so they're still groggy but aren't out cold. Badly hut fighters will lay where they land, but move their hands and feet a bit. And then finally only truly out before they hit the ground fighters will go down without reacting to the fall like they do now.]]></description>
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				<pubDate><![CDATA[Tue, 23 Jun 2009 03:56:59 GMT]]></pubDate>
				<author><![CDATA[ W49L0KO43]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Equal treatment for both consoles (not the 360 getting everything because of greed)]]></description>
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				<pubDate><![CDATA[Tue, 23 Jun 2009 08:49:02 GMT]]></pubDate>
				<author><![CDATA[ j-bels08]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [b]Longer Ring Entrances, Weigh-ins/conference in Legacy mode, Better footwork, more boxers[b]]]></description>
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				<pubDate><![CDATA[Tue, 23 Jun 2009 14:55:44 GMT]]></pubDate>
				<author><![CDATA[ G A5SAS5IN G]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ BUTTONS BUTTONS BUTTONS<br /> <br /> CAN WE PLEASE GET A CONFIGURATION TO USE THE BUTTONS I KNOW YOU GUYS ARE TRYING TO MAKE THE MOST AUTHENTIC BOXING GAME BUT ALOT OF CASUAL GAMERS DONT LIKE OR CAN'T USE THE CONTROL STICK.<br /> <br /> <br /> <br /> ALSO............<br /> <br /> AUTOMATIC RECOVERY LIKE ON FIGHT NIGHT ROUND 3 WOULD BE NICE, I DONT WANT TO RETURN THIS GAME BUT I MAY HAVE TO<img src="http://forum.ea.com/eaforum/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 23 Jun 2009 19:05:50 GMT]]></pubDate>
				<author><![CDATA[ J ROC360]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ punching while clinched<br /> <br /> body morphing when changing into different weight classes<br /> <br /> [b]hood on robe. option to wear it or not[/b]<br /> <br /> authentic apparel.<br /> <br /> custom music for ps3<br /> <br /> longer dramatic entrances<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 05:35:09 GMT]]></pubDate>
				<author><![CDATA[ papaburr17]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ you can have a hood on the robe, its in the CAB section<br /> <br /> my wishlist<br /> <br /> 1. Expand Cab mode as it is very limited, a huge step back in CAB, more hairstyles and facial hair, more color variations, sliders that dont move when you move a diff slider, a slider for hairstyle and facial hair thickness/thinness, probs cant do this but use the tiger woods gameface as that does far more accurate scans.<br /> <br /> 2.Optimize loading times when going through customization menu`s as it can be painfully slow<br /> <br /> 3.Make customizable world titles and allow for play now<br /> <br /> CAB was the biggest feature here for me outside of actual gamplay, which i think is fantastic, if they could do something with the CAB feature the game would be awesome, the CAB lets this game down BIGTIME!]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 09:26:54 GMT]]></pubDate>
				<author><![CDATA[ AngryEnglish]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Fight Night Round 5 Wishlist<br /> <br /> All in all I think what Fight Night Round 4 suffers from is lack of personality. Much like I complained in my Tiger Woods 10 article, Fight Night Round 4’s career mode lacks PERSONALITY. Why EA sports does not use their exclusive ESPN license to its full capacity is beyond me. But I can think of a couple of incredible things they can add, to make the next effort that much more amazing.<br /> <br /> In Fight Night Round 5 I would really like to see AMPED UP presentation. In all areas. Legacy mode particularly. Make the main hub an ESPN central zone. Maybe have a digital boxing show that talks about titles exchanging hands, up and coming fighters, and retired fighters. It’s next generation, you can do it EA. I want the PPV events presentation to really stand out from Friday night fights. Have cut scenes of George Foreman and Max Kellerman talking at ringside. Give me the tale of the tape (Which UFC managed to include). Give me presentation of the whole card. Tell me about the undercard. Who’s fighting. If they are up and coming. Cut scenes of movie stars in attendance, maybe even a future challenger in street clothes who is watching your fight to scout you, or to be interviewed about an upcoming fight. Much like a real life PPV event would be televised. <br /> <br /> The inclusion of 24/7 would also add greatly to presentation. Imagine you are a top fighter defending the belt. A week before there could be cut scenes 24/7 style, showing you training, having a bbq with your trainers and entourage, trainers talking trash ala Freddy Roach and Floyd Mayweather Senior. This would even add presentation to PPV Fights, by showing a small clip of the 24/7 and a small trailer of the fight to pump up anticipation, perhaps bad blood brewing. Perhaps include press conferences, post fight interviews with the winner…in a text format…much like WWE Smackdown vs Raw did before they added voice. This would let me select a path to take my fighter. Let him respect his opponent or simply boast. Being interviewed center of the ring after a big fight, with the ring crowded full of people, being asked who I would like to fight next would be tremendous. If I was the number one contender, perhaps I could call out the champ. If I was the champ, maybe I could call out the other belt holders who have been ducking me. If I have all three belts, maybe the interviewer asks me if I plan on moving up in weight to face the champion from the weight division up. With all my answers having an impact on my popularity. Interview me on ESPN Sportscenter about my upcoming fight, where I have the option of giving my opponent respect, or predicting what round I knock him out in. All of which has an effect on how I am perceived. <br /> <br /> Giving all the fighters in the game a personality, much like NBA 2k does with team chemistry would add to what I wrote above. This could depict whether a CPU fighter will duck you or take on whoever challenges them. This will depict if they will be like a Floyd Mayweather and only fight you if you bring in the big bucks via pay per view, or if they will be like a Paul Williams and fight whoever, whenever, for a stick of gum. Add boxing managers while we’re at it, like Golden Boy and Top Rank, who manage a stable of fighters, negotiate contracts, with some playing the evil Don King role and misguiding your career. Perhaps Bob Arum or someone like him would suggest you play out your career a certain way, and you are able to agree or disagree with them. Add trainers that I can hire. Freddy Roach. Evagelista Cotta. Floyd Senior. Give them training styles and personalities. Have them hype up a fight. Maybe some of the Spanish fighters can have Spanish trainers, with a voice over interpreting in the corner like they do in real fights, where first you hear the Spanish, followed by audio of a translator saying things like “he says keep your hands up, use your jab, he cannot hit you, you are too fast” all the while Spanish is in the backround. Make it possible for retired fighters to start their own Promotion Company like Oscar De La Hoya did, perhaps create a new mode for that. <br /> Give us back the ability to earn money for our fights, but this time make it mean something. If I am a big fighter, let me negotiate my own splits for a fight like 60/40. Perhaps now that computer controlled fighters have a personality, maybe make some only willing to take the fight if that fighter gets a 60-40 split, and 10% of the PPV Proceeds. Maybe there’s a clause in the contract that calls for a rematch should they lose the belt or it is a close decision. Because let’s be honest, there are many factors that prevent fights in real life. Much like a Mayweather vs. Pacquiao fight. Maybe model it after the free agent system in Madden football. Have a list of fighters that are available for you to challenge. Then have another list of fighters that would like to fight you. When you click on their name, a picture of that fighter pops up, along with a set of notes on what it will take for the fight to happen. For example, If Mayweather retires for personal reasons other than age. And in that same calendar year I gain a belt and defend it twice. And am named the pound 4 pound best fighter. Perhaps he comes out of retirement to challenge me to a fight. However, in order for him to take the fight, I would need to agree to a 65-35 split. There could be a negotiating period that he could either decline or accept. Maybe if a fighter is managed by Bob Arum for example, he would negotiate for the fighter. There is so much that can be done.<br /> <br /> And let that money that I win mean something. You don’t have to make trunks 1 million dollars. But let us use that money to buy better training equipment. Maybe save towards building a gym that you can customize like Freddy Roaches gym that Pacquiao trains at in LA. You can name the gym; design it like create a school mode for NCAA Football. Maybe upload logos to EA SPORTS WORLD to put in the game. Then you can save up for better treadmills, speed bags and things like that. Maybe they give you the option to buy mansions and cars. With that having an influence on your popularity, but also the need to take higher paying fights because of your lavish lifestyle.<br /> Include a robust create an entrance so I can make lavish entrances like Prince Naseem and be carried to the ring like a king. Or let me choose my entourage on the way to the ring. If a rapper accompanies me singing a song. Model it after WWE Smackdown vs Raws create an entrance would be a nice start. Let me wear my hood up on my robe. Let me decide if I snarl on the way to the ring. Let the announcers comment on how intense I look on my way to the ring as the music blares and how this is one of the biggest fights of the year. Have the announcer introduce my fighter with his record. Include a database with first names so that the announcer can say both my first and last name. Do what it takes to get Michael Buffer. And if he wants too much money to be in the game, create a character name Bichael Muffer who’s enthusiastic about the fight and who says where you’re fighting out of, if you’re holding any belts, your professional record etc etc. Allow me to wear a headband on the way to the ring like Felix Trinidad used to. <br /> <br /> Again these are just jumbled thoughts from an avid Video Game boxing fan. And if they can include even 75% of this list it would make for an immersive and classic experience.]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 14:05:18 GMT]]></pubDate>
				<author><![CDATA[ LL Cool Grey]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ NO BUTTONS <img src="http://forum.ea.com/eaforum/images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 18:01:46 GMT]]></pubDate>
				<author><![CDATA[ Yankee1812]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Buttons [b]AND[/b] TPC.....come on....make peace. <img src="http://forum.ea.com/eaforum/images/smilies/b2eb59423fbf5fa39342041237025880.gif"  />  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> Why not have online bouts where u are able to have option to turn off buttons [b]or[/b] TPC during competition <img src="http://forum.ea.com/eaforum/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> <br /> <br /> DON'T BASH ME....I'M PEACEFUL! <img src="http://forum.ea.com/eaforum/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 18:10:56 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ B U T T O N S]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 19:23:06 GMT]]></pubDate>
				<author><![CDATA[ cjizzle54]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=cem_ea_id.Gatti_Magnum]Buttons [b]AND[/b] TPC.....come on....make peace. <img src="http://forum.ea.com/eaforum/images/smilies/b2eb59423fbf5fa39342041237025880.gif"  />  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> Why not have online bouts where u are able to have option to turn off buttons [b]or[/b] TPC during competition <img src="http://forum.ea.com/eaforum/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> <br /> <br /> DON'T BASH ME....I'M PEACEFUL! <img src="http://forum.ea.com/eaforum/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> [/quote]<br /> <br /> [b]<br /> I want you to run for president sir  <img src="http://forum.ea.com/eaforum/images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> <br /> [/b]]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 20:02:32 GMT]]></pubDate>
				<author><![CDATA[ jenguando]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [b]<br /> 1)I would like to see buttons first and foremost.<br /> <br /> 2)I would like to see lobbies like in FN3.<br /> <br /> 3)I would like to see separate lobbies for buttons and TPC and for mixed.<br /> <br /> 4)I would like to see KO's like in FN2004.Best physics knockdowns ever.The ability to simply pound your opponent was exhilarating.<br /> <br /> 5)Foot speed needs to be more fluid and faster.I like to dance.<br /> <br /> 6)Body shots need to send ripples.<br /> <br /> 7)Lack of camera angles is abysmal.Need way more.<br /> [/b]]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 20:08:25 GMT]]></pubDate>
				<author><![CDATA[ jenguando]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ I have waited for years i wanted fight night 4 so bad it hurt I waited at the game crazy for 6 hours untill i had it in my hands thinking  this is the game finally finally i have it the wait is over thank god i have it i finally have it and i take it home where i had 7 friends waiting for me FIGHT NIGHT HAS BEGUN!!!!! BUT THERES MORE WE POPPED IT IN ONLY TO REALIZE THERE IS NO BUTTON CONFIGURATION THAT ACTUALLY USES BUTTONS SO NOW YOU HAVE A ROOM WITH EIGHT GUYS SITTING AROUND CURSING EACHOTHER OUT BEYOND YOUR WILDEST DREAMS FOR THE SIMPLE FACT THAT NOT ONE OF US COULD THROW SIMPLE PUNCHES IN A BOXING GAME!!!!!!! I DONT CARE IF YOU MAKE IT FAIR FOR ONLINE BUT WHEN I HAVE ALL MY FRIENDS COME OVER WE CANNOT PHYSICALLY PLAY THIS GAME AT ALL!!!!! I KNOW EA HAS A HISTORY OF LETTING PEOPLE DOWN BUT THIS IS UNACCEPTABLE I SWEAR TO GOD I RETURNED FIGHT NIGHT ROUND 4 FOR DON KINGS BOXING ILL STICK TO ROUND THREE ITS A SHAME THAT EA HAS THE BOXING MARKET CORNERED AND THAT ALONE IS THE ONLY REASON THEY CAN GET AWAY WITH SUCH A RISK OF TAKING OUT ALL OF THE FACE BUTTONS ITS A lousy SHAME THERE IS NO WAY THEY COULD REMOVE ALL OF THE FACE BUTTONS AND EXPECT ME TO PLAY I FEEL LIKE AN IDIOT ROTATING MY FINGERS TOGETHER AIMLESSLY UNTILL ONE OF US FALLS DOWN,,,, I WANT FIGHT NIGHT BACK THIS IS HORRIBLE THAT EA CAN GET AWAY WITH SUCH A THING THERE IS NO REASON TO REMOVE BUTTONS IN A CONTROL SCHEME THE GAME  HONESTLY FEELS LIKE IM NOT HITTING MY OPPENENT AT ALL,,,THE STICK IS NOT VERY PRECISE IT CANT DISTINGUISH AN UPPERCUT FRON A HOOK..... I DIDNT MIND USING THE STICK FOR AN OCCASIONAL HAYMAKER PUNCH BUT OVERALL IT IS JUST UNRESPONSIVE NOT TO MENTION AFTER USING THE STICK FOR AN ENTIRE MATCH IT SQUEEKS MY RIGHT STICK IS RUINED AFTER I HAD TO THROW OVER 1000 PUNCHES WITH IT IN ONLY ONE MATCH......THERE HAS TO BE A WAY TO DOWNLOAD A PATCH TO ADD A FACE BUTTON CONTROL SCHEME OR IN MY MIND THIS GAME DOESNT EVEN EXIST I HAVE TALKED TO QUITE A FEW PEOPLE ABOUT THIS AND THE RESPONSE IS THE SAME NO BUTTONS ITS GARBAGE I HAVE ON DEMO AT THE STORE I WORK AT I CANT SELL THIS GAME AT ALL AFTER I ORDERED OVER 100 COPIES OF IT UNTILL I TURN THE DEMO OFF BECAUSE AS SOON AS MY CUSTOMERS TOUCH IT THEY SAY THIS GAME HAS NO PUNCH BUTTONS I'M NOT GOING TO BUY THIS CRAP AND THEN THEY LEAVE I SOLD TEN COPIES YESTERDAY BEFORE I WENT HOME AND PLAYED IT FOR MYSELF AND NOW I HAVE TO TELL EVERYONE THAT ARE NO FACE BUTTONS INVOLVED IN THE GAME AT ALL ANYMORE AND ITS ALL STICK FIGHTING AND I HAVENT SOLD A SINGLE COPY YET AND IVE ALREADY RECEIVED 4 OF THE COPIES I SOLD LAST NIGHT AS A RETURN BECAUSE THEY WERE ALL DISGUSTED WITH STICK NIGHT ROUND 4 I LOVE FIGHT NIGHT I REALLY DO THIS GAME IS BIGGER AND BADDER VISUALLY AND IT DOES RUN AT 60 FRAMES A SECOND AS OPPOSED TO FIGHT NIGHT 3 RAN AT 30 FRAMES A SECOND CREATE A BOXER IS BETTER WORLD CHAMPIONSHIP ONLINE SWEET REALLY I REALLY REALLY WANT TO PLAY THIS GAME IT IS ALL I HAVE WAITED FOR BUT I CANT PHYSICALLY GRASP THIS IDIOT LIKE STICK PUCH SYSTEM THEREFOR FIGHT NIGHT IS OVER FOR ME ALL I CAN DO IS WATCH I HATE IT BUT MY COMPLAINTS WILL FALL ON DEAF EARS EA HAS SELECTIVE HEARING THEY DONT WANT ANY BAD FEED BACK BUT THE BEST WAY I COULD DESCRIBE THIS GAME IS ITS LIKE HAVING FOUR BEAUTIFUL WOMEN WAITING FOR YOU IN BED AND NOT BEING ABLE TO GET YOUR STICK TO WORK I LOVE FIGHT NIGHT AS A SERIES I JUST WANT TO BE ABLE TO PLAY IT THATS ALL IM ASKING FOR I BOUGHT 360 AND PS3 VERSIONS I JUST WANT TO PLAY MY FAVORITE GAME ]]></description>
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				<pubDate><![CDATA[Wed, 24 Jun 2009 20:42:45 GMT]]></pubDate>
				<author><![CDATA[ JoeVodka]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ PLEASE ADD BUTTON PUNCH CONTROL!!]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 00:23:04 GMT]]></pubDate>
				<author><![CDATA[ Bizzle83]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=ps3.JoeVodka]I have waited for years i wanted fight night 4 so bad it hurt I waited at the game crazy for 6 hours untill i had it in my hands thinking  this is the game finally finally i have it the wait is over thank god i have it i finally have it and i take it home where i had 7 friends waiting for me FIGHT NIGHT HAS BEGUN!!!!! BUT THERES MORE WE POPPED IT IN ONLY TO REALIZE THERE IS NO BUTTON CONFIGURATION THAT ACTUALLY USES BUTTONS SO NOW YOU HAVE A ROOM WITH EIGHT GUYS SITTING AROUND CURSING EACHOTHER OUT BEYOND YOUR WILDEST DREAMS FOR THE SIMPLE FACT THAT NOT ONE OF US COULD THROW SIMPLE PUNCHES IN A BOXING GAME!!!!!!! I DONT CARE IF YOU MAKE IT FAIR FOR ONLINE BUT WHEN I HAVE ALL MY FRIENDS COME OVER WE CANNOT PHYSICALLY PLAY THIS GAME AT ALL!!!!! I KNOW EA HAS A HISTORY OF LETTING PEOPLE DOWN BUT THIS IS UNACCEPTABLE I SWEAR TO GOD I RETURNED FIGHT NIGHT ROUND 4 FOR DON KINGS BOXING ILL STICK TO ROUND THREE ITS A SHAME THAT EA HAS THE BOXING MARKET CORNERED AND THAT ALONE IS THE ONLY REASON THEY CAN GET AWAY WITH SUCH A RISK OF TAKING OUT ALL OF THE FACE BUTTONS ITS A lousy SHAME THERE IS NO WAY THEY COULD REMOVE ALL OF THE FACE BUTTONS AND EXPECT ME TO PLAY I FEEL LIKE AN IDIOT ROTATING MY FINGERS TOGETHER AIMLESSLY UNTILL ONE OF US FALLS DOWN,,,, I WANT FIGHT NIGHT BACK THIS IS HORRIBLE THAT EA CAN GET AWAY WITH SUCH A THING THERE IS NO REASON TO REMOVE BUTTONS IN A CONTROL SCHEME THE GAME  HONESTLY FEELS LIKE IM NOT HITTING MY OPPENENT AT ALL,,,THE STICK IS NOT VERY PRECISE IT CANT DISTINGUISH AN UPPERCUT FRON A HOOK..... I DIDNT MIND USING THE STICK FOR AN OCCASIONAL HAYMAKER PUNCH BUT OVERALL IT IS JUST UNRESPONSIVE NOT TO MENTION AFTER USING THE STICK FOR AN ENTIRE MATCH IT SQUEEKS MY RIGHT STICK IS RUINED AFTER I HAD TO THROW OVER 1000 PUNCHES WITH IT IN ONLY ONE MATCH......THERE HAS TO BE A WAY TO DOWNLOAD A PATCH TO ADD A FACE BUTTON CONTROL SCHEME OR IN MY MIND THIS GAME DOESNT EVEN EXIST I HAVE TALKED TO QUITE A FEW PEOPLE ABOUT THIS AND THE RESPONSE IS THE SAME NO BUTTONS ITS GARBAGE I HAVE ON DEMO AT THE STORE I WORK AT I CANT SELL THIS GAME AT ALL AFTER I ORDERED OVER 100 COPIES OF IT UNTILL I TURN THE DEMO OFF BECAUSE AS SOON AS MY CUSTOMERS TOUCH IT THEY SAY THIS GAME HAS NO PUNCH BUTTONS I'M NOT GOING TO BUY THIS CRAP AND THEN THEY LEAVE I SOLD TEN COPIES YESTERDAY BEFORE I WENT HOME AND PLAYED IT FOR MYSELF AND NOW I HAVE TO TELL EVERYONE THAT ARE NO FACE BUTTONS INVOLVED IN THE GAME AT ALL ANYMORE AND ITS ALL STICK FIGHTING AND I HAVENT SOLD A SINGLE COPY YET AND IVE ALREADY RECEIVED 4 OF THE COPIES I SOLD LAST NIGHT AS A RETURN BECAUSE THEY WERE ALL DISGUSTED WITH STICK NIGHT ROUND 4 I LOVE FIGHT NIGHT I REALLY DO THIS GAME IS BIGGER AND BADDER VISUALLY AND IT DOES RUN AT 60 FRAMES A SECOND AS OPPOSED TO FIGHT NIGHT 3 RAN AT 30 FRAMES A SECOND CREATE A BOXER IS BETTER WORLD CHAMPIONSHIP ONLINE SWEET REALLY I REALLY REALLY WANT TO PLAY THIS GAME IT IS ALL I HAVE WAITED FOR BUT I CANT PHYSICALLY GRASP THIS IDIOT LIKE STICK PUCH SYSTEM THEREFOR FIGHT NIGHT IS OVER FOR ME ALL I CAN DO IS WATCH I HATE IT BUT MY COMPLAINTS WILL FALL ON DEAF EARS EA HAS SELECTIVE HEARING THEY DONT WANT ANY BAD FEED BACK BUT THE BEST WAY I COULD DESCRIBE THIS GAME IS ITS LIKE HAVING FOUR BEAUTIFUL WOMEN WAITING FOR YOU IN BED AND NOT BEING ABLE TO GET YOUR STICK TO WORK I LOVE FIGHT NIGHT AS A SERIES I JUST WANT TO BE ABLE TO PLAY IT THATS ALL IM ASKING FOR I BOUGHT 360 AND PS3 VERSIONS I JUST WANT TO PLAY MY FAVORITE GAME [/quote]<br /> <br /> <br /> CAN YOU PLEASE ADD PARAGRAPHS OR A LIST TO YOUR WISH LIST PLEASE <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 00:42:18 GMT]]></pubDate>
				<author><![CDATA[ Yankee1812]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ HOW DO I USE BUTTONS TO PUNCH?]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 00:46:28 GMT]]></pubDate>
				<author><![CDATA[ Bizzle83]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ From playing the game with friends and such I do feel that body spamming can be hugely exploited online. It's tough to avoid if there Tyson with great footspeed, handspeed and power just body spamming your block bar down and killing your stamina. I do feel that you can get away but it's very tough. It's cool that you made body punches effective in FN4 compared to FN3 but you made them over-effective. Body punching should take a toll throughout the long hall of a fight. Body punching shouldn't be an instant way to kill someone's stamina and destroy them inside 5 rounds. <br /> <br /> I haven't played online but I hear this is a problem. It's not something that can be exploited as easy with the better moving and lighter fighters. However it seems to be something that can be taken advantage of for the heavyweights. ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 01:39:14 GMT]]></pubDate>
				<author><![CDATA[ PetethePrince]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ The fact that people do not get a loss for quitting a ranked match online is VERY disappointing. The amount of times I've had an opponent quit in the 9th round is absolutely ridiculous. Hopefully we get a patch soon, but considering the fact that this problem has been in almost every single EA sports title, you would think EA would know better. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 04:09:37 GMT]]></pubDate>
				<author><![CDATA[ SecondHandSoxx]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ I want the freedom of Fight Night Round 3 again.....<br /> <br /> <br /> I want to be a Heavyweight to tear up Welterweights/Lightweights/Featherweights/Bantamweights/Flyweights again......<br /> <br /> Remove the weight restrictions.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 04:37:21 GMT]]></pubDate>
				<author><![CDATA[ Crownjo]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=cem_ea_id.jenguando][quote=cem_ea_id.Gatti_Magnum]Buttons [b]AND[/b] TPC.....come on....make peace. <img src="http://forum.ea.com/eaforum/images/smilies/b2eb59423fbf5fa39342041237025880.gif"  />  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> Why not have online bouts where u are able to have option to turn off buttons [b]or[/b] TPC during competition <img src="http://forum.ea.com/eaforum/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> <br /> <br /> DON'T BASH ME....I'M PEACEFUL! <img src="http://forum.ea.com/eaforum/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> [/quote]<br /> <br /> [b]<br /> I want you to run for president sir  <img src="http://forum.ea.com/eaforum/images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> <br /> [/b][/quote]<br /> <br />  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 06:31:33 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [b]<br /> EA could you please penalize people who disconnect.<br /> <br /> FN 3 was plagued with these disgusting tactics.Its happening all over again.Make laggers suffer bad.Really really bad so that they are dissuaded to do it ever again.<br /> <br /> Oh and foot speed is atrocious.Why make fighters, outside fighters if they are gonna move so slow around the ring.<br /> <br /> Oh before i forget....where the buttons at? I dont want to wait all year.<br /> [/b]<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 07:27:44 GMT]]></pubDate>
				<author><![CDATA[ jenguando]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ My only wish for producers is that ea fires them and they never get a job in videogames again. EA let someone else add the buttons since these guys arent smart enough to handle it.]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 10:41:03 GMT]]></pubDate>
				<author><![CDATA[ xUWNxDanBowie]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Check out this thread where I explain the exploit of body spamming. Body punching has far too much immediate effect on stamina. It isn't realistic and can be abused. Body punching should take its toll for the long hall of a fight but shouldn't take a huge instant effect that can have lead to an early KO. Just check out this thread EA. <br /> <br /> <a class="snap_shots" href="http://forum.ea.com/eaforum/posts/list/250178.page" target="_blank" rel="nofollow">http://forum.ea.com/eaforum/posts/list/250178.page</a>]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 23:24:51 GMT]]></pubDate>
				<author><![CDATA[ PetethePrince]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Make the Champs defend more please<br /> <br /> [b]add something in that lets the champ and challengers schedule a fight for a certain time so that they can both show up and it isn't so random[/b]<br /> <br /> and make them do it against the top 10<br /> don't let them duck the division forever<br /> the champ in my division is just sitting on his belt scared to fight<br /> one fight only takes 20 mins at most, people have the time to defend it<br /> <br /> <br /> Don't add buttons or if you do just keep it in offline modes<br /> buttons put stick players at a major disadvantage<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Jun 2009 23:58:56 GMT]]></pubDate>
				<author><![CDATA[ Allpog]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ EA, please implement buttons in a patch.<br /> <br />  I love FN:R3 and play it every week. Played the demo of FN:R4 and have decided not to buy the game because there are no button controls.<br /> <br /> I will buy the game when it's patched with button controls.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 06:13:01 GMT]]></pubDate>
				<author><![CDATA[ FarticusMaximus]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Get Peter Moore to use his old Contacts with Turn 10 and have em help make <br /> <br /> [b]<br /> An Equipment Editor Like Forzas Paint scheme Editor[/b]<br /> <br /> [b]With the ability to save scheme in different slots for easy access for Fight Now/Legacy[/b]<br /> <br /> <br /> <br /> other things I would want<br /> <br /> [b]The ability to edit Fighters already on the Roster(Stats/styles)[/b]<br /> <br /> [b]Multiple WeightClass Versions of Fighters[/b]<br /> <br /> [b]A true Broacast Cam[/b]<br /> Example<br /> [youtube]http://www.youtube.com/watch?v=4skrQF4zlJQ&feature=channel_page[/youtube]<br /> <br /> The camera that plays from Start-1:31.......and again at 9:10-To the End<br /> Id be happy if it just like that one<br /> <br /> [b]Longer Ring Entances<br /> [/b]<br /> [b]<br /> More Sliders (Staminia, Punch Strength slider for every punch..ect .ect.)<br /> <br /> [/b]<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 13:19:46 GMT]]></pubDate>
				<author><![CDATA[ SteelerSpartan]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ please add a button layout]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 13:30:46 GMT]]></pubDate>
				<author><![CDATA[ belikej]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [b]please don't add buttons to online game play[/b]]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 15:14:23 GMT]]></pubDate>
				<author><![CDATA[ Allpog]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ 1) Add a stamina slider......this will make offline gameplay perfect.<br /> <br /> 2) Have more power in straights from the big men (foreman, lewis, and boxers who utilise their straights as their main KO punch)<br /> <br /> 3) This is a big one so bear with me.....<br /> <br /> The difference in power between a regular punch and a COUNTER punch is too large. Way too large. 9 out of 10 times you will hurt the cpu with a counter over the regular punch and this is simply not the case. the ratio should be like 4 to 6. <br /> <br /> Some say raise the power slider to add effect for the regular punches. Well if i do that, the same increase will effect the counter punches.  So the whole offline/online play is centered around counterpunching to effectively and consistenly hurt your opponent and this just isn't realistic. the only way to hurt your opponent consistently using a regular punch is by accumulated damage. Very few and far between that a regular punch can flash KD/KO an opponent.  <br /> <br /> The best solution right now is to add counterpunch power, regular punch power and haymaker power slider. That will solve ALL the problems and everyone will be happy. If not possible, at least adjust it across the board. And please don't forget the STRAIGHTS. that needs to be raised first and then this counter-punch problem be dealt with.<br /> <br /> Right now it feels like this is the  power slider:<br /> <br /> reg. pounch 3/10<br /> counter punch 8/10<br /> haymaker 10/10<br /> <br /> should be  6, 7 9 respectively if you ask me.<br /> <br /> 4) add buttons, and if you do, create 2 online lobbies. .....one for buttons, one for TPC.<br /> everyone is a winner!<br /> <br /> 5) can we use sliders ONLINE for unranked play ? this would be great.<br /> <br /> btw....1-3 are needed most IMO.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 21:21:57 GMT]]></pubDate>
				<author><![CDATA[ rizface]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ I just lost a match to decision after the 10th round in championship, and I almost destroyed stuff around me.<br /> <br /> <br /> Why? I knocked the guy down in the third round; stunned him in every round up to the 10th. And I lost.<br /> <br /> He didn't knock me down ONCE; I'm sorry but in a real boxing match, he lost. Definitely need to patch this or something because that's completely broken.<br /> <br /> The scoring system is just terrible; I'm not even sure wtf judges are looking for! Punches landed only? Do counters add more points? TELL ME SO I CAN GET CHEAP WINS TOO LULZ.]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 21:40:03 GMT]]></pubDate>
				<author><![CDATA[ Syntaxxor]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ WISHLIST:  BUTTON CONTROLS]]></description>
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				<pubDate><![CDATA[Fri, 26 Jun 2009 23:32:42 GMT]]></pubDate>
				<author><![CDATA[ Bizzle83]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Yeah fix the Legacy glitch so I can actually have fun playing the game I've waited a year for. It won't show my guys face in Legacy it just shows some other downloaded fighter. Then when I actually fight it shows my guy but with black hair (my hair is red). Then when I check my ranking the game freezes when I get to the fighters I downloaded. I would like the game if it worked. This is'nt fair now I'm out money for a game I can't play. It's awsome that thy added all this stuff to the Legacy mode but it would be kooler if I could actually play the game. ]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 02:29:20 GMT]]></pubDate>
				<author><![CDATA[ xxAUGUSTUSxx]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ <br /> <br /> <br /> <br /> <br /> [size=18]Playable Female Boxers!!![/size] <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 05:18:04 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=ps3.Syntaxxor]I just lost a match to decision after the 10th round in championship, and I almost destroyed stuff around me.<br /> <br /> <br /> Why? I knocked the guy down in the third round; stunned him in every round up to the 10th. And I lost.<br /> <br /> He didn't knock me down ONCE; I'm sorry but in a real boxing match, he lost. Definitely need to patch this or something because that's completely broken.<br /> <br /> The scoring system is just terrible; I'm not even sure wtf judges are looking for! Punches landed only? Do counters add more points? TELL ME SO I CAN GET CHEAP WINS TOO LULZ.[/quote]<br /> <br /> Sorry, but this is terribly realistic. If anything, they should add something to recognize bad or questionable decisions.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 07:25:13 GMT]]></pubDate>
				<author><![CDATA[ NewEnglandah87]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Ok, so after playing the game a bit and spending some quality time with the CAB setting, here's my list of sober suggestions:<br /> <br /> 1. Smooth TKO's... I was destroying Duran with Gatti up until the 9th, when the ref just steps in and waves it off because Gatti's cut up too bad. Seemed cheap and unreasonable since I hadn't lost a round. A little "you gotta stop this bleeding or I'm going to stop it" in between rounds from the ref would have been clutch.<br />   Also, as I saw mentioned earlier, standing TKO's where someone gets trapped and pummeled until the ref steps in to wave it off would be really exiting.<br /> <br /> 2. KO celebrations... Wouldn't be all the time, but a flash KO leading to one guy running over and pointing the the crowd would be sweet. I'm thinking something like goal celebrations in NHL games.<br /> <br /> 3. More venues... The ones we have now are great, but some more variety would be nice. Germany is unrepresented and a place like Foxwoods in Connecticut would be an enriching addition.<br /> <br /> 4. More voice recognizable names/places in CAB mode... Not that you need to add a ton, but Boston isn't even recognized as a city in the list! Also, a dozen or so nickname additions.. a lot of the ones in there are already well established monikers, leaving made up fighters with little to run with.<br /> <br /> 5. Adding female boxers (as already mentioned by Gatti_Magnum) would be a really enriching addition to the game. There are a lot of exciting and talented women in the fight game that would be fun to see. Holly Holm, Ann Marie Saccurato, Mary Jo Sanders, Chevelle Hallback, Kina Malpartida, Jeaninne Garside, and Susi Kentikian (seriously, YouTube some of her fights, she's a cannonball in the ring) all stand out as some of the less obvious possible additions among female boxers.<br /> <br /> 6. Adding more male boxers to the game, although I feel like you've already got this covered and on the way. Plus the photo game face, while not perfect as advertised, gives us a great template to make realistic fighters. Still, I'd be willing to pay to download a licensed and perfected version of Mickey Ward, Holyfield and Mayweather; for starters.<br /> <br /> 7. Tattoos in CAB. Terrible oversight, limits potential.<br /> <br /> <br /> <br /> ...That's it for now, as I haven't been able to dive into the Legacy mode just yet; but so far I've been really impressed with this game and would be euphoric about it if you took my advice.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 07:51:01 GMT]]></pubDate>
				<author><![CDATA[ NewEnglandah87]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [size=18]Gameplay:[/size]<br /> [b]Blocking from the guard should be added.[/b] In my opinion LB should be the button you hold to keep your guard when you block. If your blocking high and you press and hold LB it should hold it so you can use the R stick to throw a punch while your other hand is still blocking. This way it won’t be automatic and you would have to consciously do it.<br /> <br /> [b]Styles[/b], have more animations, bring back the feel of boxer authenticity like in FNR3, playing with RJJ doesn’t feel like your playing with RJJ.<br /> <br /> [b]Footwork[/b], make it more response for real quick guys RJJ would jump in and out so fast that he never needed to block. This is impossible in the game right now.<br /> Quick circular turn to move the a boxers side like in VB 2 kinda like RJJ use to do so very often.<br /> <br /> Ability to throw[b] leaping and lunging punches[/b], They could leave you off balance and open to a big shot.<br /> <br /> Modifier to [b]step back while leaning back[/b].<br /> <br /> [b]Ability to stun someone with a well placed lead punch[/b] that isn’t a counter or haymaker, right now the game is too much of a counter boxers game.<br /> <br /> [b]Tendacy bars[/b]. For boxers<br /> <br /> EDIT ADDED 06-28-09 : oh yeah please add MANY MANY [b]more knockdown animations[/b].<br /> <br /> EDIT ADDED: 06-28-09 : <br /> <br /> [b]Punching from the clinch[/b], and a ratting for doing so. We should aslo be able to spin the opponent when in the clinch, to try to get out of the coner for example, this could be a struggle, using one of the analog sticks. This should depending on a clinching attribute.<br /> <br /> EDIT ADDED : 06-29-09: Another thing is that if you are able to hold on to your clinch a reach should appear to separate the 2 fights so that we can start from a distance, that is one of the reasons why a lot of taller fighters clinch when the opponent gets on the inside.<br /> <br /> [b]Boxer awareness rating,[/b] just like madden there should be a boxing awareness rating, alot of boxers are smarter better technical boxers who do the smart thing and learn to adjust better, so when controlled by the CPU these boxers would have better AI relatively compared to the other boxers. Right now when playing the AI at GOAT all the boxers seem to be as smart.<br /> <br /> <br /> [size=18]Legacy mode:[/size]<br /> 1. -- [b]Sign fight contracts[/b], with possible rematch clauses and share % splitting. For example if you fight a champ he could as for a 70/30 split and a mandatory rematch. <br /> <br /> 2. -- With the money we earned we should of been able to [b]hire trainers[/b] to more expensive the trainer, the better and consequently the more points you earn when training. and trainers could have their specialties like, speed, power, stamina or defense etc. The money you earn should be use to pay the trainers salary for the next fight<br /> <br /> 3. -- We should of been able to[b] sign contract negotiation with different promotional teams[/b], they could help us get better fight contacts and better fights, that push your career faster and in the right direction. <br /> <br /> These 3 features would of made legacy mode more fun, deeper, more strategic and a lot more realistic. without good promotion and management a boxer could stay in obscurity. I'm expecting this in R5!!!<br /> <br /> [b]Trainer mode[/b], where you would manage a gym and the multiple fighters inside that gym.<br /> <br /> [size=18]CAB:[/size] <br /> Fix it please bring it at least to par with Tiger Woods, FaceBreaker and Facegen, also bring back tattoos maybe a way to upload pics and add them as tattoos. people have been vocal and have gone into alot of detail about this so I won't get into it. Basically it needs all more flexibility and options.<br /> <br /> [size=18]Online:[/size]<br /> Disconnect/Quit=lost<br /> LOBBIES, LOBBIES. LOBBIES with different slider options and settings i.e: for people who want to play sim vs ppl who want to play arcady.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 13:36:03 GMT]]></pubDate>
				<author><![CDATA[ Well Loved]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Add a buzz cut instead of just the fades<br /> <br /> [quote]1. Smooth TKO's... I was destroying Duran with Gatti up until the 9th, when the ref just steps in and waves it off because Gatti's cut up too bad. Seemed cheap and unreasonable since I hadn't lost a round. A little "you gotta stop this bleeding or I'm going to stop it" in between rounds from the ref would have been clutch.<br /> Also, as I saw mentioned earlier, standing TKO's where someone gets trapped and pummeled until the ref steps in to wave it off would be really exiting. [/quote]<br /> <br /> Yea I was playing and got knocked down, and got up on eight and as soon as I got up the ref called the fight in my favor because of damage on the other person.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 13:41:36 GMT]]></pubDate>
				<author><![CDATA[ bballinbynatur3]]></author>
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				<title>The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=ps3.POETICDRINK2U][b]I have many ideas and suggestions like you all do so let's put them here so they don't get buried in this forum. Please be constructive on other people ideas and discuss how it could be better if you don't like them. Let's support each other ideas and no idea is too big.[/b][/quote]<br /> DLC packs for 800 mspts with 6 boxers, make them country specific ie UK boxers Barry McGuigan, Chris Eubank, Nigel Benn, David Haye, Amir Khan and Henry Cooper. Then a USA boxer pack Evander Holyfield, Floyd Mayweather Jr, Rocky Marciano, Bernard Hopkins and Sonny Liston. <br /> Also please someone have a word with Rockstar and get some good music for the game, they manage it, surely the 20 odd random bits of rubbish the game comes with can be improved with an update, check out Midnight Club LA or anyother Rockstar game, they can affrord it lol or even DLC at 100 points per boxer and produce a huge number of them to truely make this game ground breaking, also a update with extra commentary would be good, that perfect sunset line makes it into every match i have .....]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 14:40:45 GMT]]></pubDate>
				<author><![CDATA[ panzernashorn69]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=ps3.Allpog][b]please don't add buttons to online game play[/b][/quote<br /> DLC packs for 800 mspts with 6 boxers, make them country specific ie UK boxers Barry McGuigan, Chris Eubank, Nigel Benn, David Haye, Amir Khan and Henry Cooper. Then a USA boxer pack Evander Holyfield, Floyd Mayweather Jr, Rocky Marciano, Bernard Hopkins and Sonny Liston. <br /> Also please someone have a word with Rockstar and get some good music for the game, they manage it, surely the 20 odd random bits of rubbish the game comes with can be improved with an update, check out Midnight Club LA or anyother Rockstar game, they can affrord it lol or even DLC at 100 points per boxer and produce a huge number of them to truely make this game ground breaking, also a update with extra commentary would be good, that perfect sunset line makes it into every match i have .....]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 14:46:53 GMT]]></pubDate>
				<author><![CDATA[ panzernashorn69]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ I haven't read any of the other forums, nor did I read this entire thread, so please forgive me if I repeat anything already mentioned.<br /> <br /> One thing that I think was overlooked in Legacy Mode was the ability to choose fight length.  You go from 4 rounds in the amateurs, 6 rounds early as a pro, then 10, then the 12 round championship fights.  You really ought to have been able to schedule fight lengths, as well.  Often you'll see young prospects fighting 4 and 6 round bouts early on, then moving up after ten or fifteen fights into the 8 or 10 round range.  It also sets the tempo at which you'll need to fight to ensure victory for your fighter.  Some boxers start slow, and pick it up late, while others come out blazing, but fade in the later rounds.  Fight length can dictate which fighter will likely prevail, barring a knockout, of course.  <br /> <br /> Probably not a huge deal, but it would add a certain level of realism to the game.<br /> <br /> Questionable judging, like it or not, is part of the boxing scene.  Some element of bad judging should have been included.  Not all three judges for every fight, but every once in a while, one of the judges scores every close round for the players opponent.  There are too many rounds (practically all in my short experience with the game) in which all three judges see it the same.  Blowout rounds, sure, one fighter ought to win the round on all 3 cards, but rounds that favor one fighter or the other, but not by huge margins, could fall victim to poor judging.  Again, could take the realism to another level.<br /> <br /> I also would have liked to have seen the ref take more of an active role in stopping the fight.  In forty fights so far, every one has either gone to decision, or been a KO.  No ref stoppages, even in fights where I've knocked the opponent down as many as six times.  I haven't seen too many fights where the ref let it continue after three knockdowns, especially in one round.  Yes, it has happened, Pacquiao-Marquez I comes to mind, but generally after three knckdowns in a single round, the fight is over, 3-knockdown rule or not.<br /> <br /> Gameplay is great, no complaints on that front, although countering is really, really difficult.  For me, anyway.  Maybe it should be, but it's frustrating to constantly be whiffing on counter opportunities.  I like the new block system, I'm not getting clocked every round like I was in FNR3.  All in all EA has done a superb job with this release, 4/5 stars from me.  ]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 19:06:20 GMT]]></pubDate>
				<author><![CDATA[ gjceasar44]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ I also want Spectator mode during Career mode as a Simulation. <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 19:27:30 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ I haven't posted any ideas yet but when I post you guys are going to get alot of good ideas.<br /> <br /> One thing I truly want is actual knockouts.... no trying to to get up what so ever straight unconsciousness no need to count at all type KO's and a fighter that has been knocked out should be arguing or standing up in his corner. A boxer that has been stopped or KO'd should be sitting down getting doctor attention.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 20:57:02 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Ability to Change Exisiting Boxer Attributes, Body Shapes and Styles for Offline Only. Add an Exhibiton Title Mode for Offline.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jun 2009 23:59:38 GMT]]></pubDate>
				<author><![CDATA[ CountryBoy1974]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Fight Night Round 5 TOP 10 Wishlist  In Depth Part 1<br /> <br /> 1.[b] Online Spectator Mode w/ Recording Capabilities.[/b] <br /> <br /> There are a lot of people who play this game who do not use realistic boxing strategy. Allowing people to view these fights, and record them helps the community to identify these players, and either develop winning strategies for these tactics. I addition it can be a different way to observe your competition. Spectator Mode should represent a TV style Broadcast in its presentation. ESPN Presents...ect.<br /> <br /> 1.a) The Videos you save should depend of the file size and your HDD space. You should be able to cut and edit your Fight Vids to create a Highlight film no longer than say...5-10 minutes of your Videos and add to Ea Sports world. Or You tube with custom music.<br /> <br /> 2. [b]Footwork that allows you to break the 2d plane[/b] <br /> <br /> Currently both fighters use each other as center point from which they move  around either Clockwise or Counter Clock wise on that 2d plane.  This is eliminates the need to position yourself to land a good punch, which in turn makes for higher percent connect rates. Fighters should be able to side step one another, and break off of that "center" point forcing their opponent to reset and face them again. Part of Boxing is proper positioning to land a punch.<br /> <br /> 3) [b]Stances that truly affect your style<br /> [/b]<br /> Quality of footwork should be dependent on your foot speed attribute and your chosen stance. Fighters who have the stance that are on their toes, should have FAR greater Lateral Movement. Fighters with their feet more planted should have less and thus need to cut the ring off or Bob and Weave, to close the distance. Currently the game Favors infighters, as they can just walk up and trade, while out boxers struggle to out maneuver them.<br /> <br /> 3.a) [b]Active Guard[/b]<br /> <br /> Each stance has different hand placement. With that should be advantages and disadvantages. Fighters who use a Balance, Up Right, or Peek-a-boo stance will have the best guards. Meaning that incoming punches will often land on their gloves automatically, even though they aren't blocking. Blocking will only serve to "tighten" that guard. This gives the stance you choose more meaning. Fighters with low guard, will have to rely more on timed blocking, and head movement and footwork to avoid incoming punches. Since their hands are down, they are more likely to get punched because their hands are low. <br /> <br /> This is key, as it represents the vast differences in defense, and how you use your fighter, if you have a high and tight guard you can defend jabs, and hooks naturally because your glove is up protecting those spots. This is the same while punching. If a fighter throws a Jab, his back hand is tight to his chin preventing a flush counter. A different Fight with a Low guard is susceptible to getting caught though. However, Fighters while a lower guard will be able to lean at [b]much[/b] larger angles because they are more relaxed with their guard. There should be advantages and disadvantages  for each. [b]Low guard stances are for more intermediate to Advance players.[/b]<br /> <br /> 4. Complete and Authentic Presentation<br /> <br /> Round 4 has done a really good job, of getting the venues, music and bare essentials right. But are missing key things that make up a game sponsered by ESPN. We should have Teddy Atlas give the tips for victory, the Tale of the Tape, Rounds Boxed, Quality of Opposition (Legacy Mode) Have the announcer read off the Judges Score card with both fighters side by side, and reactions AFTERWARD. Ring Side Doctors, and Try to get a Ref in the Ring that stands off to the side unless fighters in fight, or clinch.<br /> <br /> 5. Defensive Tactics<br /> <br /> Incidental Clinching from missed punches that can be held. Clinches to prevent body attacks by inside fighters. Player should be able to clinch after any counter opportunity. For every chance there is to throw a punch there should be a chance to clinch as a counter move as well. In addition, fighters should be able to fight inside a clinch, push and land a few punches, and hold again, turn their opponent ect. Give fighters all the tools that exist in the real game, and let stamina affect the quality of the clinch. If I press the clinch button rapidly, I should hold it, if my opponent presses the push button Rapidly, he should get out, using stamina as well...or punch his way out. Make everything with a counter.<br /> <br />  <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 00:06:46 GMT]]></pubDate>
				<author><![CDATA[ II3lackjacK]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Since This Year's FightNight Has Rocky's Tommy "Gun" Morrison Maybe They Should Have DLC For Rocky Balboa, Von Drago,Apollo Creed, But Definitely More Fighters Should Be Added Rocky Marciano Sonny Liston,Joe Louis etc......Maybe Floyd May Weather  This Could Be A Good possibility In The Near Future]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 04:09:25 GMT]]></pubDate>
				<author><![CDATA[ Chriswelchs]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Why no Cleveland Ohio? Not a big deal ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 08:29:13 GMT]]></pubDate>
				<author><![CDATA[ Tarblooder35]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ With there being several topics of different wishlists i've decided to compile a list of everything that should be implemented over the next few patches / DLC, if you can't be arsed to read it all (cos it is a long wishlist) read the "Closing Comments" part at the bottom for a quick summary.<br /> <br /> I am going to go through each feature and point out everything that has been mentioned and also everything that has annoyed me, so here we go.<br /> <br /> <br /> [size=16][b]Fight Gameplay[/b][/size]<br /> Firstly, the gameplay of a fight and the events that lead up to it and end it.<br /> <br /> [b]Ring Entrances and Announcements[/b]<br /> They aren't detailed enough, we wanna hear the persons weight and hometown! It's a must as it's done in real life so why not on here? Also, it'd be nice to hear the famous "Let's get ready to rumble!" from the commentator, because personally whenever I don't hear that it doesn't feel like any a real boxing match.<br /> <br /> [b]Commentary[/b]<br /> Commentators at ring side are such a major part of the realism of the game, the comments they make and the references they use make increase the experiance so much more, so by adjusting the commentry and maybe adding a [i]little[/i] bit more your already improving the game for the better.<br /> Firstly, we get tired of hearing "[b]he's[/b] got a cut below his eye" or "[b]he's[/b] really started to get tired", because when we hear that, who is "he"? If we can't see the other side of the boxers faces how are we to see, when we hear them comments we wanna target that eye, we wanna target that stamina or if it's ourselves with the problem we wanna protect that eye and get our stamina back!<br /> Also, there could be more commentry on each fighter, a few additional facts, maybe some past speculation or just general trivia could make it seem like the commentator is really there.<br /> <br /> [b]Knockdowns[/b]<br /> Knockdowns are so repetitive, yes knocking them down is realistic but getting up animations is the same all the time, i've gotten bored of knocking them down the first time to watch them get up almost instantly after 2 seconds on the floor. It happens [b]every[/b] single time and everyone knows in real life the first knockdown doesn't mean they will always get up, sometimes it's a 10 count or maybe even an 8 count or something, but this is just silly.<br /> That aside, there's probably around 20 - 30 animations of them getting up at the most, it may sound like a lot but it's not! We need LOADS more, we want them to get up depending on where they are in the ring, maybe grab the rope, maybe stumble as they get up... just more!<br /> Speaking of which, the infamous "they get up, get to 6, fall down and stay down"... what happened to the other 4 seconds? Which referee ever misses 4 seconds and says its KO? Better yet, which boxer gets up, falls down at 6 and doesn't attempt to get back up? It's just unrealistic!<br /> <br /> Now to knockdowns on our side, when we're unfortunate enough to hit the floor there needs to be improvements made. Firstly the most annoying thing for me personally is the fact that you can't get up after 5 knockdowns regardless of the boxer. You can be a boxer with the best and chin, heart and stamina and a different boxer with the worst but there will be basically no difference between them, i'll always get up a fourth time but never a fifth? What's the point in these stats (in relation to the knockdown) when they really don't do anything for you.<br /> A resolution to this would be simple, make it possible for the best boxers (e.g. good chin, heart and stamina) to get up [b]every[/b] time they get put down, but after a while don't even have that option, just make it an instant KO (providing the punch is hard enough) because after 7 or 8 times of being put down the referee is either gonna stop the fight or you just ain't gonna get back up.<br /> Also, does anyone else find it so annoying how when you get up, you get to the 10 count and you have to wait for your guy to hit the floor? You'll be half way up and the referee will say the 10 count then he'll stand there doing the same thing whilst you go down? Wheres the sense in that, make a few animations after where you might try to get up or the referee will grab you (like they do sometimes) or something? It's just annoying when you have to watch yourself fall down.<br /> <br /> Also, not to be forgotten is the fact that when you get up, every single time he does the same animation and you nod ya head like a bobblehead? Yet, when the CPU gets up they don't do that? Whats up with that? Make a bit of variation, a few more animations never hurt, let the referee grab your gloves to check your can hold them up, maybe the boxer can shake there head or something to attempt to wake themselves up... just something!<br /> <br /> [b]Referees[/b]<br /> Speaking of referees, why do they only appear on the count, illegal blow and at the end? I mean, why do other games have the referee in the game walking around? Yes you could use the excuse that the camera angle is referee but what about the other camera angles? Did he suddenly disappear? Would be nice to see him moving around watching the fight, it's weird when you illegal blow and you hear "come on don't do that now" or something but there's no referee that says it, what is it the ghost of the referee?<br /> Which reminds me, when two boxers clinch the referee usually seperates them, would be a nice addition for us to see that happen rather then hear "come on you two fight it out" or something stupid.<br /> <br /> [b]End of Fight Announcement[/b]<br /> The most annoying thing going, if you compare the end of a fight to a real life one there are several sugnificant differences. Firstly there's no tension whatsoever, when we fight 12 rounds (or whatever you have it set to) where at the end we're slugging and trying to throw punches with no stamina behind them, the announcement is so important to us! We want to feel the suspense, we want to hear the pause, the judges scorecards read out, then the referee announcing the winner, then another animation to see the winner doing something and the loser doing something. What you've implemented since the demo is just a lazy alternative, you don't show the winner first at the end of the fight you show the loser, but you can tell by their reaction if they've lost or won, but how do they know? How does a fighter know if they've won 12 rounds, where they've won some and lost others and no scorecards have been read? Come on EA that's just silly especially considering so many people have stressed there dislike to it.<br /> <br /> <br /> [size=16][b]Legacy Mode[/b][/size]<br /> Now onto Legacy Mode, the mode with "over 50 improvements" that just aren't enough, here's why.<br /> <br /> [b]Training[/b]<br /> Training is one thing that [b]must[/b] be fixed, even IGN pointed out in the review that it's got issues! Firstly, the games are too hard to do, you try your hardest and make one mistake and it can mess up the entire thing where your stuck with +1's on everything when you wanted that +6. The worse thing is when your stats are low there harder to do then that of someone that with higher stats, wheres the theory in that? Surely someone who has more room for improvement can improve more with training?<br /> Due to this, the majority of us just simulate it, then settle for half the stats, but eventually you get to the point where your stats can't go further adn your stuck on an overall of 80 - 87... but how can you ever achieve G.O.A.T against superior CPU players that are like 93 (especially on a hard difficulty)? The worse thing is that even when your at your best, say 85 overall, the training games are still hard! It just feels like your fighting a losing battle, where your on a treadmill running but getting nowhere... and it isn't improving your stats either!<br /> <br /> [b]Message Center[/b]<br /> So repetitive, we get the same messages "this person is a champ" or "you've been nominated for an award", instead of doing this why not incorporate a newspaper system? Where headlines are made from fights, where it can have an image on the front with a title such as "Tyson beats Frazier to reclaim the title!" or something? You've implemented it in FIFA so why not on here?<br /> <br /> [b]Arrange Fights[/b]<br /> This is the main reason where after a while, Legacy Mode becomes boring. You might be the holder of all 3 belts, but the 1 - 5 ranked people below you are always the same, so your constantly fighting the same people! Fighting Tyson 5 or 6 times gets very repetitive and boring, so maybe some more fighters could be added to spice it up or unexpected challengers or something? I don't know but i'm sure EA could easily find a solution.<br /> <br /> [b]Weight Classes[/b]<br /> What happened to "you can go up and down weight classes in Legacy Mode"? I've looked through every single feature on Legacy Mode, i've googled it several times and read through these forums too and I just can't find it! I wanted to start of as Light Heavyweight, dominate then move up but I can't because it's not there? Why promise something then not deliver!<br /> <br /> [i]Note: I have the PS3 version, so if it's on Xbox 360 then I guess i'm wrong, but i'll address the Xbox 360 vs PS3 feature issues later on.[/i]<br /> <br /> [b]End of Year Awards[/b]<br /> A lot of people including IGN have stated that it doesn't work out, how can someone with 7(4)-3-1 beat me for the Hot Prospect Award when I have 8(6)-0-0? How are they better than me? This is a bug that can be fixed but this isn't the main reason i've addressed these awards, it's because they're not detailed enough.<br /> When there's the Knockout of the Year Award I wouldn't mind seeing it? Or fight of the year? Is it too hard to chuck in a feature to watch them?<br /> This has reminded me, when we win these awards where do they go? We don't have a trophy cabinet or anything so whats the point in even getting them? This could tie into the newspaper feature mentioned earlier, where a newspaper page is you holding the award with the title "Tyson wins Fighter of the Year Award for fourth year in a row" or something.<br /> <br /> [b]Other[/b]<br /> There is no interaction with the real world, we don't know of any other fights that occur, any world events, the focus is just you and fighting.<br /> There is no speculation, you choose your opponent, you fight them, that is it... once again, involve the media!<br /> We should be able to choose our trainer, our gym, our equipment, our manager and more. We want to be [b]heavily[/b] involved in the life of a boxer, not just them fighting.<br /> <br /> <br /> [size=16][b]Create Boxer[/b][/size]<br /> Potentially the biggest let down in the game according to some people, here's what I think.<br /> <br /> [b]Boxer Info[/b]<br /> There just isn't enough choice, when it comes to personal information! There's so much missing it's a joke, date of birth, ethnicity, more nicknames, more hometowns, more ring walks and more. The increase in this boxing info is vital to the boxers realism and can play a major factor in improving the overall create boxer system, it seems like you have just been lazy EA!<br /> <br /> [b]Apperance[/b]<br /> Why can't certain weight classes be smaller then certain heights? I attempted to make Timbaland using this feature and he stands at 5ft 7. This is too small to be a heavyweight, too small to even be a light heavyweight, he would have had to have been middleweight! Now does anyone wanna tell me that Timbaland is a middleweight? Look at the size of him: [url]http://evilbeetgossip.film.com/wp-content/uploads/2007/09/timbaland.jpg[/url]. Come on EA, use a bit of logic!<br /> Also, skin tone? My friend is mixed race; black and white. Now his skin tone is quite light, but the jump from Skin Tone 6 to 7 is massive, 6 is just a dark white person and 7 is just a light black person and he's neither! There [b]needs[/b] to be more variety here.<br /> Hair Styles are also extremely limited, I think this could be changed massively. For example, where's shaved head? Why has low fade got a bald patch? Why does medium fade got an afro-like hair pattern? Add more or maybe remake the feature, where I have thought of a good way to do so.<br /> For example, you choose the top of your hair, let's say normal straight. Then you have a slider for length, where you move it up and down and the hair "grows". Or you can have thin curly where as it grows it also changes appropiately. This can be done for sides, maybe the fade between the two. Then this would be a fully customised hair feature that would result in everyone getting there desired hair styles and cuts.<br /> This also applies to side burns, facial hair, eyebrows and chest hair.<br /> <br /> Tattoos, what happened to them? I recall EA saying that you will be able to add tattoos to your boxers? Where did they disappear to! I think they would be a nice addition providing there is hundreds or even thousands available, adding the feature but only having under 100 would be pointless.<br /> <br /> Sliders are something that cannot be missed, I personally don't use them because i'm no good with them but I have seen [b]many[/b] topics made regarding them. The main point is that there is not enough of them! People want more variety, they want the ability to adjust faces for the better (or worse) and therefore make the most realistic boxers possible. Is it too hard to chuck in another 10 or 15 sliders? It doesn't seem like a large number but the impact they would make would be so noticeable.<br /> Another issue with sliders that has been mentioned is that when you move one slider, others adjust automatically, users don't want this to happen because sometimes faces aren't normal, take Sylvester Stallone for example, no offense to him I think he is a legend and I truly adore the Rocky series, however trying to make his face with the current sliders and create boxer system is no easy task! Well done to thos that have tried, I have made a very authentic boxer myself based on Rocky Balboa AKA Rocky VI which i'm quite proud of, however it isn't as good as what it could and should be!<br /> <br /> [b]Boxer Accessories[/b]<br /> In short there isn't enough options, not enough brands, not enough clothing within these brands and there some simple things that could be chucked in. For example, the ability to change the length of your trunks, why add a new one seperately when you could just adjust the current one? Why do certain trunks have the logo on the front? Why can't we just choose where it goes or if it goes at all? If we want some colorful looking trunks like Hattons, there isn't any features in place for us to chuck little bits and bobs in. Rather then having real trunks, you should have it so that you choose a template, choose colours for that template, add stripes, add patterns, choose if part of it is sequin and another part is metallic, how long they are, what logo goes on it, where it goes... there is [b]so[/b] much more you could do. This applies to gloves and robes too!<br /> <br /> Also, why do socks and mouth guards have to be two colored? Why can't we have plain colored socks or one color mouth guards? That is something [b]so[/b] simple that should be there but isn't. Yes I know you can make the color the same and then it looks like one color but why not offer this option anyway?<br /> <br /> A little thing that my friend mentioned is that you should be able to choose how you wear your robe. Should you have the hood up or down? Should it be opened or closed? Should it have long sleeves or short sleeves? Come on EA these are such simple things.<br /> <br /> Fonts and colors are something that have to be mentioned. Fonts in short; there isn't enough, simple. Now onto colors, I personally believe there should be default colors, such as white, black, red, green, yellow etc etc... yes it's good to be able to choose which color you want but it is such a difficult task trying to get the perfect white for example! It's always hard to get it directly in the middle, but even then there is a hint of another color, such as a bit of red or blue, making default colors would make it so much easier for us.<br /> <br /> [b]Boxer Style[/b]<br /> I think that the only thing I could possibly say under this category is the signature punch. Loads of people have complained, i've complained and now it really needs to be fixed. There should be [b]so[/b] much more variety! Why can't we have a ducking rear hook? A shuffle uppercut? A Chinfake hook? Something so simple just hasn't been implemented.<br /> <br /> [b]Boxer Ratings[/b]<br /> Now I guess i'm splitting hairs, but a lot of users did say they didn't know what certain attributes were for, so just as a note I think if you added a little bit of text whenever your on an attribute that told the user what it does and what it's useful for, it would make this "fully customizable" feature... fully customizable.<br /> <br /> <br /> [size=16][b]Online[/b][/size]<br /> Let me start by saying, I [b]still[/b] play FIFA 2009 regularly even though it was released last year, this is because it's online is so good, so you Fight Night to be a competitor it needs to have a good online. It doesn't.<br /> <br /> I've had 7 fights, my record is 3(3)-4-0. [b]All[/b] 4 losses are due to people continuously targeting the body or absolutely spamming the jab with Ali. You said before it came out that the new TPC wouldn't have these issues like Fight Night Round 3 did, where people just button mashed and won, but it's the same in this one too! When I play as Tyson and went against Ali, they just constantly jab and straight, before long I was down and out for the count, how is that fair? I use the counter, I use whatever I can do, but I can't and it's not fighting because in real life it wouldn't happen.<br /> <br /> Personally I don't know how to resolve these "cheaters", but i'm sure someone does and i'm sure EA could do if they thought about it, but I needed to put it in this wishlist as it is so important to the games success.<br /> <br /> <br /> [size=16][b]Miscellaneous[/b][/size]<br /> This is for everything that either didn't fit any under any categories or did but fitted in more than one.<br /> <br /> [b]Roaster[/b]<br /> The roaster is good, it's got several of the best boxers of all time, however it isn't perfect. There are several boxers missing including Oscar De La Hoya, David Haye, Floyd Mayweather Jr, the Klitschko brothers, Bernard Hopkins, Rocky Marciano, Joe Louis, Jack Dempsey, Sonny Liston, Evander Holyfield and more! So in regard to this I have the perfect solution, EA should monthly have a poll consiting of 10 boxers, the top 5 will be made for that month then released at the end of the month. So the first week they can do the poll, the last day they can release it and all the days inbetween can be used to make them which is plenty of time to create 5 boxers. This would then resolve all roaster issues and also keep every Fight Night owner playing at the end of the month, as they get to play as fresh, new, boxers. <br /> <br /> These boxers don't have to be real, they could be movie based like Rocky Balboa or Apollo Creed, it's just because we as Fight Night fans want the best renders and perfect stats for each fighter!<br /> <br /> [b]Loading Screens[/b]<br /> Why did we install the game, isn't it supposed to shorten these? There too long, enough said.<br /> <br /> [b]Sounds[/b]<br /> Now some people complain that punches don't sound good enough, I agree they could be better but with my speaker system I don't really notice it a great deal. However I can hardly hear my trainer over the commentator and croud, how am I supposed to do what he says and win the game when I can't even hear him?<br /> <br /> [b]Mike Tyson[/b]<br /> Many people including myself believe Mike Tyson needs his classic fade, now I understand why EA have done it, because they made the front cover with him differently and they want the in-game version to match the cover. However that isn't watch Tyson looked like in his [b]prime[/b]. Not to mention the fact that his stats and boxer info is also wrong from when he was in his prime. He looked like this in his prime: [url]http://farm3.static.flickr.com/2006/2170112466_de7ab4cea3.jpg?v=0[/url], he also weighed 216 pounds and his stats were [i]slightly[/i] higher in some places, I think his overall should be 90 not 89 and so do other people as they've stressed this in these forums.<br /> <br /> [b]Entrance Music[/b]<br /> Why is this not on PS3? I'm not going to stretch this point because it doesn't need to be, it speaks for itself. EA put the ability to add your own ring entrance music on PS3!<br /> <br /> <br /> [size=16][b]Closing Comments[/b][/size]<br /> Now i've addressed many issues and i'm not naive enough to expect them all to be addressed because some are too big for a patch, but this could still be used to make Fight Night Round 5 an all time great.<br /> <br /> [b]If you've taken the time to read this all I thank you![/b]<br /> <br /> If you've noticed, i've used the word "simple" a lot, this is because [b]many[/b] of these adjustments are [b]simple[/b] and should be addressed in the first patch, to be honest the majority of these shouldn't even be problems because they're so simple you'd expect EA to have thought of them.<br /> <br /> I want to say quickly that I am not slating Fight Night Round 4, I love the game and it's truly a leap in improvement since Round 3, but this is a wishlist and isn't supposed to talk about what it has it's supposed to talk about what it needs.<br /> <br /> If i've missed anything please do say! If enough people comment this may get stickied and EA will be forced to answer us, so your input could mean a massive improvement in the game.<br /> <br /> [b]Thanks for reading.[/b]]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 15:18:58 GMT]]></pubDate>
				<author><![CDATA[ Maniacility]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=xbox.II3lackjacK]Fight Night Round 5 TOP 10 Wishlist  In Depth Part 1<br /> <br /> <br /> <br /> 2. [b]Footwork that allows you to break the 2d plane[/b] <br /> <br /> Currently both fighters use each other as center point from which they move  around either Clockwise or Counter Clock wise on that 2d plane.  This is eliminates the need to position yourself to land a good punch, which in turn makes for higher percent connect rates. Fighters should be able to side step one another, and break off of that "center" point forcing their opponent to reset and face them again. Part of Boxing is proper positioning to land a punch.<br /> <br /> <br /> <br /> 4. Complete and Authentic Presentation<br /> <br /> Round 4 has done a really good job, of getting the venues, music and bare essentials right. But are missing key things that make up a game sponsered by ESPN. We should have Teddy Atlas give the tips for victory, the Tale of the Tape, Rounds Boxed, Quality of Opposition (Legacy Mode) Have the announcer read off the Judges Score card with both fighters side by side, and reactions AFTERWARD. Ring Side Doctors, and Try to get a Ref in the Ring that stands off to the side unless fighters in fight, or clinch.<br /> <br /> <br /> <br /> <br /> [/quote][quote=ps3.Maniacility]<br /> <br /> [b]End of Fight Announcement[/b]<br /> The most annoying thing going, if you compare the end of a fight to a real life one there are several sugnificant differences. Firstly there's no tension whatsoever, when we fight 12 rounds (or whatever you have it set to) where at the end we're slugging and trying to throw punches with no stamina behind them, the announcement is so important to us! We want to feel the suspense, we want to hear the pause, the judges scorecards read out, then the referee announcing the winner, then another animation to see the winner doing something and the loser doing something. What you've implemented since the demo is just a lazy alternative, you don't show the winner first at the end of the fight you show the loser, but you can tell by their reaction if they've lost or won, but how do they know? How does a fighter know if they've won 12 rounds, where they've won some and lost others and no scorecards have been read? Come on EA that's just silly especially considering so many people have stressed there dislike to it.<br /> <br /> [/b][/quote]<br /> <br /> These. For sure.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 15:56:45 GMT]]></pubDate>
				<author><![CDATA[ NewEnglandah87]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [b]-More Brands and Gear:[/b] [b][i][u]Cleto Reyes[/u][/i][/b], Winning brands and more gear from the current brands<br /> <br /> [b]-Able to change current boxers IN DEPTH:[/b] Attributes, Styles, [b]MORE TRUNKS (Why does Cotto have 3??)[/b], but i just really want to change/have Manny Pacquiao's [b]WHITE TRUNKS[/b]<br /> <br /> [b]- More Venues:[/b] Would be nice to have like Mandalay Bay or something<br /> <br /> [b]- More Knockdowns[/b]<br /> <br /> [b]- If you change the trunks of Ali to his red ones, his Entourage and Trainer's colors don't change but keep the same old Black and White. I want this to change. Along with if you change the cloth of the trunks, your crew's doesn't. <br /> <br /> [u]Even More Customization[/u][/b]<br />                   - Hair Styles<br />                   - Advanced Sliders that don't move<br />                   - More Generic gear. <br /> <br /> [b]Wouldn't hurt to have more fighters  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> [/b]]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 16:26:11 GMT]]></pubDate>
				<author><![CDATA[ pinoyboi516]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ i hope you madke an add on of Button gamplay like fight night round 3<br /> Please!!!!]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 16:42:45 GMT]]></pubDate>
				<author><![CDATA[ MMABOXER]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ More Fighters, More Arenas, and More Trainers.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 17:25:02 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [b]A pool or group of:[/b]<br /> <br /> -Trainers with different tendencies<br /> <br /> -Referees with different tendencies<br /> <br /> -Judges with different tendencies<br /> <br /> [b]Create a:[/b]<br /> Trainer and give him tendencies<br /> <br /> We should be able to edit referees, judges and trainers to real life names]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 17:34:51 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Also, be able to choose a manager, and promoter.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 17:46:13 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ My main points that I think need changing are:<br /> <br /> FIGHERS AT MULTIPLE WEIGHTS - It was in FN3 why not in FN4 otherwise some of the main rivalries are unbalanced due to them being in different weights, example Hearns vs Hagler. Banthamweight only has 1 fighter at that weight as well! are they meant to just fight themselves?<br /> <br /> MORE CONTENT - In FN3 we had things like the classic matches mode where it showed some back ground info to the rivalry and did a bit of a lead up before the fight, fights in black and white etc, why not put this in FN4 it added to the product and made it feel more complete. FN4 it seems they have spent all the time with the new engine and forgot to add the bells and whistles or rushed it out.<br /> <br /> LEAD UP AND RESULTS - This is very rushed we get a short bit of a ring walk and there pretty generic, no getting into the ring no full announcer at the start, no lets get ready to rumble etc.  and the end is a joke really after all that effort fighting at least get the ring announcer doing the full speel at the end and the score cards being read out for a decision also the ref raising the winners hand etc. Just a short you won animated then straight to the score cards on the screen is a bit rubbish to say the least.<br /> <br /> <br /> Basicaly most of the problems seem to lie in the presentation side of the game as I said above it seems like most of the time has been spent on the new engine and not the bells and whistles. The fighters at multiple weights issue must be patched without a doubt theres one weight class with just one fighter in! Please EA fix this it cant take much to have pacman, roy jones hearns etc at multi weights esp since it was done in FN3 this is a massive step back!<br /> <br /> <br /> SD.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 18:00:01 GMT]]></pubDate>
				<author><![CDATA[ StainableDog]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ ................a button control...............]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 18:03:04 GMT]]></pubDate>
				<author><![CDATA[ MMABOXER]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Another couple of things i've just thought of are:<br /> <br /> THE ABILITY TO SIDE STEP - Moving round you opponent seems pretty slow you should be able to move quickly to one side maybe a double tap in the direction would move you quickly.<br /> <br /> MORE CONTROL OVER WEIGHT - It seems you win a title at a weight say Light Heavy then you get an option to move up to Heavy, once you've moved you cant seem to do anything about it. I can't move back down again and when I move up at get put at 200lbs the lowest you can be for heavy and thats it. There should be some be two more minigames that add or reduce your weight, if your at the bottom end of your weight class you should get footwork boost. That way you could move up then spend training sessions bulking up once you got to heavy.<br /> <br /> <br /> SD]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 18:10:13 GMT]]></pubDate>
				<author><![CDATA[ StainableDog]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=xbox.StainableDog]Another couple of things i've just thought of are:<br /> <br /> THE ABILITY TO SIDE STEP - Moving round you opponent seems pretty slow you should be able to move quickly to one side maybe a double tap in the direction would move you quickly.<br /> <br /> SD[/quote]<br /> <br /> you can already do that...]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 18:17:07 GMT]]></pubDate>
				<author><![CDATA[ LorenceBeDe]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ I tried that a minute ago and double tapping in the direction didnt seem to do any more than just tapping it.<br /> <br /> Maybe as it was on a created boxer early on in legacy mode will try it again with a better fighter later.<br /> <br /> I know you can move around to the side but I more meant a quicker step to the side. Will try it again anyway on a better boxer.<br /> <br /> SD]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 18:35:17 GMT]]></pubDate>
				<author><![CDATA[ StainableDog]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [b]Please just leave ideas,suggestions, and wishlist here. The off topic talk will mess this list up I'm trying to help put together.[/b]]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 19:06:25 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ the button configuration 3 needs to be brought in asap the boxers movements need to be a little faster backing away from an opponent and it needs to feel like youve actually hit the person the game looks good but i feel disapointed that the controls are so sht seriously does anyone have an idea when they will be fixing this sht up its annoying as hell ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 21:21:40 GMT]]></pubDate>
				<author><![CDATA[ woodsy1980gfc]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ ok i have a very easy one compared to others. some of you guys have great ideas, but seem way to ambitious for just a patch or dlc. all i would like to see is some tattos or scars added in. it seemed very weird to me when i was creating my player that they didnt have this feature. you notice it a lot more when you like at the roster on fight and realize how many guys are tatted up. so do that please and custom music on ps3. sorry if someone else has mentioned the tatoos already, i didnt feel like reading throught 5 pages of post.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 22:02:58 GMT]]></pubDate>
				<author><![CDATA[ DaKidRc]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ My two cents on what should be done via update and/or DLC -- in convenient categories!<br /> <br /> [b]Easy patch fixes ...[/b]<br /> <br /> (1) [i]There needs to be a fix for counter-punching[/i].  Mainly, the game seems to have a very narrow definition of what a counter punch is.  If I'm already leaning and my opponent misses me with an uppercut, the hook I just smashed his face with should be a counter punch -- but in FNR4, it's not.  Conversely, the CPU can counter-punch a blocked jab several seconds after the fact.  It's far too one-sided, and in my opinion this is the biggest problem with the core gameplay.<br /> <br /> (2) [i]Fix the clinch[/i].  It's nearly impossible to clinch an opponent, even if he's standing around doing nothing.<br /> <br /> [b]More involved patch fixes ...[/b]<br /> <br /> (3) [i]Give us a more dramatic ending to the fights[/i].  I was in a bloody, back-and-forth epic against Cotto earlier today, and it came down to a close split decision.  Yet, the entire proceeding lacked drama.  It would be great to have the cards read, and more waiting time before the announcement.  Knockouts are perfect, but decisions are not handled well.  If nothing else, extend the time between the end of the fight and the announcement of the winner so there's a little drama.<br /> <br /> (4) [i]ESPN Integration[/i].  EA has had a deal with ESPN for some time now ... but outside of some half-assed ESPN stories and radio SportsCenter content (both of which seem to be trapped in a two-day time delay), there is no integration.  In fact, there is almost no integration in-game outside of the logo.  Let's see some statistical overlays between rounds!  How about a recap every three months or so in Legacy Mode to update us as to what's happening inside the ropes?  I don't want some lame email reminding me to check the rankings in the flyweight division when I'm a heavyweight ...<br /> <br /> [b]DLC Ideas ...[/b]<br /> <br /> (5) [i]More venues[/i].  I have to say, I'm pretty shocked by the quality and availability of user-created boxers.  To be perfectly honest with all of you, the Boxer Share makes adding boxers via DLC redundant.  The community can cover that one for you, EA, while you guys take care of something we can't do ... more arenas.  To be frank, the number of arenas is a disappointment.  Sure, it's not as bad as FNR3, but you can do better than this.  The quality of the arenas currently in the game are great, but I'd love to see a few outdoor arenas, larger venues, and even a couple of casinos.  Places like Yankee Stadium, the Louisiana Superdome, Ceasar's Palace, the Bellagio, etc. would be great, and they have a well-known history of hosting matches.  If attaining rights is a problem, then just make a knock-off like "New York Arena" and call it a day.  <img src="http://forum.ea.com/eaforum/images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> (6) [i]Tattoos[/i].  C'mon now, leaving this out was just silly.<br /> <br /> Overall, though, I'd like to say that this is a very good game, and the developers should be proud of themselves for making a fun, engaging experience.  This shouldn't get lost in all the nitpicks.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 22:11:42 GMT]]></pubDate>
				<author><![CDATA[ spidertour02]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ This list has been moved to the FNR5 CABS Wishlist Real & In Depth Pts: I & II: [url]http://forum.ea.com/eaforum/posts/list/295676.page#2846581[/url]]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 23:54:39 GMT]]></pubDate>
				<author><![CDATA[ PAPINOSIS]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ The Ability to Edit Existing Boxers Attribute Ratings, Styles and Body Builds for Offline Only. Offline Exhibition Title Mode]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 23:55:00 GMT]]></pubDate>
				<author><![CDATA[ CountryBoy1974]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Dang, Paponosis you the man! <br /> <br /> -The dreadlocks styles should have a choice of being tied up or braided to look more authentic to boxing rules.<br /> <br /> -We should be able to to create amateur tournaments(Golden Gloves, Olympics, Diamond Gloves,etc) and the amateur record is mentioned some times at fights.<br /> <br /> -Put world flags in the game so fighter's or their corner men can carry it (Optional)<br /> <br /> -Patches on boxing trunks like flags or patches<br /> <br /> -More ring walk styles]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 01:21:43 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ We should have Global,user, and AI sliders]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 02:38:04 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=ps3.POETICDRINK2U]We should have Global,user, and AI sliders[/quote]Now this is what Im talking about!]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 02:48:23 GMT]]></pubDate>
				<author><![CDATA[ CountryBoy1974]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=cem_ea_id.PAPINOSIS][b]Please read before you make any suggestions[/b]. I liked some of the things with CABS attires in FNR4, but you cannot use the sliders to tweak the looks, and when you use gameface and try to tweak the sliders it's like everything moves in unison. They should have the gameface blend in w/the graphics like TWPGA '09. But instead it's like facebreaker volume 2 which make the CABS faces look like cartoons. Another thing that this game is missing is punch styles, that was a good feature in FNR3, it could have been retuned to have not 1 punch is harder than the rest of the punches, other than that, they should've added more punch styles in FNR4. Because we all know not all boxers punch all the same, so thats why I would love to make the boxers fight like theirselves for real. I'm glad the parries are gone, but I miss the fact that you can block from the sides of your head & body in the last game, but in round 4 you cannot block the sides of your head & body. 1 Thing that definitely needs to go is the Haymakers, they should've got rid of that BS, the whole Haymaker sceem is whack & bogus they need to dump it. And signature punches, they should have a lot more in the game 4 real. As far as body templates, they need to go, because body and head templates are very unneccessary. As far as the weight is concerned, they need to bring back the 12x12 graph chart for the boxers weight like they did in FNR3 that was a great feature they should only have it for the weight of the CABS. Reason being is that I found the solution within my list to answer everyones problems period, cuz I've seened people saying Tysons legs are too big or Tommy Morrison's legs are too skinny, well while you adjust the weight with the 12x12 graph like in FNR3, they should have my CABS Head & Body sliders to make which muscles of fats bigger. And reach, I cannot stand the whole very short, medium, very long ordeal, they should have a limitations of reach for each weight class IMHO. And I've broken down for each weight classes height, weight and reach limits to make it easier to create the boxers in real life. The next installment should say Styles make fights, no 2 fights will be the same, and No boxers will punch the same way. To top it off, I hooked up mine & Poetic's old list and its remodeled and advanced to the fullest. I got it broken down for you. First is Names and Hometowns, 2nd CABS Height & Weight Demensions. 3nd is boxer styles & tendecies. 4th is Customization.<br /> <br /> <br /> <br />  <br /> [b]1st up Names & Hometowns:[/b]<br /> <br /> First Name: (At least 16 Characters)<br /> Middle Name (If Optional): Same as above<br /> Last Name: (At least 20 Characters)<br /> Hometown: (All 275 Countries)<br /> City/State/Territory: (Both popular/urban areas)<br /> Nickname: (At least 30 Characters)<br /> <br /> Note: They should keep the name banks for last & nicknames, in addition they need to add a name bank for the first name.<br /> <br /> <br /> [b]2nd up, CABS Height & Weight Demensions:[/b]<br /> <br />  <br /> [u]CAB Height & Weight Class Dimensions[/u]<br /> <br /> Heavyweight<br /> Hgt.= 5ft.'5in. - 7ft.'4in.<br /> Wgt.= 191lbs - 400lbs<br /> Reach Span= 67 - 94<br />  <br /> 67in. = Reach Like Rocky Marciano<br /> 94in. = Reach Like Ewart Potgieter<br />  <br /> 5ft.'5in. = Short Like Dwight Muhammad Qawi<br /> 7ft.'4in. = Tall Like Gogea Mitu & John Rankin<br />  <br /> Cruiserweight<br /> Hgt.= 5ft.'4in. - 6ft.'5½in.<br /> Wgt.= 190lbs - 200lbs<br /> Reach Span= 68 - 82<br />  <br /> 68in. = Reach Like Julian Letterlough<br /> 82in. = Reach Like Steve Cunningham<br />  <br /> 5ft.'4in. = Short Like Charles Baou<br /> 6ft.'5½in. = Tall Like Alexander Gurov<br />  <br /> Light Heavyweight<br /> Hgt.= 5ft.'5in. - 6ft.'4in.<br /> Wgt.= 169lbs - 190lbs<br /> Reach Span= 69 - 83<br />  <br /> 69in. = Reach Like Tony Oakley<br /> 83in. = Reach Like Rudi Koopmans<br />  <br /> 5ft.'5in. = Short Like Dwight Muhammad Qawi<br /> 6ft.'4in. = Tall Like Henry Maske<br />  <br /> Middleweight<br /> Hgt.= 5ft.'4in. - 6ft.'3in.<br /> Wgt.= 148lbs - 168lbs<br /> Reach Span= 67 - 82<br />  <br /> 67in. = Reach Like Jake LaMotta<br /> 82in. = Reach Like Paul Williams<br />  <br /> 5ft.'4in. = Short Like Avtandil Khurtsidze<br /> 6ft.'3in. = Tall Like Michael Nunn<br />  <br /> Welterweight<br /> Hgt.= 5ft.'1½in. - 6ft.'2in.<br /> Wgt.= 136lbs - 147lbs<br /> Reach Span= 65 - 82<br />  <br /> 5ft.'1½in. = Short Like Joe Walcott<br /> 6ft.'2in. = Tall Like Maurice Blocker<br />  <br /> 65in. = Reach Like Ricky Hatton<br /> 82in. = Reach Like Paul Williams<br />  <br /> Lightweight<br /> Hgt.= 5ft.'1½in. - 6ft.'1in.<br /> Wgt.= 127lbs - 135lbs<br /> Reach Span= 63 - 74<br />  <br /> 5ft.'1½in. = Short Like Joe Walcott<br /> 6ft.'1in. = Tall Like Ali Funeka<br />  <br /> 63in. = Reach Like Rocky Kansas<br /> 74in. = Reach Like Anthony Peterson<br />  <br /> Featherweight<br /> Hgt.= 5ft.'1in - 5ft.'11in.<br /> Wgt.= 119lbs - 126lbs<br /> Reach Span= 62 - 76<br />  <br /> 5ft.'1in = Short Like Johnny Farr<br /> 5ft.'11in. = Tall Like Panama Al Brown<br />  <br /> 62in. = Reach Like Raul Rojas<br /> 76in. = Reach Like Panama Al Brown<br />  <br /> Bantamweight<br /> Hgt.= 4ft.'11½in. - 5ft.'11in.<br /> Wgt.= 113lbs - 118lbs<br /> Reach Span= 61 - 76<br />  <br /> 4ft.'11½in. = Short Like Luis Castillo<br /> 5ft.'11in. = Tall Like Panama Al Brown<br />  <br /> 61in. = Reach Like Luis Castillo<br /> 76in. = Reach Like Panama Al Brown<br />  <br /> Flyweight<br /> Hgt.= 4ft.'9in. - 5ft.'11in.<br /> Wgt.= 108lbs - 112lbs<br /> Reach Span= 59 - 76<br />  <br /> 4ft.'9n. = Short Like Kazunori Tenryu<br /> 5ft.'11in. = Tall Like Panama Al Brown<br />  <br /> 59in. = Reach Like Jacob Matlala<br /> 76in. = Reach Like Panama Al Brown<br />  <br /> Minimumweight<br /> Hgt.= 4ft.'11in. - 5ft.'6½in.<br /> Wgt.= 100lbs - 107lbs<br /> Reach Span= 59 - 65<br />  <br /> 4ft.'11in. = Short Like Jorge Mata<br /> 5ft.'6½in.. = Tall Like Joma Gamboa<br />  <br /> 59in. = Reach Like Muhammad Rachman<br /> 70in. = Reach Like Jun Arlos<br />  <br /> <br /> [b]3nd Up Boxer Styles & Tendecies (Credits = Mine's & Poetic's List):[/b]<br /> <br />  <br /> [u]Dominant Hand[/u]<br /> <br /> Left Hander <br /> Right Hander <br /> <br /> [u]Stance [/u]<br /> <br /> Southpaw <br /> Orthodox <br /> Ambidextrous<br /> <br /> [u]Boxer A.I.[/u] <br /> <br /> Conventional Boxer <br /> Unconventional Boxer<br /> Slugger<br /> Brawler<br /> Counter Puncher <br /> Boxer Puncher <br /> Inside Fighter<br /> Outside Fighter <br /> Standard Boxer<br /> <br /> [u]Base Styles[/u] <br /> <br /> Balanced <br /> Speed #1 (FNR3 Style)<br /> Speed #2 (FNR4 Style)<br /> Power #1 (FNR3 Style)<br /> Power #2 (FNR4 Style) <br /> Quickster (Speed Stance from Fight Night 2004 & Round 2) <br /> Low Guard #1 (Prizefighter Version) <br /> Low Guard #2 (Archie Moore/Old School FNR4 Stance) <br /> Normal (Prizefighter Version) <br /> Peek-A-Boo #1 (Mike Tyson Version) <br /> Peek-A-Boo #2 (Prizefighter Version)<br /> Peek-A-Boo #3 (Juan Urango Version) <br /> Smooth <br /> Bully <br /> Slickster #1 (FNR3 Style)<br /> Slickster #2 (FNR4 Style) <br /> Elusive <br /> Upright <br /> Textbook <br /> Mummy <br /> Wild <br /> Unorthodox (Sergio Mora Stance) <br /> Drunken Master (Emanuel Augustus/Crazy FNR4 Stance) <br /> Hands Low (Vic Darchinyan Stance) <br /> Fighting Irish<br /> Bare Knuckle <br /> Rattlesnake (Sam Peter Stance) <br /> Brusier (Riddick Bowe Stance)<br /> Olympian (Teofilo Stevenson Stance) <br /> Hyper<br /> Easy<br /> Steady<br /> High Rise<br /> European #1<br /> European #2 (Kostya Tszyu Stance) <br /> Hitman #1 (Tommy Hearns/Sniper FNR4 Stance) <br /> Hitman #2 (Ricky Hatton Stance) <br /> Open (Naseem Hamed Stance) <br /> Crouch (Rocky Marciano Stance) <br /> Semi-Crouch <br /> Full Crouch <br /> Crab (Gene Fullmer Stance) <br /> Golden Age (Joey Ganz Stance) <br /> Mixed Guard<br /> High Guard (Joshua Clottey Stance)<br /> Robotic (Zhang Zhilei Stance)<br /> Matrix (Yuriorkis Gamboa Stance) <br /> Relaxed (Joe Calzaghe Stance) <br /> Clumsy (Tye Fields Stance)<br /> <br /> [u]Punch Styles[/u] <br /> <br /> Basic <br /> Fast <br /> Slugger <br /> Judge Jab <br /> Hook Master <br /> Hard Straights <br /> Sinister Cross <br /> Lethal Uppercuts <br /> Clubber (Samuel Peter Punch Style) <br /> Tight Hooks (Mike Tyson & Jeff Lacy Punch Style) <br /> Bolo Punch (Sugar Ray Robinson & Kid Gavilan Punch Style) <br /> Sledgehammer Cross (Glen Johnson Punch Style) <br /> Crazy Cross (Gene Fullmer Punch Style)<br /> Brawler (Bernard Hopkins Punch Style) <br /> Stiff Hooks (Emanuel Augustus Punch Style)<br /> Sloppy (Tye Fields Punch Style) <br /> Banger (George Foreman Punch Style) <br /> Battler (Bob Satterfield Punch Style)<br /> Slasher (Floyd Patterson Punch Style)<br /> Rapid Jab (Zab Judah Punch Style) <br /> Thrasher (Travis Walker Punch Style)<br /> Wild Punches (Osmay Acosta Punch Style) <br /> Sissy Punches (Brian Sutherland Punch Style)<br /> Sharp Punches (Vic Darchinyan Punch Style)<br /> Power Puncher (Power: FNR4 Punch Style)<br /> <br /> [u]Block Styles[/u] <br /> <br /> Classic<br /> Ear Muffs (Carlos Quintana & Hasim Rahman Block Style)<br /> Cross <br /> Philly Shell <br /> Wink-N-Blink (Winky Wright Block Style) <br /> <br /> <br /> [u]Signature Punch Moves[/u] <br /> <br /> Smokin' (Throw like Frazier FNR3 Style) <br /> The Greatest (Throw like Ali FNR3 Style) <br /> Junior (Throw like Jones FNR3 Style) <br /> Pop, Lock & Jab (Throw like Vintage Roy Jones) <br /> Look Ma No Hands (Throw like Jones Fight Night 2004) <br /> Lights Out (Throw like Toney FNR3 Style) <br /> Winky (Throw like Wright FNR3 Style) <br /> Golden Boy (Throw like De La Hoya FNR3 Style) <br /> Leonard (Throw like Ray Leonard FNR3 Style)<br /> Sweet Sugar (Throw like Ray Leonard KO:Kings 2000 Style)<br /> Bad Intentions (Throw like Taylor FNR3 Style) <br /> Irish (Throw like Ward FNR3 Style) <br /> The Destroyer (Throw like Pacquiao FNR3 Style) <br /> Lunging Uppercut (Throw like Floyd Patterson FNR3 Style) <br /> Duck N Lunging Left, Right Hooks (Throw like Prime Mike Tyson)<br /> The Hammer Of Thor (Throw Like Ingemar Johansson) <br /> Presidential Suite Uppercut (Throw Like Ike Ibeabuchi) <br /> The Hayemaker (Throw Like David Haye) <br /> Check Hook (Throw Like Floyd Mayweather Jr.) <br /> Double Drunken Fist (Throw Like Emanuel Augustus) <br /> Sweeping Uppercut (Throw Like Jack Johnson) <br /> Phantom Punch <br /> Back N Straight<br /> The Jackhammer <br /> Crashing Hook<br /> The Warrior (Throw Like Evander Holyfield)<br /> Hands of Stone (Throw Like Roberto Duran)<br /> Thunder Punch (Throw Like Frank Bruno) <br /> Rising Hammer <br /> Weaving Punch <br /> Weaving Overhand Punch (Throw Like Odlanier Solis)<br /> Overhand Rear <br /> Weaving Hook <br /> Lunging Hook <br /> Golden Hook (Throw Like Jeff Lacy)<br /> Harpoon Hook (Throw Like Jean Pascal)<br /> Zoeclo Uppercut (Throw Like Andre Berto)<br /> Zoeclo Straight (Throw Like Andre Berto)<br /> Ducking Hook <br /> The Homerun <br /> The Sledgehammer <br /> Watch The Birdie <br /> Huge Uppercut<br /> Chinfake Straight <br /> Head Fake Lead Hook<br /> Head Fake Straight<br /> Dempsey Roll (Throw Like Jack Dempsey)<br /> Shuffle Straight (Throw like Ali FNR4 Style)<br /> Gazelle Punch (Throw like Prime Floyd Patterson)<br /> Step Out w/Slashing Hook<br /> Shooting Straight (Throw Like Larry Holmes)<br /> Sloppy Joe Punch (Throw Like Tye Fields)<br /> <br /> [u]Illegal Head Punches[/u] <br /> <br /> Head-Butt #1 (FNR3 Style)<br /> Head-Butt #2 (FNR4 Style) <br /> Elbow Shot <br /> Back Hand <br /> Forearm Shot (Jermain Taylor Illegal Shot) <br /> Ramming Head-Butt (Holyfield's Illegal Shot) <br /> Back Elbow Shot <br /> <br /> [u]Illegal Body Punches[/u] <br /> <br /> The Low Blow #1 (FNR3 Style)<br /> The Low Blow #2 (FNR4 Style)<br /> Knee <br /> Straight Punch Low Blow <br /> <br /> [u]Taunts[/u] <br /> <br /> Right Here <br /> Beat Chest <br /> Ali Shuffle #1 (Ali Taunt FNR3 Style)<br /> Ali Shuffle #2 (Ali Taunt FNR4 Style)<br /> C'mon! <br /> Tap Gloves <br /> Wind Up <br /> Chicken <br /> I'm Scared <br /> Shake <br /> Decisions <br /> Shine Glove <br /> That's Right! <br /> Jumpin' Jacks <br /> Cross This Line <br /> One Hand <br /> Wake Me <br /> What's With Him <br /> Time's Up <br /> Snap! <br /> Wassup? <br /> Zombie <br /> Chin Out <br /> Tap Jaw <br /> Victory Dance <br /> Wave In <br /> Boogie Down <br /> Moon Walk <br /> Salsa Dance (Joan Guzman Taunt Style) <br /> Executioner (B-Hop Taunt Style) <br /> Matador (Ricardo Mayorga Taunt Style) <br /> <br /> [u]Statistics[/u] <br /> <br /> Left Hand Power = 0 - 100% <br /> Right Hand Power = 0 - 100%<br /> Hand Speed = 0 - 100% <br /> Agility = 0 - 100% <br /> Punch Accuracy = 0 - 100% <br /> Head Movement = 0 - 100% <br /> Footwork = 0 - 100%<br /> Stamina = 0 - 100% <br /> Head Toughness = 0 - 100% <br /> Chin = 0 - 100% <br /> Body = 0 - 100% <br /> Heart = 0 - 100% <br /> Cuts = 0 - 100% <br /> Swelling = 0 - 100% <br /> Skill = 0 - 100% <br /> Focus = 0 - 100% <br /> Charisma = 0 - 100% <br /> Offensive Awarness = 0 - 100% <br /> Defensive Awareness = 0 - 100% <br /> Counter = 0 - 100% <br /> Technique = 0 - 100% <br /> Durability = 0 - 100% <br /> <br /> [u][b]Tendecies[/b][/u] <br /> <br /> LOGIC <br /> <br /> In-fighter(_0_)Out-fighter <br /> Body puncher(______0______)Head hunter <br /> Stationary (______0______ ) Punches only from Sway <br /> Stationary(______0______)Sways Often <br /> Plodder(______0______)Mover <br /> Passive(______0______)Aggressive Finisher <br /> Counterpuncher(______0______ )Aggressive <br /> Never Lunges(______0______)Often Lunges <br /> Single punch(______0______)Combination puncher <br /> Never Taunts(______0______)Taunts Alot <br /> Dirty Fighter(_0_)Clean fighter <br /> Never Feints(___0___)Often Feints <br /> Flurries: slow(____0___)fast <br /> Flurries: hard(___0____)soft <br /> Home run hitter beginning(____0____)end of round able to end or turn the fight in your favor <br /> <br /> First Half Of Fight <br /> <br /> Defensive (______0______ ) Aggressive <br /> Second Half Of Fight <br /> Defensive (______0______ ) Aggressive <br /> First Half Of Every Round: <br /> Defensive (______0______ )Aggressive <br /> Last Half Of Ever Round: <br /> Defensive (______0______ )Aggressive <br /> <br /> WHEN HURT <br /> <br /> 1-Dance Away <br /> 2-Clinch <br /> 3-Fight Back <br /> 4-Fight Dirty <br /> <br /> AGAINST ROPES <br /> <br /> 1-Guard <br /> 2-Fight <br /> 3-Moves Off <br /> <br /> WHEN BEING BACKED UP <br /> <br /> 1-Guard <br /> 2-Fight Back <br /> <br /> DEFENSE <br /> <br /> 1-Guard <br /> 2-Sway Back Left & Right <br /> 3-Sway Back <br /> 4-Sway Forward <br /> 5-Sway Forward Left & Right <br /> 6-Clinch <br /> 7-Sway Step Forward <br /> 8-Sway Step Forward Left & Right <br /> 9-Sway Step Back Left & Right <br /> 10-Sway Step Back <br /> <br /> PUNCH PARAMETER (default setting) <br /> <br /> OUT-FIGHTING <br /> <br /> HEAD <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> 5-Left uppercut <br /> 6-Right uppercut <br /> 7-Special: <br /> 1-Special1 <br /> 2-Special2 <br /> 3-Special3 <br /> 4-Special4 <br /> <br /> BODY <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> 5-Left uppercut <br /> 6-Right uppercut <br /> <br /> <br /> LUNGING <br /> <br /> HEAD <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> 5-Left uppercut <br /> 6-Right uppercut <br /> <br /> <br /> BODY <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> 5-Left uppercut <br /> 6-Right uppercut <br /> <br /> <br /> Sway Right <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> <br /> Sway Left <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> <br /> Sway Back/Right <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> <br /> Sway Back/Left <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> <br /> IN-FIGHTING <br /> <br /> HEAD <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> 5-Left uppercut <br /> 6-Right uppercut <br /> 7-Special: <br /> 1-Special1 <br /> 2-Special2 <br /> 3-Special3 <br /> 4-Special4 <br /> <br /> BODY <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> 5-Left uppercut <br /> 6-Right uppercut <br /> <br /> Sway Right <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> <br /> Sway Left <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> <br /> Sway Back/Right <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> <br /> Sway Back/Left <br /> <br /> 1-Jab <br /> 2-Cross <br /> 3-Left hook <br /> 4-Right hook <br /> <br /> FAVORITE COMBOS <br /> <br /> IN FIGHTING <br /> 1 <br /> 2 <br /> 3 <br /> 4 <br /> OUT FIGHTING <br /> 1 <br /> 2 <br /> 3 <br /> 4 <br /> <br /> Control vs Boxer(____0____) <br /> <br /> Control vs. Slugger(____0____) <br /> <br /> Chin vs. Knockdown(____0____) <br /> <br /> Chin vs. Knockout(____0____) <br /> <br /> Absorb Punishment(____0____) <br /> <br /> Killer Instinct(_____0_____) <br /> <br /> Aggressiveness(____0_____) <br /> <br /> Fast Starter(_____0_____) <br /> <br /> <br /> Facts <br /> <br /> -Sliders <br /> - Aggressiveness (pressure fighter, runner or somewhere in between) <br /> - Guard position (where fighter carries hands) <br /> - Stance (traditional? wide and balanced? flatfooted? always on toes?) <br /> - Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?) <br /> - Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?) <br /> - Body Vs Head (headhunter or rib cruncher) <br /> - Combo Frequency (self explanatory) <br /> - Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results) <br /> - Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision) <br /> - Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon) <br /> - Ring Generalship <br /> - Power Sliders for every punch <br /> - Speed Sliders for every punch <br /> - Guard Buster (Break Through an opponent's guard) <br /> - Second Wind (Stamina is replenished late in the fight) <br /> - Brick Wall (Nearly impenetrable guard) <br /> <br /> <br /> RATINGS DESCRIPTION <br /> <br /> * Power-Determines how hard your overall punches are. This also effects the individual punch stats. <br /> EX: If Power is 80 and Cross power is 100 then the Cross will do full damage. <br /> *Hand Speed-Determines how fast your punches are. <br /> *Foot Speed-Determines how fast your footwork is. <br /> *Upper body Speed-Determines how fast you can move upperbody. <br /> *Defense-Determines how good your defense is. <br /> *Body-Determines how well you take it to the body. <br /> *Chin-determine if the boxer gets up from a KD. <br /> *Durability-determines how much damage you can take before you start to visit the canvas. <br /> *Heart-determine if the boxer "gives up" like taking a knee and not getting up, or how hard they fight when they are clearly losing. <br /> *Technique-Determines how compact or wide your punches are. <br /> *Stamina-determines how long it takes before you get fatigue. <br /> <br /> EXAMPLES <br /> Power stat: <br /> Lower than 50 - punches as hard as Cory Spinks <br /> 50 - average puncher <br /> 60-70 - decent power <br /> 80 - good pop in punches can KO with a well timed punch <br /> 90-95 - Power punchers like Pacquiao, V. Klitschko, Mayorga, etc., <br /> 96-98 - Marciano, Foreman, Tua, etc., <br /> 99-100 - "Fists of God" one hit its over, your breaking ribs, jaws, arms, everything. <br /> It should be damn near impossible to get either 99 or 100. <br /> <br />  <br /> [b]Last but not least, #4 Boxer Customization:[/b]<br /> <br />  <br /> [u]Skin Tones[/u]<br />  <br /> Pale<br /> Fair<br /> Light<br /> Olive<br /> Light Tan<br /> Tan<br /> Dark Tan<br /> Light-Skinned (Winky Wright Skin Tone)<br /> Red (Virgil Hill Skin Tone)<br /> Bronze<br /> Light Brown<br /> Dark Brown<br /> Light Dark<br /> Medium Dark<br /> Dark<br /> Darker<br />  <br /> [u]Lip Tones[/u]<br />  <br /> Pale<br /> Fair<br /> Light<br /> Olive<br /> Light Tan<br /> Tan<br /> Dark Tan<br /> Light-Skinned (Winky Wright Skin Tone)<br /> Red (Virgil Hill Skin Tone)<br /> Bronze<br /> Light Brown<br /> Dark Brown<br /> Light Dark<br /> Medium Dark<br /> Dark<br /> Darker<br />  <br /> [u]Hair Styles[/u]<br />  <br /> Bald<br /> Close Cut<br /> Brush Cut<br /> Ceasar<br /> Comb Over (Donald Trump Style)<br /> King's Crown (Don King Style)<br /> Low Cut<br /> Light Waves<br /> Deep Waves<br /> Chonmage<br /> Crop<br /> Spiked #1 (Def Jam Fight For NY Style)<br /> Spiky #1 (FN 2004 Style)<br /> Spiky #2 (Spiky: Def Jam Fight For NY Version)<br /> Spiky w/Dyed Tips (Saints Row 2 Style)<br /> Spiky Top w/Dyed Tips (Saints Row 2 Style)<br /> Spiked and Iced (Def Jam Fight For NY Style)<br /> Full Spike (FNR3 Style)<br /> Messy Spike (FNR2 Style)<br /> Cali Spike (FNR2 Style)<br /> Spiky Punk (Saints Row 2 Style)<br /> Spiked Back (Saints Row 2 Style)<br /> Liberty Spikes <br /> Long Liberty Spikes<br /> Slick Back w/Spikes (Kazuya Mishima Style)<br /> Slick Back w/Spikes & Front Bangs (Jin Kazama Style)<br /> Shaved Sides w/Spiky Top (Saints Row 2 Style)<br /> Curtained Hair<br /> Devilock<br /> Quiff<br /> Rattail<br /> Shape-Up<br /> Punch Perm (Yakuza Style)<br /> Argentine Ducktail<br /> Ducktail<br /> The Emo<br /> Feathered Hair<br /> Kabuki (WWE DOR2 Style)<br /> Fofa<br /> Ponytail #1 (FNR2 Version)<br /> Ponytail #2 (FNR3 Version)<br /> Ponytail #3 (Saints Row 2 Style)<br /> Ponytail #4 (Ponytail Short Saints Row 2 Style)<br /> Ponytail #5 (Ponytail Top Saints Row 2 Style)<br /> Ponytail #6 (Ponytail Top w/Bangs Samurai Style)<br /> Ponytail #7 (Tribal Curls Saints Row 2 Style)<br /> Ponytail #8 (Tribal Ponytail Saints Row 2 Style)<br /> Ponytail #9 (Tribal Pulled Back Saints Row 2 Style)<br /> Ponytail #10 (Tribal Short Ponytail Saints Row 2 Style)<br /> Ponytail #11 (Tribal Side Ponytail Saints Row 2 Style)<br /> Ponytail #12 (Tribal Top Knot Saints Row 2 Style)<br /> Ponytail #13 (Ponytail 01: WWE DOR2 Style)<br /> Ponytail #14 (Ponytail 02: WWE DOR2 Style)<br /> Ponytail #15 (Ponytail 03: WWE DOR2 Style)<br /> Ponytail #16 (Saints Row Style)<br /> Ponytail #17 (Ponytail: UEFA EURO 2008 Style)<br /> Ponytail #18 (LOW1/RVD of ECW/WWE Style)<br /> Sumo (WWE DOR2 Style)<br /> Samurai (WWE DOR2 Style)<br /> Kung Fu (WWE DOR2 Style)<br /> The Monk Master Betty ( Jorge Luis Gonzalez/Fei Lung Style)<br /> French Braid<br /> High and Tight (Mikkel Kessler Style)<br /> Jewfro<br /> Khokhol<br /> Side Wings (Young Heihachi Mishima Style)<br /> Side Wings w/Horseshoe (Heihachi Mishima Style)<br /> Akuma (of Street Fighter)<br /> Shag Top (Saints Row Style)<br /> Short Clippered (Saints Row Style)<br /> Bob<br /> Mushroom<br /> Round Top<br /> Dayton Pigtails (DJ FFNY Style)<br /> Tribal Pigtails (Saints Row 2 Style)<br /> Dawgy Style (Saints Row Style)<br /> Balding (LOW1 Style)<br /> Horse Shoe (LOW1 Style)<br /> Shoulder Length #1 (LOW1 Style)<br /> Shoulder Length #2 (LOW1 Style)<br /> Flat Top #1<br /> Flat Top #2 (FNR2 Style)<br /> Flat Top #3 (Saints Row 2 Style)<br /> Flat Top #4 (Guile of Street Fighter IV Style)<br /> Flat Top #5 (Paul Phoenix of Tekken Style)<br /> Frohawk #1 (Mr. T. Style)<br /> Frohawk #2 (Musiq Soulchild Style)<br /> Frohawk #3 (Monte Barrett Style)<br /> Frohawk #4 (The Boogeyman Style)<br /> Frohawk #5 (Viscera Style)<br /> Nohawk<br /> Mohawk #1<br /> Mohawk #2 (FNR2 Style)<br /> Mohawk #3 (Large Mohawk Saints Row 2 Style)<br /> Mohawk #4 (Alex Shelley of TNA Style)<br /> Mohawk #5 (Shannon Moore of WWE/WCW/TNA Style)<br /> Mohawk #6 (Zangief of Street Fighter 4 Style)<br /> Mohawk #7 (Def Jam Fight For NY Style)<br /> Mohawk #8 (WWE DOR2 Style)<br /> Mohawk #9 (Punk2:LOW1 Style)<br /> Mohawk #10 (Punk3:LOW1 Style)<br /> Mohawk w/Liberty Spikes<br /> Antihawk<br /> HawkMo<br /> Highway<br /> Fauxhawk #1 (FNR3 Style)<br /> Fauxhawk #2 (Sisqo of Dru Hill 2009 Style)<br /> Fauxhawk #3 (Nokio of Dru Hill 2009 Style)<br /> Double Mohawk #1 (Hawk of L.O.D. Style)<br /> Double Mohawk #2 (Big Van Vader Style)<br /> Double Mohawk #3 (Soo Catwoman Style)<br /> Triple Mohawk (Animal of L.O.D. Style)<br /> Regent #1 (WWE DOR2 Style)<br /> Regent #2 (WWE DOR2 Style)<br /> Punk (WWE DOR2 Style)<br /> Loverboy<br /> Pretty Boy #1 (FN 2004 Style)<br /> Pretty Boy #2 (Def Jam Fight For NY Style)<br /> Middle Part (Def Jam Fight For NY Style)<br /> Mid-Part Shave (Def Jam Fight For NY Style)<br /> Full Bang Combed Forward<br /> Long Bangs Brushed Wave<br /> Heavy Bang Brushed Forward<br /> Flip Hairstyle<br /> Shag (80's Ralph Tresvant Style)<br /> The Pee Wee (Pee Wee Herman Style)<br /> Affectation (WWE DOR2 Style)F<br /> The Mugger<br /> The Mallet<br /> The Bogan<br /> The Shaker<br /> The Broomstick<br /> The Sputnik<br /> The Floyd (Floyd Patterson Style)<br /> Conk #1 (Otis Williams of Temptations Style)<br /> Conk #2 (James Brown Style)<br /> Conk #3 (Chuck Berry Style)<br /> Conk #4 (David Ruffin Style)<br /> Conk #5 (Joe Louis Style)<br /> Conk #6 (Kid Chocolate Style)<br /> Conk #7 (Sugar Ray Robinson Style)<br /> Conk #8 (Kid Gavilan Style)<br /> Conk #9 (Ronald Isley Style)<br /> Conk #10 (Bobo Brazil Style)<br /> The Uncle Marty (Michael Richards Style in Problem Child Movie)<br /> The Kramer (Michael Richards Style in Seinfeld)<br /> Fringe<br /> Fringe w/Bangs<br /> Curly Fade (Def Jam Fight For NY Style)<br /> Messy Curly Fade (Def Jam Fight For NY Style)<br /> Big Rats Nest (Def Jam Fight For NY Style)<br /> Tall Curly (Def Jam Fight For NY Style)<br /> Shaggy (Def Jam Fight For NY Style)<br /> Twisties (Def Jam Fight For NY Style)<br /> Boy Band (Def Jam Fight For NY Style)<br /> Slick (Def Jam Fight For NY Style)<br /> Slick Back w/Clipped Sides (Saints Row Style)<br /> Slick Back w/Shaved Sides (Saints Row Style)<br /> Widow's Peak (Saints Row Style)<br /> Short Caesar (Def Jam Fight For NY Style)<br /> Flat (Def Jam Fight For NY Style)<br /> New Jack Fade (Wesley Snipes as Nino Brown Style)<br /> Soup Bowl #1 (Damian Hall of Guy Style)<br /> Soup Bowl #2 (Wesley Snipes as Blade Style)<br /> Soup Bowl #3 (MC Hammer Style)<br /> Soup Bowl #4 (Koko B. Ware of WWE Style)<br /> Pompadour #1 (Elvis Presley Style)<br /> Pompadour #2 (Johnny Bravo Style)<br /> Pompadour #3 (FNR3 Style)<br /> Pompadour #4 (Porter Wagoner Style)<br /> Pompadour #5 (Rick Astley Style)<br /> Pompadour #6 (FNR2 Style)<br /> Caesar (FNR3 Style)<br /> Long Crew Cut (FNR3 Style)<br /> Butch (FNR3 Style)<br /> High & Tight (FNR3 Style)<br /> Mop Top (FNR3 Style)<br /> Suave (FNR3 Style)<br /> Short Curly (FNR3 Style)<br /> Forward Ivy League (FNR3 Style)<br /> Medium Ivy League (FNR3 Style)<br /> Messy Ivy League (FNR3 Style)<br /> Short Ivy League (FNR3 Style)<br /> Jheri Curl #1 (Tommy Hearns Style)<br /> Jheri Curl #2 (Michael Jackson Thriller Style)<br /> Jheri Curl #3 (Michael Jackson Bad Style)<br /> Jheri Curl #4 (Tony Tucker Style)<br /> Jheri Curl #5 (Mitch Green Style)<br /> Jheri Curl #6 (Michael Johnson The Boxer Style)<br /> Jheri Curl #7 (Eazy-E Style)<br /> Jheri Curl #8 (Stoney Jackson Style)<br /> Jheri Curl #9 (Eriq La Salle Style)<br /> Jheri Curl #10 (Soul Glo Style)<br /> Jheri Curl #11 (Sid Vicious Style)<br /> Jheri Curl #12 (Ron Simmons Style)<br /> Jheri Curl #13 (Paul Anthony of Full Force Style)<br /> Jheri Curl #14 (Bowlegged Lou of Full Force Style)<br /> Jheri Curl #15 (Brian "B-Fine" George of Full Force Style)<br /> Jheri Curl #16 (Kangol Kid of U.T.F.O. Style)<br /> Wolfman (Def Jam Fight For NY Style)<br /> * Hollywood (FN 2004 Style)<br /> 80's Man (FN 2004 Style)<br /> Collegiate (FN 2004 Style)<br /> DB Style (FN 2004 Style)<br /> Wannabe (FN 2004 Style)<br /> Griswald (FN 2004 Style)<br /> Hooligan (FN 2004 Style)<br /> Old School (FN 2004 Style)<br /> Landing Strip (FN 2004 Style)<br /> Punch Me (FN 2004 Style)<br /> Light Stubble #1(FN 2004 Style)<br /> Light Stubble #2 (Light Stubble: Def Jam Fight For NY Style)<br /> Stubble (FN 2004 Style)<br /> Receding Stubble #1 (Arthur Abraham Style)<br /> Receding Stubble #2 (Bernard Hopkins Style)<br /> Dark Stubble #1 (FN 2004 Style)<br /> Dark Stubble #2 (Dark Stubble: Def Jam Fight For NY Style)<br /> Fiery (Def Jam Fight For NY Style)<br /> Short Clean (Def Jam Fight For NY Style)<br /> Lifted Bangs (Def Jam Fight For NY Style)<br /> Natural (Joe Frazier Style)<br /> Natural w/Part (Riddick Bowe Style)<br /> Afro #1 (Small Afro FNR2 Style)<br /> Afro #2 (Small Afro FNR3/Larry Holmes Style)<br /> Afro #3 (Small Receding Afro Felix Savon 1980's Style)<br /> Afro #4 (Medium Afro FNR3 Style)<br /> Afro #5 (Medium Afro/George Foreman 70's Style)<br /> Afro #6 (Medium Afro FNR2 Style)<br /> Afro #7 (Medium Receding Afro FNR2/Ken Norton Style)<br /> Afro #8 (Medium Receding Afro FNR3 Style)<br /> Afro #9 (Large Afro FNR2 Style)<br /> Afro #10 (Ice Cube Mid 90's Style)<br /> Afro #11 (Eddie Griffin as Undercover Brother Style)<br /> Afro #12 (Def Jam Fight For NY Style) <br /> Afro #13 (Carlos Valderrama of Columbia Soccer Team Style) <br /> Corn Rows #1 (Classic) Options: 6, 8, 10, 12 Rows Length: Short, Medium, Long, Very Long<br /> Corn Rows #2 (Zig-Zags) Options: 10, 12, 14, 16, 18 Rows Length: Short, Medium, Long, Very Long<br /> Corn Rows #3 (Zig-Zags Swirls) (Brandon Casey of Jagged Edge Style) Options: 10, 12, 14, 16, 18 Rows Length: Short, Medium, Long, Very Long<br /> Corn Rows #4 (Artistic) Options: 10, 12, 14, 16, 18 Rows Length: Short, Medium, Long, Very Long<br /> Corn Rows #5 (Pharoah) Options: 10, 12, 14, 16, 18 Rows Length: Short, Medium, Long, Very Long<br /> Corn Rows #6 (Pattern) Options: 10, 12, 14, 16, 18 Rows Length: Short, Medium, Long, Very Long<br /> Corn Rows #7 (Parted) Options: 10, 12, 14, 16, 18 Rows Length: Short, Medium, Long, Very Long<br /> Corn Rows #8 (Fish Bones) Options: 4, 6, 8 Rows Length: Short, Medium, Long, Very Long<br /> Corn Rows #9 (Under Tracks) Options: 10, 12 Rows Length: Short, Medium, Long, Very Long<br /> Corn Rows #10 (Sports: Scola of Dru Hill Style) Options: 10, 12, 14, 16 Rows Length: Short, Medium, Long, Very Long<br /> Corn Rows #11 (Mark Henry of WWE Style) Options: 10, 12, 14, 16, 18 Rows Length: Short, Medium, Long, Very Long<br /> Corn Rows #12 (Nets/MVP of WWE Style) Options: 10, 12, 14, 16, 18 Rows Length: Short, Medium, Long, Very Long<br /> Corn Rows #13 (Kimbo Slice Style) Length: Short, Medium, Long, Very Long<br /> Corn Rows #14 (Static Major of Playa Style) Length: Short, Medium, Long, Very Long<br /> Corn Rows #15 (Swirls: Allen Iverson Style) Options: 6, 8, 10, 12 Rows Length: Short, Medium, Long, Very Long<br /> Corn Rows #16 (Latrell Sprewell Style) Length: Short, Medium, Long, Very Long<br /> Corn Row-Hawk #1 (Allen Iverson Style) Length: Short, Medium, Long, Very Long<br /> Corn Row-Hawk #2 (Freddie MItchell of NFL Style) Length: Short, Medium, Long, Very Long<br /> Corn Row-Hawk #3 (Petey Pablo 2003 Style) Length: Short, Medium, Long, Very Long<br /> Dreads #1 (Lennox Lewis Loose Style)<br /> Dreads #2 (Shannon Briggs Loose Style)<br /> Dreads #3 (The Knotty Dreads Style)<br /> Dreads #4 (Mini Dreads of FNR3 Style)<br /> Dreads #5 (Tied Up Lennox Lewis FNR4 Version)<br /> Dreads #6 (Tied Up Shannon Briggs Style)<br /> Dreads #7 (Maxi Priest Style)<br /> Dreads #8 (Tied Up Kymani Marley Style)<br /> Dreads #9 (Bob Marley Style)<br /> Dreads #10 (Eygptian Style)<br /> Dreads #11 (Rasta Dreads FNR2 Style)<br /> Dreads #12 (Chris Barnes of 6 Feet Under Style)<br /> Dreads #13 (Prince Be of PM Dawn 90's Version Style)<br /> Dreads #14 (Top Tied Dreads: Def Jam Fight For NY Version)<br /> Dreads #15 (Solo of Def Jam Fight For NY Style)<br /> Dreads #16 (Elephant Man Def Jam Fight For NY Style)<br /> Dreads #17 (Short Dreads: Def Jam Fight For NY Version)<br /> Dreads #18 (Thin Wild Dreads: Def Jam Fight For NY Style)<br /> Dreads #19 (Hang Tied Dreads: Def Jam Fight For NY Style)<br /> Dreads #20 (Medium Dreads: Def Jam Fight For NY Style)<br /> Dreads #21 (Back Tied Dreads: Def Jam Fight For NY Style)<br /> Dreads #22 (Mini Dreads FNR2 Style)<br /> Dreads #23 (Medium Color Dreads 1 Saints Row 2 Style)<br /> Dreads #24 (Medium Color Dreads 2 Saints Row 2 Style)<br /> Dreads #25 (Livingstone Bramble Style)<br /> Dreads #26 (Medium Dreads Saints Row 2 Style)<br /> Dreads #27 (Short Dreads Saints Row 2 Style)<br /> Dreads #28 (Spikey Dreads Saints Row 2 Style)<br /> Dreads #29 (Spike Dreads Fade: Def Jam Fight For NY Style)<br /> Dreads #30 (Dreads Ponytail: UEFA EURO 2008 Style)<br /> Dreads #31 (Long Dreads: UEFA EURO 2008 Style)<br /> Fade #1 (Roy Jones Jr. Style)<br /> Fade #2 (Ike Ibeabuchi Style)<br /> Fade #3 (Mike Tyson Style)<br /> Fade #4 (K-Ci Hailey of Jodeci Style)<br /> Fade #5 (Nas Style)<br /> Fade #6 (Nate Campbell Style)<br /> Fade #7 (Juan Diaz Style)<br /> Fade #8 (Keith Sweat Style)<br /> Fade #9 (Gerald McClellan Style)<br /> Fade #10 (Fade w/Graffiti Design Style)<br /> Fade #11 (Fade w/Zig Zag Design Style)<br /> Fade #12 (Saints Row 2 Style)<br /> Fade #13 (Tribal Fade Saints Row 2 Style)<br /> Fade #14 (Buzzfade: Def Jam Fight For NY Style)<br /> Fade #15 (Fade: Def Jam Fight For NY Style)<br /> Fade #16 (Medium Fade FNR4 Style)<br /> Fade w/ Superman Curl (Hector Camacho Style)<br /> Spade (½ Fade ½ Soup Bowl)<br /> Wedge (GTA: SA Style)<br /> Slope (GTA: SA Style)<br /> High Fade (GTA: SA Style) (Similar to the high top fade but it's a fade w/a high round afro)<br /> Gumby Fade #1 (Bobby Brown Style)<br /> Gumby Fade #2 (Shabba Ranks Style)<br /> Gumby Fade #3 (Johnny Gill Style)<br /> Gumby Fade #4 (Play of Kid N' Play Style)<br /> Gumby Fade #5 (Tony Thompson of Hi-Five Style)<br /> Gumby Fade #6 (2Pac as Bishop of Juice Style)<br /> Gumby Fade #7 (Omar Epps as DJ GQ of Juice Style)<br /> Gumby Fade #8 (J Smooth of Retro Kidz Style)<br /> Gumby Fade #9 (Lucky 80's of Retro Kidz Style)<br /> Gumby Fade #10 (Baby Blue of Pretty Ricky Style)<br /> Gumby Fade #11 (Lil G. of Silk Style)<br /> Receding Buzz (FNR2 Style)<br /> Bald Buzz (FNR2 Style)<br /> Monk Braid (FNR2 Style)<br /> Straight Short (FNR2 Style)<br /> Straight Short w/Ponytail (Kostya Tszyu Style)<br /> Receding Short (FNR2 Style)<br /> Part Center (FNR2 Style)<br /> Greaser (FNR2 Style)<br /> Feathered Executive (Saints Row 2 Style)<br /> Combed Back (Saints Row 2 Style)<br /> Combed Forward (Saints Row 2 Style)<br /> Corporate Parted Left (Saints Row 2 Style)<br /> Curly Short (Saints Row 2 Style)<br /> Corporate Parted Left (Saints Row 2 Style)<br /> Long & Straight (Saints Row 2 Style)<br /> Medium Length Parted Middle (Saints Row 2 Style)<br /> Messy #1 (Saints Row 2 Style)<br /> Messy #2 (Def Jam Fight For NY Style)<br /> Pixie (Saints Row 2 Style)<br /> Tribal Bob (Saints Row 2 Style)<br /> The Vlad (Saints Row 2 Style)<br /> Swept Back (Saints Row 2 Style)<br /> Relaxed Hair #1 (Barry White 1980's Style)<br /> Relaxed Hair #2 (El DeBarge of DeBarge Style)<br /> Relaxed Hair #3 (Nick Ashford of Ashford & Simpson Style)<br /> Relaxed Hair #4 (Prince Purple Rain Style)<br /> Relaxed Hair #5 (Michael Jackson Dangerous Style)<br /> Relaxed Hair #6 (James Brown 1980's Style)<br /> Relaxed Hair #7 (DJ Quik 1990's Style)<br /> Relaxed Hair #8 (Big Boi of Outkast Stankonia Style)<br /> Relaxed Hair #9 (Andre 3000 of Outkast Stankonia Style)<br /> Relaxed Hair #10 (Katt Williams as Money Mike Style)<br /> Very Short #1 (WWE DOR2 Style)<br /> Very Short #2 (WWE DOR2 Style)<br /> Straight Long #1 (WWE DOR2 Style)<br /> Straight Long #2 (WWE DOR2 Style)<br /> Straight Long #3 (WWE DOR2 Style)<br /> Straight Long #4 (WWE DOR2 Style)<br /> Straight Long #5 (WWE DOR2 Style)<br /> Wavy Long #1 (WWE DOR2 Style)<br /> Wavy Long #2 (WWE DOR2 Style)<br /> Wavy Long #3 (WWE DOR2 Style)<br /> Wavy Long #4 (WWE DOR2 Style)<br /> Wavy Long #5 (WWE DOR2 Style)<br /> Wavy Long #6 (WWE DOR2 Style)<br /> Wavy Long #7 (WWE DOR2 Style)<br /> Straight Back Long #1 (WWE DOR2 Style)<br /> Straight Back Long #2 (WWE DOR2 Style)<br /> Straight Back Long #3 (WWE DOR2 Style)<br /> Mullet #1 (Tommy Morrison Style)<br /> Mullet #2 (Masahiro Chono of NJPW Style)<br /> Mullet #3 (Hiroyoshi Tenzan of NJPW Style)<br /> Mullet #4 (Straight Back 2: WWE DOR2 Style)<br /> Mullet #5 (Mullet: WWE DOR2 Style)<br /> Mullet #6 (Eddie Guerrero 1990's WCW Style)<br /> Mullet #7 (Saints Row Style)<br /> Mullet #8 (Hiroshi Tanahashi of NJPW 2004 Style)<br /> Mullet #9 (Hiroshi Tanahashi of NJPW 2003 Style)<br /> Mullet #10 (FNR2 Style)<br /> Mullet #11 (Brian Knobbs of The Nasty Boys/WWE Style)<br /> Mullet #12 (Suwama of AJPW Style)<br /> Mullet #13 (Kesuke Sasaki of NJPW/WCW Style)<br /> Mullet #14 (Masakatsu Funaki of Pancrase/NJPW/UWF Style)<br /> Mullet #15 (Limahl of Kajagoogoo 1983 Style)<br /> Mullet #15 (David Spade as Joe Dirt Style)<br /> Mullet #16 (Liu Kang of Mortal Kombat Style)<br /> Mullet #17 (Puffy1: LOW1 Style)<br /> Mullet #18 (Puffy2: LOW1 Style)<br /> Mullet #19 (Brian Sutherland Style)<br /> Mullet #20 (Scott Steiner of the Steiner Bros 1990 Style)<br /> High Top Fade #1 (Eraserhead: Kid of Kid N' Play/Def Jam Fight For NY Style)<br /> High Top Fade #2 (Tony Terry 1991 Style)<br /> High Top Fade #3 (Big Daddy Kane Style)<br /> High Top Fade #4 (Rakim of Eric B. & Rakim Style)<br /> High Top Fade #5 (Ray Mercer Style)<br /> High Top Fade #6 (Aaron Hall of Guy Style)<br /> High Top Fade #7 (Teddy Riley of Guy Style)<br /> High Top Fade #8 (Small Fade: FNR2 Style)<br /> High Top Fade #9 (Medium Fade: FNR2 Style)<br /> High Top Fade #10 (Tall Fade: FNR2 Style)<br /> High Top Fade #11 (Jermaine "Huggy" Hopkins as Steel of Juice Style)<br /> High Top Fade #12 (Kwame Style)<br /> High Top Fade #13 (K-Ci of Jodeci 1991 Style)<br /> High Top Fade #14 (DeVante Swing of Jodeci 1991 Style)<br /> High Top Fade #15 (Dalvin of Jodeci 1991 Style)<br /> High Top Fade #16 (Gerald Levert 1991 Style)<br /> High Top Fade #17 (Kool Kid of Retro Kidz Style)<br /> High Top Fade #18 (Ill Will of Retro Kidz Style)<br /> High Top Fade #19 (David Tua Style)<br /> High Top Fade #20 (MC Search of 3rd Bass Style)<br /> S-Curl #1 (Shane Mosley Style)<br /> S-Curl #2 (Ginuwine: 1999 Style)<br /> S-Curl #3 (Timbaland: 1997 Style)<br /> S-Curl #4 (Woody Rock of Dru Hill: 1997 Style)<br /> S-Curl #4 (Nokio of Dru Hill: 1997 Style)<br /> S-Curl #5 (P.Diddy: 1995 Style)<br /> S-Curl #6 (Tommy Blackwell of No Question Style)<br /> S-Curl #7 (Musiq Soulchild Juslisen Version)<br /> S-Curl #8 (Kevin Randleman of UFC/PRIDE FC Style)<br /> S-Curl #9 (Daron Jones of 112: 2001 Style)<br /> S-Curl #10 (Smoke E. Digglera of Playa Style)<br /> Short (FNR4 Style)<br /> Short Sides (FNR4 Style)<br /> Medium (FNR4 Style)<br /> Short Curls (FNR4 Style)<br /> Long Top Curls (FNR4 Style)<br /> Long On Top (FNR4 Style)<br /> Long Curls (FNR4 Style)<br /> Medium Curls (FNR4 Style)<br /> Long Parted (FNR4 Style))<br /> ?<br /> [u]Facial Hair Styles[/u]<br />  <br /> Clean<br /> Classic Mustache (Def Jam Fight For NY Style)<br /> W Goatee (Def Jam Fight For NY Style)<br /> Freeway (Def Jam Fight For NY Style)<br /> Kimbo (Kimbo Slice Style)<br /> Long Nappy Spike w/ Mustache (Hitman Sammy Sam aka Step Daddy Style) (lol)<br /> Nappy Spike w/ Goatee (Shannon Briggs Style)<br /> WC Goatee (WC of Westside Connection Style)<br /> Short Burns (Def Jam Fight For NY Style)<br /> Chin Strap w/ Light Mustache (Def Jam Fight For NY Style)<br /> W Chin Strap (Def Jam Fight For NY Style)<br /> Hook Burns (Def Jam Fight For NY Style)<br /> Light Stubble (Def Jam Fight For NY Style)<br /> Boot Burns (Def Jam Fight For NY Style)<br /> Classic Goatee (Def Jam Fight For NY Style)<br /> Spike Burns (Def Jam Fight For NY Style)<br /> Thin Mustache #1 (Koko B. Ware Style)<br /> Thin Mustache #2 (Thin Mustache: Def Jam Fight For NY Style)<br /> Mustache #1 (LOW1 Style)<br /> Mustache #2 (LOW1/Iron Shiek Style)<br /> Mustache #3 (LOW1 Style)<br /> Sideburns #1 (LOW1 Style)<br /> Sideburns #2 (The Rock of WWE Style)<br /> Sideburns #3 (Sideburns: FN 2004 Style)<br /> Hollywood (Hulk Hogan NWO Style)<br /> Olde English (Def Jam Fight For NY Style)<br /> Thin Pointed Combo (Def Jam Fight For NY Style)<br /> The W (Def Jam Fight For NY Style)<br /> Classic Beard (Def Jam Fight For NY Style)<br /> Big Spike (Def Jam Fight For NY Style)<br /> Big Spike Goatee (Jim "The Anvil" Neidhart of WWE Style)<br /> Big Goatee (Tank Abbott of UFC/Elite XC Style)<br /> Small Patch (Def Jam Fight For NY Style)<br /> Stubble Goatee (Def Jam Fight For NY Style)<br /> Chin Stubble w/Mustache (Def Jam Fight For NY Style)<br /> Chin Strap & Mustache (Def Jam Fight For NY Style)<br /> Combo (Def Jam Fight For NY Style)<br /> Thin Goatee w/Patch (Def Jam Fight For NY Style)<br /> Thin Goatee (Def Jam Fight For NY Style)<br /> Long Burns (Def Jam Fight For NY Style)<br /> The Sheik Beard (The Shiek of Legends Of Wrestling Series/WWE Style)<br /> Bushy (Saints Row 2 Style)<br /> Khan (Saints Row 2 Style)<br /> Gentleman (Saints Row 2 Style)<br /> Separated (Saints Row 2 Style)<br /> The Russian (Saints Row 2 Style)<br /> Thick (Saints Row 2 Style)<br /> Thin (Saints Row 2 Style)<br /> Trimmed (Saints Row 2 Style)<br /> Trimmed Long (Saints Row 2 Style)<br /> 5 O' Clock Shadow #1 (FNR3 Style)<br /> 5 O' Clock Shadow #2 (Saints Row 2 Style)<br /> Goatee w/Soul Patch (Saints Row 2 Style)<br /> Long Beard #1 (Saints Row 2 Style)<br /> Long Beard #2 (Saints Row 2 Style)<br /> Long Goatee (Saints Row 2 Style)<br /> Short Goatee (Saints Row 2 Style)<br /> Soul Patch Long (Saints Row 2 Style)<br /> Trimmed Goatee (Saints Row 2 Style)<br /> Chops (Saints Row 2 Style)<br /> Mutton Chops (Saints Row 2 Style)<br /> Pointy (Saints Row 2 Style)<br /> Tweezer (FN 2004 Style)<br /> Patched (FN 2004 Style)<br /> T-Bar Fu Man Chu (FN 2004 Style)<br /> Fu Man Chu (Def Jam Fight For NY Style)<br /> Goatee (FN 2004 Style)<br /> Styled Goatee (FN 2004 Style)<br /> Caveman Beard (Evan Tanner of UFC Style)<br /> Tough Guy (FN 2004 Style)<br /> Sideburns (FN 2004 Style)<br /> OB Hayes (FN 2004 Style)<br /> Jaw Line #1 (FN 2004 Style)<br /> Jaw Line #2 (Saints Row 2 Style)<br /> Dreamboat (FN 2004 Style)<br /> Full Beard (FN 2004 Style)<br /> Rough Stubble (FN 2004 Style)<br /> Dark Stubble (Def Jam Fight For NY Style)<br /> The Curly Gent (Saints Row Style)<br /> The Ladies Man (Saints Row Style)<br /> 4 Bangs Full Goatee<br /> Beard w/Designs<br /> Chin Patch<br /> Candy Cane Side Burns<br /> Swirl Side Burns<br /> Classic Mustache w/Candy Cane Side Burns (Ginuwine 90's Style)<br /> Unique Chin Strap (Jeff Hardy of WWE/TNA Style)<br /> Unique Side Burns (Jeff Hardy of WWE/TNA Style)<br /> Santa Mustache & Beard (Saints Row Style)<br /> Split Goatee & Mustache (Saints Row Style)<br /> Handle Bar Stache-Triforce Chin Strap (Tim Catalfo Style)<br /> Beard #1 (LOW1 Style)<br /> Beard #2 (LOW1 Style)<br /> Beard #3 (LOW1 Style)<br /> ?<br /> [u]Create Your Own Facial Hair Options: w/The list thats above[/u]<br />  <br /> F.Hair #1 Slot:<br /> F.Hair #2 Slot:<br /> F.Hair #3 Slot:<br /> F.Hair #4 Slot:<br /> F.Hair #5 Slot:<br /> F.Hair #6 Slot:<br /> F.Hair #7 Slot:<br /> F.Hair #8 Slot:<br /> F.Hair #9 Slot:<br /> F.Hair #10 Slot::<br /> ?<br /> [u]Eyebrows[/u]<br />  <br /> None<br /> Thin (FN 2004 Style)<br /> Arched (FN 2004 Style)<br /> Solid (FN 2004 Style)<br /> Brow (FN 2004 Style)<br /> Furrowed (FN 2004 Style)<br /> Raised (FN 2004 Style)<br /> Standard (FN 2004 Style)<br /> Lifters (FN 2004 Style)<br /> Style (FN 2004 Style)<br /> Bushy (FN 2004 Style)<br /> Wild (FN 2004 Style)<br /> Angry (Saints Row 2 Style)<br /> Bushy & Angry (Saints Row 2 Style)<br /> Bushy & Long (Saints Row 2 Style)<br /> Bushy & Pointed (Saints Row 2 Style)<br /> Bushy & Round (Saints Row 2 Style)<br /> Caveman Eyebrows (Saints Row 2 Style)<br /> Evil Scientist Eyebrows (Saints Row 2 Style)<br /> Hairy (Saints Row 2 Style)<br /> Full (Saints Row 2 Style)<br /> Hairy & Sad (Saints Row 2 Style)<br /> Large (Saints Row 2 Style)<br /> Neutral (Saints Row 2 Style)<br /> Pencil Thin (Saints Row 2 Style)<br /> Pointed (Saints Row 2 Style)<br /> Shaped (Saints Row 2 Style)<br /> Soft (Saints Row 2 Style)<br /> Straight (Saints Row 2 Style)<br /> Tapered (Saints Row 2 Style)<br /> Thick (Saints Row 2 Style)<br /> Thick & Angry (Saints Row 2 Style)<br /> Thick & Shaped (Saints Row 2 Style)<br /> Thin & Low (Saints Row 2 Style)<br /> Thinning (Saints Row 2 Style)<br /> Trimmed (Saints Row 2 Style)<br /> Waxed (Saints Row 2 Style)<br /> Waxed Thin (Saints Row 2 Style)<br /> Ancient Egyptian<br /> Task Master (Kevin Sullivan of WCW Style)<br /> Thin Mild Curve (WWE DOR2 Style)<br /> Thin Common Curve (WWE DOR2 Style)<br /> Thin Sharp Curve (WWE DOR2 Style)<br /> Thin Tip Thin (WWE DOR2 Style)<br /> Thin Foot Thin (WWE DOR2 Style)<br /> Thin Acute Thin (WWE DOR2 Style)<br /> Normal Mild Curve (WWE DOR2 Style)<br /> Normal Common Curve (WWE DOR2 Style)<br /> Normal Sharp Curve (WWE DOR2 Style)<br /> Normal Tip Thin (WWE DOR2 Style)<br /> Normal Foot Thin (WWE DOR2 Style)<br /> Normal Acute Thin (WWE DOR2 Style)<br /> Normal Down (WWE DOR2 Style)<br /> Wide (WWE DOR2 Style)<br /> Wide Mild Curve (WWE DOR2 Style)<br /> Wide Common Curve (WWE DOR2 Style)<br /> Wide Sharp Curve (WWE DOR2 Style)<br /> Wide Tip Thin (WWE DOR2 Style)<br /> Wide Foot Thin (WWE DOR2 Style)<br /> Wide Acute Thin (WWE DOR2 Style)<br /> Wide Down (WWE DOR2 Style)<br /> Connect (WWE DOR2 Style)<br /> Indented (WWE DOR2 Style)<br /> Broken (WWE DOR2 Style)<br /> Grandfather (WWE DOR2 Style)<br /> Stupid (WWE DOR2 Style)<br /> Branch (WWE DOR2 Style)<br /> King Of The World (WWE DOR2 Style)<br /> Foolish King (WWE DOR2 Style)<br /> Angled (Saints Row Style)<br /> Overgrown (Saints Row Style)<br />  <br /> [u]Body Hair[/u]<br />  <br /> [b]Front Body[/b]<br />  <br /> Light<br /> Medium<br /> Heavy<br /> Lennox Lewis<br /> Joe Frazier<br /> Kimbo Slice<br /> Blanka (of Street Fighter Style)<br /> Nikolai Valuev<br /> Zangief (of Street Fighter Style)<br /> Roy Jones Jr.<br /> Arthur Abraham<br />  <br /> [b]Back Body[/b]<br />  <br /> Light<br /> Medium<br /> Heavy<br /> Nikolai Valuev<br />  <br /> [b]Arms[/b]<br />  <br /> Light<br /> Medium<br /> Heavy<br /> Blanka (of Street Fighter Style)<br /> Nikolai Valuev<br /> Zangief (of Street Fighter Style)<br />  <br /> [b]Legs[/b]<br />  <br /> Light<br /> Medium<br /> Heavy<br /> Blanka (of Street Fighter Style)<br /> Nikolai Valuev<br /> Zangief (of Street Fighter Style)<br />  <br /> [b]Hair Textures (Options: Front Body, Back Body, Arms & Legs)[/b]<br />  <br /> Straight<br /> Curly<br /> Sparse<br /> ?<br /> [b]Tattoos: Forehead, Temple, Eye Sockets, Face, Chin, Front Neck, Sides (Left or Right) Neck, Back Neck, Upper Back, Lower Back, Right Chest, Left Chest, Full Chest, Abdomen, <br /> Left Shoulder, Right Shoulder, Left Bicep, Right Bicep, Left Forearm, Right Forearm, Left Ribcage, Right Ribcage, Left Thigh, Right Thigh, Left Calves, Right Calves[/b]<br />  <br /> Tribal #1 (Tiano Indians Styles)<br /> Tribal #2 (Ciboney Indians Styles)<br /> Tribal #3 (Arawak Indians Styles)<br /> Tribal #4 (Smeinole Indians Styles)<br /> Tribal #5 (Mayan Indians Styles)<br /> Tribal #6 (Aztec Indians Styles)<br /> Tribal #7 (Inca Indians Styles)<br /> Tribal #8 (Guanajatabey Indians Styles)<br /> Tribal #9 (Samoan Tribal Styles)<br /> Tribal #10 (Zapotec Indians Styles)<br /> Tribal #11 (Olmec Indians Styles)<br /> Tribal #12 (Cherokee Indians Styles)<br /> Tribal #13 (Kayapo Indians Styles)<br /> Tribal #14 (Korubo Indians Styles)<br /> Tribal #15 (M?ori Tribal Styles)<br /> Tribal #16 (Hawaiian Tribal Styles)<br /> Tribal #17 (Ancient Egyptian Tribal Styles)<br /> Tribal #18 (Yoruba Tribal Styles)<br /> Tribal #19 (Oromo Tribal Styles)<br /> Tribal #20 (Fula Tribal Styles)<br /> Tribal #21 (Zulu Tribal Styles)<br /> Asian #1 (Japanese Styles)<br /> Asian #2 (Chinese Styles)<br /> Asian #3 (S.Korean Styles)<br /> Asian #4 (Mongolians Styles)<br /> Asian #5 (Vietamnese Styles)<br /> Asian #6 (Mongolians Styles)<br /> Asian #7 (N.Korean Styles)<br /> Gangsta #1 (East Coast Styles)<br /> Gangsta #2 (West Coast Styles)<br /> Gangsta #3 (Dirty South Styles)<br /> Gangsta #4 (Mid-West Styles)<br /> Rock N' Rave #1 (Rock Star Styles)<br /> Rock N' Rave #2 (Artistic Styles)<br /> Rock N' Rave #3 (Punk Styles)<br /> Rock N' Rave #4 (Gothic Styles)<br /> Arabic #1 (India Styles)<br /> Arabic #2 (Traditional Styles)<br /> Arabic #3 (Hindu Styles)<br /> Religous #1 (Jesus * Styles)<br /> Religous #2 (Mohammad Styles)<br /> Religous #3 (Buddha Styles)<br /> Religous #4 (Sikh Guru Styles)<br /> ?<br /> [u]Scars[/u]<br />  <br /> Face<br />  <br /> KO Rey MO (FNR3 Style)<br /> Baby Blue (of Pretty Ricky Style)<br /> Big Slash (Options: 1side of face of Both sides)<br /> Check (Bardock of DBZ Style)<br /> Scarred Tissue Forehead (The Shiek of WWE Style)<br />  <br /> Front Body<br />  <br /> Corey Spinks<br /> Big Slash (Sagat/Kazuya Mishima Style)<br /> Double Slashes (Heihachi Mishima Style)<br /> Full #1 (Sabu of ECW/TNA/WWE Style)<br /> Full #2 (Hayabusa of ECW/AJPW Style)<br /> Full #3 (Zangief Style)<br /> 3 Slashes (WWE Smackdown 2008 Style)<br />  <br /> Back Body<br />  <br /> Corey Spinks<br /> Full #1 (Sabu of ECW/TNA/WWE Style)<br /> Full #2 (Hayabusa of ECW/AJPW Style)<br /> Full #3 (Zangief Style)<br /> Slash (Booker T. of WWE style)<br />  <br /> Arms (Options: Left Arm, Right Arm)<br />  <br /> Full #1 (Sabu of ECW/TNA/WWE Style)<br /> Full #2 (Hayabusa of ECW/AJPW Style)<br /> Full #3 (Zangief Style)<br /> Mick Foley (of WWE style)<br />  <br /> Legs (Options: Left Leg, Right Leg)<br />  <br /> Full #1 (Sabu of ECW/TNA/WWE Style)<br /> Full #2 (Hayabusa of ECW/AJPW Style)<br /> Full #3 (Zangief Style)<br />  <br /> [u]Scar Textures: All Body Parts[/u]<br />  <br /> Embedded<br /> Emboss<br />  <br /> [b]Hair/Facial Hair/Eyebrows/Body Hair, Back Hair, Arm Hair, Leg Hair Colors: Primary/Secondary/Tertiary/Quaternary Colors[/b]<br />  <br /> Black (All Shades)<br /> White (All Shades)<br /> Brown (All Shades)<br /> Red (All Shades)<br /> Blue (All Shades)<br /> Green (All Shades)<br /> Yellow (All Shades)<br /> Orange (All Shades)<br /> Purple (All Shades)<br /> Tan (All Shades)<br /> Gold (All Shades)<br /> Silver (All Shades)<br /> Platinum (All Shades)<br /> Gray (All Shades)<br /> Bronze (All Shades)<br /> Tin (All Shades)<br />  <br /> [u]Trunks[/u]<br />  <br /> Traditional<br /> Warrior Trunks w/2 Flaps (Prince Naseem Hamed Type)<br /> Warrior Trunks w/4 Flaps<br /> Warrior Trunks w/8 Flaps<br /> Warrior Trunks w/16 Flaps<br /> Islander (David Tua Type)<br /> Very Tight Trunks w/Fringe Belt (Jack Johnson type)<br /> Very Tight Pants w/Fringe Belt (Bare Knuckle 1800's Type)<br /> Trunks w/the Tassels<br /> Very Tight Pants (bare knuckle type)<br /> Baggy Sweat Pants (Primo Camera Type)<br /> Tights #1 (Underware) (Sam Langford type)<br /> Tights #2 (Mid Thigh Shorts) (Sonny Liston Type)<br /> Tights #3 (Long Tights) (Jack Johnson Type)<br /> Flamboyant (Hector Camacho Type)<br /> Ghost Drape Trunks (Peter Manfredo Trunks)<br /> Parachute Trunks (Sam Peter Type 2005)<br /> Parachute Trunks w/Trim (Lennox Lewis Type 2000's)<br /> Quilt Trunks (for the Irish Boxers out there)<br /> Shredded Trunks (Paulie Malinaggi 2008 Style)<br /> Gladiator (FNR4 Type)<br />  <br /> [u]Trunks Length[/u]<br />  <br /> Very Short (Joe Louis Trunks Length)<br /> Short (Muhammad Ali Trunks Length)<br /> Classic (George Foreman Trunks Length)<br /> Traditional (90's Boxers Trunks Length)<br /> Contemporary (Roy Jones Jr. Trunks Length)<br /> Long (Ali Funeka Trunks Length)<br /> Very Long (Floyd Mayweather Jr. Trunks Length)<br />  <br /> [b]Trunks/Trim/Belt/Logos/Shoes/Socks/Gloves/Gloves Wrist/Robes/Laces/Lace Covers/Tapes/Foul Protector/Mouthpiece Colors: Primary/Secondary/Tertiary/Quaternary Colors[/b]<br />  <br /> Black (All Shades)<br /> White (All Shades)<br /> Brown (All Shades)<br /> Red (All Shades)<br /> Blue (All Shades)<br /> Green (All Shades)<br /> Yellow (All Shades)<br /> Orange (All Shades)<br /> Purple (All Shades)<br /> Tan (All Shades)<br /> Gold (All Shades)<br /> Silver (All Shades)<br /> Platinum (All Shades)<br /> Gray (All Shades)<br /> Bronze (All Shades)<br /> Tin (All Shades)<br />  <br /> [u]Trunks Fabric[/u]<br />  <br /> Satin <br /> Velvet<br /> Cotton<br /> Polyester<br /> Metalic<br /> Silk<br /> Leather<br /> Fur<br /> Canvas<br /> Glitter (Joe Calzaghe & Ricky Hatton type)<br /> Nylon<br /> Gator Skin (Mayweather type) <br /> Snake Skin (Mayweather type)<br /> Patten Leather<br /> Calfskin<br /> Sequin<br />  <br /> [u]Trim Fabric[/u]<br />  <br /> Satin <br /> Velvet<br /> Cotton<br /> Polyester<br /> Metalic<br /> Silk<br /> Leather<br /> Fur<br /> Gator Skin (Mayweather type)<br /> Snake Skin (Mayweather type)<br /> Foil<br /> Calfskin<br /> Rhinestone<br /> Fringes<br /> Canvas<br /> Patten Leather<br /> Metal Studs<br /> Glitter (Joe Calzaghe & Ricky Hatton type)<br /> Silk Screen<br /> Stitched<br /> Tassels<br /> Nylon<br /> Sequin<br />  <br /> [u]Belt Fabric on Trunks[/u]<br />  <br /> Satin <br /> Velvet<br /> Cotton<br /> Polyester<br /> Metalic<br /> Silk<br /> Leather<br /> Fur<br /> Gator Skin (Mayweather type)<br /> Snake Skin (Mayweather type)<br /> Foil<br /> Canvas<br /> Calfskin<br /> Rhinestone<br /> Fringes<br /> Patten Leather<br /> Metal Studs<br /> Glitter (Joe Calzaghe & Ricky Hatton type)<br /> Silk Screen<br /> Tassels<br /> Nylon<br /> Sequin<br />  <br /> [u]Fonts Fabric: On Belts, Trims, Robes, etc.[/u]<br />  <br /> Satin <br /> Velvet<br /> Cotton<br /> Polyester<br /> Metalic<br /> Silk<br /> Leather<br /> Fur<br /> Gator Skin (Mayweather type)<br /> Snake Skin (Mayweather type)<br /> Gel Screen<br /> Foil<br /> Calfskin<br /> Rhinestone<br /> Fringes<br /> Canvas<br /> Patten Leather<br /> Metal Studs<br /> Glitter (Joe Calzaghe & Ricky Hatton type)<br /> Silk Screen<br /> Stitched<br /> Screen<br /> Tassels<br /> Nylon<br /> Sequin<br />  <br /> [u]Outline Fabric (Primary & Secondary Colors)[/u]<br />  <br /> Satin <br /> Velvet<br /> Cotton<br /> Polyester<br /> Metalic<br /> Silk<br /> Leather<br /> Fur<br /> Gator Skin (Mayweather type)<br /> Snake Skin (Mayweather type)<br /> Gel Screen<br /> Foil<br /> Calfskin<br /> Canvas<br /> Rhinestone<br /> Fringes<br /> Patten Leather<br /> Metal Studs<br /> Glitter (Joe Calzaghe & Ricky Hatton type)<br /> Silk Screen<br /> Stitched<br /> Screen<br /> Tassels<br /> Nylon<br /> Sequin<br />  <br /> [u]Logos Fabric: On Belts, Trims, Robes, etc.[/u]<br />  <br /> Satin <br /> Velvet<br /> Cotton<br /> Polyester<br /> Metalic<br /> Silk<br /> Leather<br /> Fur<br /> Gator Skin (Mayweather type)<br /> Snake Skin (Mayweather type)<br /> Foil<br /> Canvas<br /> Calfskin<br /> Rhinestone<br /> Fringes<br /> Patten Leather<br /> Metal Studs<br /> Glitter (Joe Calzaghe & Ricky Hatton type)<br /> Silk Screen<br /> Tassels<br /> Nylon<br /> Sequin<br />  <br /> [u][b]CABS Facts[/b][/u]<br />  <br /> Create Your Logo Option & Upload a Logo Option<br /> Create Your Tattoes Option & Upload a Tattoes Option<br />  <br /> [u]Entrance Robes[/u]<br />  <br /> Robe (Options: Sleeveless, Short or Long Sleeves) (Style: Open or Closed)<br /> Robe w/Hoodie (Options: Sleeveless, Short or Long Sleeves) (Style: Open or Closed)<br /> Towel (Tyson Style)<br /> Caveman (Ike Ibeabuchi Style)<br /> Warm Ups (Style: Open or Closed)<br /> Tank Top<br /> Pancho (Julio Cesar Chavez Style)<br /> T-Shirt (Options: Short or Long Sleeves) (Style: Open or Closed)<br /> Jacket w/Collar (Options: Short or Long Sleeves) (Style: Open or Closed)<br /> Jacket w/o Collar (Options: Short or Long Sleeves) (Style: Open or Closed)<br /> Cape<br /> Varsity Jacket<br /> Vest<br /> Full Body Cape<br /> Tuxedo (Roy Jones/Winky Wright Style)<br /> Spartan Warrior Armor (Roy Jones/Michael Katsidis Style)<br />  <br /> [u]Robes Fabric[/u]<br />  <br /> Satin <br /> Velvet<br /> Cotton<br /> Polyester<br /> Metalic<br /> Silk<br /> Leather<br /> Fur<br /> Canvas<br /> Glitter (Joe Calzaghe & Ricky Hatton type)<br /> Nylon<br /> Gator Skin (Mayweather type) <br /> Snake Skin (Mayweather type)<br /> Patten Leather<br /> Calfskin<br /> Sequin<br />  <br /> [u]Robes Trim[/u]<br />  <br /> Satin <br /> Velvet<br /> Cotton<br /> Polyester<br /> Metalic<br /> Silk<br /> Leather<br /> Fur<br /> Gator Skin (Mayweather type)<br /> Snake Skin (Mayweather type)<br /> Foil<br /> Calfskin<br /> Rhinestone<br /> Fringes<br /> Patten Leather<br /> Metal Studs<br /> Glitter (Joe Calzaghe & Ricky Hatton type)<br /> Stitched<br /> Canvas<br /> Tassels<br /> Nylon<br /> Sequin<br />  <br /> [u]Mouthpieces[/u]<br />  <br /> Single Mouth Guard<br /> Double Mouth Guard<br /> <br /> Transparency (On Each Colors) = 0-100<br />  <br /> [u]Glove Sizes[/u]<br />  <br /> 6 oz (Golden Age Size)<br /> 8 oz (Pro Fight Size)<br /> 10 oz (Pro/Amateur Fight Size)<br /> 12 oz (Amateur Fight Size)<br /> 14 oz (Amateur Fight Size)<br /> 20 oz (Amateur Fight Size)<br />  <br /> [u]Gloves Wrist[/u]<br />  <br /> Laces Wraped Around Wrist (Golden Age Style)<br /> Tape (Sheen: Matte or Shiny)<br /> Lace Covers (Sheen: Matte or Shiny)<br />  <br /> [u]Logos[/u]<br />  <br /> Everlast #1 (Old School Style)<br /> Everlast #2 (The E Style)<br /> Everlast #3 (New School Style)<br /> Grant #1 (Old School Style)<br /> Grant #2 (Cartoon Style)<br /> Grant #3 (Cartoon w/Grant Style)<br /> Cleto Reyes #1<br /> Cleto Reyes #2 (Hecho Mexico Style)<br /> Lonsdale<br /> Nike #1 (Check Only Style)<br /> Nike #2 (Letter Only Style)<br /> Nike #3 (Check w/Letter Style)<br /> Reebok #1 (Letter Style)<br /> Reebok #2 (RBK Style)<br /> Reebok #3 (Logo Style)<br /> Reebok #4 (Logo w/Letter Style)<br /> Jordan #1 (Jumpman Logo)<br /> Jordan #2 (Wings Logo)<br /> BenLee<br /> Rival #1 (Logo Style)<br /> Rival #2 (Logo w/Letter Style)<br /> Affliction<br /> Spartan<br /> Top Ten<br /> Green Hill<br /> Pony<br /> Puma #1 (Logo Style)<br /> Puma #2 (Logo w/Letter Style)<br /> Adidas #1 (3 Stripe Logo Style)<br /> Adiads #2 (3 Stripe Logo w/Letter Style)<br /> Adidas #3 (Trefoil Logo Style)<br /> Adidas #4 (Trefoil Logo w/Letter Style)<br /> Adidas #5 (Olympic Trefoil Logo Style)<br /> Adidas #6 (Olympic Trefoil Logo w/Letter Style)<br /> Fila<br /> Converse #1 (Chuck Taylor All Star Style)<br /> Converse #2 (Star Logo Style)<br /> Converse #3 (Star Logo w/Letter Style)<br /> Converse #4 (Star Logo w/Circle Style)<br /> Converse #5 ('08 Century Style)<br />  <br /> [u]Entrance Head Accessories[/u]<br />  <br /> Sombrero<br /> Executioner Mask (Bernard Hopkins Style)<br /> Spartan Helmet (Michael Katsidis Style)<br /> Eygptian Headdress<br /> Royal King's Crown<br /> Baseball Cap<br /> Bandana<br /> Doo-rag<br /> Turban #1 (Iron Shiek of WWE Style)<br /> Turban #2 (Grand Wizard of WWE Style)<br /> Detention Cap<br /> Straw Hat (Raiden of Mrotal Kombat Style)<br /> Razor-Rimmed Hat (Kung Lao of Mortal Kombat Style)<br /> Head Rope (Julio Cesar Chavez Style)<br /> * Hat<br /> Top Hat<br /> Tiki Mask<br /> Russian Hat<br /> Fedora<br /> Capone<br /> Samurai Helmet<br /> Visor<br /> Shades<br /> Cowboy Hat<br /> Bling Chains<br />  <br /> [u]Swatches: For Gloves, Trunks, Trim, Belt, Mouthpiece, Robes, Lace Covers[/u]<br />  <br /> Nationality Flags (All 275 Countries)<br /> Zig Zags<br /> Tiger #1<br /> Tiger #2 (Bengals)<br /> Jaguar<br /> Leopard #1<br /> Leopard #2 (Snow Leopard)<br /> Cheetah<br /> Racoon<br /> Lion<br /> Skunk<br /> Rattlesnake<br /> King Cobra<br /> Banded Krait<br /> Diamondback Snake<br /> Crotalus Snake<br /> Coral Snake<br /> Candy Stripes<br /> 2-Tone (Options: Front/Back, Top/Bottom or Left/Right)<br /> 2-Tone Fade-a-Way (Options: Front/Back, Top/Bottom or Left/Right)<br /> 3-Tone Fade-a-Way (Options: Front/Back, Top/Bottom or Left/Right)<br /> 3-Tone (Options: Front/Back, Top/Bottom or Left/Right)<br /> 4-Tone (Options: Front/Back, Top/Bottom or Left/Right)<br /> 4-Tone Fade-a-Way (Options: Front/Back, Top/Bottom or Left/Right)<br /> Pin Stripes<br /> Spikey<br /> Flames<br /> Ice<br /> Plaid<br /> Polkadots<br /> Acid Wash<br /> Thick Stripes (Ray Mercer & Vitali Klitschko Style)<br /> Swirls #1 (Wladimir Klitschko Style)<br /> Swirls #2 (Hypnosis Style)<br /> Camoflage #1 (Green Military Tent Pattern)<br /> Camoflage #2 (SS-Plane-Tree Pattern)<br /> Camoflage #3 (Lizard Pattern)<br /> Camoflage #4 (Disruptive Pattern)<br /> Camoflage #5 (Dension Smock Pattern)<br /> Camoflage #6 (Lil Jon Oakley Thump Limited Edition Shades Pattern)<br /> Camoflage #7 (Tigerstripe Pattern)<br /> Camoflage #8 (M81 Woodland Pattern)<br /> Camoflage #9 (Chocolate-Chip Pattern)<br /> Camoflage #10 (Aircraft Pattern)<br /> Camoflage #11 (Leaf Pattern)<br /> Camoflage #12 (Tree Bark Pattern)<br /> Camoflage #13 (Squares Pattern)<br /> Camoflage #14 (Rain Drop Pattern)<br /> Camoflage #15 (Splitter Pattern)<br /> Camoflage #16 (Snow Pattern)<br /> Camoflage #17 (Water Pattern)<br />  <br /> [u][b]CAB Face/Body Dimensions[/b][/u]<br />  <br /> [u]Skull[/u]<br /> <br /> Skull Top Width = 0-100<br /> Skull Top Height = 0-100<br /> Skull Back Width = 0-100<br /> Skull Back Depth = 0-100<br />  <br /> [u]Forehead[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100 <br /> Height = 0-100 <br />  <br /> [u]Brow[/u] <br />  <br /> Brow Spacing = 0-100 <br /> Brow Depth = 0-100 <br /> Brow Width = 0-100 <br /> Inner Brow Height = 0-100 <br /> Middle Brow Height = 0-100 <br /> Outer Brow Height = 0-100 <br />  <br /> [u]Temple[/u] <br />  <br /> Spacing = 0-100 <br /> Depth = 0-100 <br /> Height = 0-100 <br />  <br /> [u]Eye[/u]<br />  <br /> Eyeball Spacing = 0-100 <br /> Eyeball Depth = 0-100 <br /> Eyeball Height = 0-100 <br /> Eyeball Size = 0-100 <br /> Eyeball Tilt = 0-100 <br /> Eye Folds Height = 0-100 <br /> Upper Eyelid Height = 0-100 <br /> Upper Eyelid Curve = 0-100 <br /> Lower Eyelid Height = 0-100 <br /> Lower Eyelid Curve = 0-100 <br /> Eyelid Look = 0-100 <br /> Eye Protrusion = 0-100 <br /> Iris Size = 0-100 <br />  <br /> [u]Ears[/u] <br />  <br /> Ear Spacing = 0-100 <br /> Ear Depth = 0-100 <br /> Ear Elevation = 0-100 <br /> Ear Width = 0-100 <br /> Ear Length = 0-100 <br /> Ear Height = 0-100 <br /> Ear Angle = 0-100 <br /> Ear Openness = 0-100 <br /> Ear Roll = 0-100 <br /> Ear Tilt = 0-100 <br /> Ear Yaw = 0-100 <br /> Lobe Height = 0-100 <br /> Lobe Size = 0-100 <br /> Tip Spacing = 0-100 <br /> Tip Height = 0-100 <br /> Tip Size = 0-100 <br />  <br /> [u]Cheeckbones[/u] <br />  <br /> Spacing = 0-100 <br /> Depth = 0-100 <br /> Height = 0-100 <br /> Size = 0-100 <br />  <br /> [u]Cheecks[/u] <br />  <br /> Spacing = 0-100 <br /> Depth = 0-100 <br /> Height = 0-100 <br />  <br /> [u]Jowl[/u] <br />  <br /> Spacing = 0-100 <br /> Depth = 0-100 <br /> Height = 0-100 <br />  <br /> [u]Nose[/u] <br />  <br /> Bridge Depth = 0-100 <br /> Bridge Height = 0-100 <br /> Bridge Width = 0-100 <br /> Bridge Curve = 0-100 <br /> Nose Depth = 0-100 <br /> Nose Elevation = 0-100 <br /> Nose Protrusion = 0-100 <br /> Slope Depth = 0-100 <br /> Slope Height = 0-100 <br /> Slope Width = 0-100 <br /> Tip Depth = 0-100 <br /> Tip Elevation = 0-100 <br /> Tip Width = 0-100 <br /> Tip Height = 0-100 <br /> Nostril Spacing = 0-100 <br /> Nostril Depth = 0-100 <br /> Nostril Elevation = 0-100 <br /> Nostril Width = 0-100 <br /> Nostril Height = 0-100 <br /> Septum Height = 0-100 <br /> Septum Width = 0-100 <br />  <br /> [u]Mouth[/u] <br />  <br /> Width = 0-100 <br /> Depth = 0-100 <br /> Elevation = 0-100 <br /> Side Depth = 0-100 <br /> Side Height = 0-100 <br /> Side Size = 0-100 <br /> Mouth Bite = 0-100 <br />  <br /> [u]Upper Lip[/u] <br />  <br /> Middle Height = 0-100 <br /> Middle Size = 0-100 <br /> Side Height = 0-100 <br /> Side Size = 0-100 <br />  <br /> [u]Lower Lip[/u] <br />  <br /> Middle Height = 0-100 <br /> Middle Size = 0-100 <br /> Side Height = 0-100 <br /> Side Size = 0-100 <br />  <br /> [u]Chin[/u] <br />  <br /> Width = 0-100 <br /> Depth = 0-100 <br /> Elevation = 0-100 <br /> Height = 0-100 <br /> Dimple = 0-100 <br /> Protrusion = 0-100 <br />  <br /> [u]Double Chin[/u] <br />  <br /> Width = 0-100 <br /> Depth = 0-100 <br /> Height = 0-100 <br />  <br /> [u]Jaw[/u] <br />  <br /> Spacing = 0-100 <br /> Depth = 0-100 <br /> Height = 0-100 <br />  <br /> [u]Neck[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100<br />  <br /> [u]Trapezius[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100<br /> Slope Depth = 0-100 <br /> Slope Width = 0-100<br />  <br /> [u]Deltoids[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100<br /> Height = 0-100 <br />  <br /> [u]Biceps[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100<br />  <br /> [u]Coracobrachialis[/u]<br />  <br /> Depth = 0-100<br />  <br /> [u]Triceps[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100<br />  <br /> [u]Forearms[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100<br />  <br /> [u]Chest[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100<br />  <br /> [u]Wings[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100<br />  <br /> [u]Abdomen[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100<br /> Rolls Width = 0-100 <br /> Rolls Depth = 0-100<br /> Love Handles Width = 0-100<br /> Love Handles Depth = 0-100<br />  <br /> [u]Back[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100<br />  <br /> [u]Waist[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100<br />  <br /> [u]Thighs[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100<br />  <br /> [u]Hamstrings[/u]<br />  <br /> Depth = 0-100<br />  <br /> [u]Calfs[/u]<br />  <br /> Width = 0-100 <br /> Depth = 0-100<br /> <br /> [u]Forehead Skin[/u]<br /> <br /> Smooth<br /> Ridges<br /> Wrinkles<br /> <br /> Defenition = 0-100<br /> <br /> [u]Face Skin[/u]<br /> <br /> Smooth<br /> Ridges<br /> Wrinkles<br /> <br /> Defenition = 0-100<br />  <br /> So there you have it. If anybody thinks I'm exaggerating on the height & weight of the Heavyweight Division. I got proof below this link:<br />  <br /> John Rankin: <a class="snap_shots" href="http://www.boxrec.com/list_bouts.php?human_id=207604&cat=boxer" target="_blank" rel="nofollow">http://www.boxrec.com/list_bouts.php?human_id=207604&cat=boxer</a> <br /> <br /> Gogea Mitu: <a class="snap_shots" href="http://www.boxrec.com/list_bouts.php?human_id=58451&cat=boxer" target="_blank" rel="nofollow">http://www.boxrec.com/list_bouts.php?human_id=58451&cat=boxer</a> <br /> <br /> Ewart Potgieter: <a class="snap_shots" href="http://www.boxrec.com/list_bouts.php?human_id=37159&cat=boxer" target="_blank" rel="nofollow">http://www.boxrec.com/list_bouts.php?human_id=37159&cat=boxer</a> <br /> <br /> Butterbean: <a class="snap_shots" href="http://www.boxrec.com/list_bouts.php?human_id=14536&cat=boxer" target="_blank" rel="nofollow">http://www.boxrec.com/list_bouts.php?human_id=14536&cat=boxer</a> <br /> <br /> P.S. If I'm missing any hair styles please send me an IM ASAP.[/quote]<br /> <br /> *drops jaw*<br /> <br /> <br />  <img src="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 06:16:58 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[  <img src="http://forum.ea.com/eaforum/images/smilies/385970365b8ed7503b4294502a458efa.gif" /> PAPINOSIS that is a crazy detailed list. PROPS!]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 10:23:33 GMT]]></pubDate>
				<author><![CDATA[ Well Loved]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ to save FN4, the game needs 2 things ASAP.<br /> <br /> 1. Stamina slider<br /> 2. Punch Accuracy slider<br /> <br /> Also, stamina needs to have more of an effect not just after rounds, but within each round.<br /> <br /> And, Punch accuracy needs to be lessened. Everyone, including CPU is hitting over 50% of their punches.<br /> <br /> If the game is tuned this way, then online play can be saved as well as offline.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 14:07:03 GMT]]></pubDate>
				<author><![CDATA[ Benicio10]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=ps3.POETICDRINK2U]Dang, Paponosis you the man! <br /> <br /> -The dreadlocks styles should have a choice of being tied up or braided to look more authentic to boxing rules.<br /> <br /> -We should be able to to create amateur tournaments(Golden Gloves, Olympics, Diamond Gloves,etc) and the amateur record is mentioned some times at fights.<br /> <br /> -Put world flags in the game so fighter's or their corner men can carry it (Optional)<br /> <br /> -Patches on boxing trunks like flags or patches<br /> <br /> -More ring walk styles[/quote]<br /> <br /> They should, thats why I've put it in a way how it was styled, and you mean to have it like I did the cornrows options. Cool, I do need a little help with that POE. And as far as anybody else here. If I'm missing certain hairstyles or anything else, please send me a PM ASAP.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 14:33:00 GMT]]></pubDate>
				<author><![CDATA[ PAPINOSIS]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ More Outside Venues....like that place where JCC Fought Greg Hausen.....132,000 spectators WOW!!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 16:47:30 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Fix the between round points. Great concept, fairly broken execution. The only problem is awarding points for accuracy. This is a problem, especially if you're an outside fighter. Your accuracy sinks if you try to pop the jab and that's also the only way to keep them from getting inside and landing a ton of shots. I've got ideas for new ways to make points.<br /> <br /> Free Points - (random number between 12-20, to account for a corner sometimes doing a better job or a worse job in a particular round).<br /> Stun - 5.<br /> Survive Stun - 2.<br /> Knockdown (with stun) - 5.<br /> Sudden Knockdown - 15.<br /> Stun After Stunned - 10. (+ regular stun points)<br /> Stun After Knocked Down - 5. (+ regular stun points)<br /> Knockdown After Stunned - 10. (+ regular knockdown points)<br /> Knockdown After Knocked Down - 25. (+ regular knockdown points)<br /> <br /> So, for instance, say you get knocked down by one clean shot. Fighter B has 15. He goes to finish you, runs into a counter that stuns him and then you put him down. Fighter A has 25 now, because he's got extra confidence from turning around a bad round.<br /> <br /> Then, I'd like to see special condition points. Your trainer gives you 2 or 3 things he wants you to do, as shown by bullet points underneath the point game. You get 5 points for meeting your trainer's instructions. Things like: <br /> <br /> - 'You gotta take away his left hook!' (counter __ left hooks OR keep him from throwing __ left hooks).<br /> - 'Gotta get your jab going!' (throw __ uncountered jabs).<br /> - 'Slow down the pace!' (keep the total punches thrown by both fighters below __).<br /> <br /> Such things like that, based on how you're performing and not just random stuff. So if you need to land more jabs, it's because you've been inaccurate with it in the actual fight. 15 points if your trainer says you're doing everything perfect, and thus has nothing for you to improve upon.<br /> <br /> And finally... during the final 10 seconds, opportunities for bonus points for gaining momentum to end the round.<br /> <br /> - Flurry (__ unanswered punches thrown) - 2.<br /> - Strong Finish (__ unanswered punches landed) - 10.<br /> - Stun - 20.<br /> <br /> Don't let the fighters know what number fills the blanks so that it's still natural gameplay. Adjust how many points make for proper recovery, but the general idea is still the same.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 21:00:19 GMT]]></pubDate>
				<author><![CDATA[ W49L0KO43]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ I want the KO punch back!!!!]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 23:00:45 GMT]]></pubDate>
				<author><![CDATA[ demdudes954]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Can you add [color=red][b]Spectator Mode [/b][/color]for other friends who want to watch an unranked match?]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 23:16:33 GMT]]></pubDate>
				<author><![CDATA[ don4025]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=cem_ea_id.demdudes954]I want the KO punch back!!!![/quote]<br /> <br /> At least let it be an option]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 01:41:30 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Another couple random ideas.<br /> <br /> - Body punches should do minimal real time damage but rather slowly show in the decrease of the overall stamina bar. Body punching takes time to show and that's why it's called putting money in the bank. Only thing is a counter to the body, as those can take the wind out of you right away. Same with simply well placed body shots.<br /> <br /> - Corner game costs depend on fighter's stats. Better stamina means stamina recovery is cheaper. Better heart means health recovery is cheaper. Nothing different for facial damage.<br /> <br /> - No stat cap per weight class for stamina. Rocky Marciano, a Heavyweight (though only a bit bigger than a Light Heavyweight), was the most well conditioned fighter ever. Just because, say, Ricky Hatton is smaller doesn't mean he has more stamina.<br /> <br /> - Glancing blows, unless to the temple or by the biggest of punchers, don't score knockdowns or stuns. They also don't count as landed blows (meaning the opportunity for a counter is there, as well as realistic punch stats).<br /> <br /> - Make combinations matter. Boxers are hurt the most by counter shots because it's the punches they don't expect that do the most damage, right? Well the same logic applies to a right hand that is directly behind a jab. Not every combination punch, just whatever the gameplay engine recognizes as a quick shot behind another that wasn't seen coming doing more damage than a normal blow. Maybe 25% of a counter punch.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 01:42:06 GMT]]></pubDate>
				<author><![CDATA[ W49L0KO43]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ If a boxer has a low body rating you should have a chance knocking him out(counted out) with a body shot. Yes there are people who couldn't get up from bodyshots in real life.<br /> <br /> Better and more knockdown animations-Jelly legs, punch drunk, trap door fall,etc;]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 01:51:10 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [color=red]Things That are [b][i][u]KILLING ME[/u][/i][/b] about Fight Night RD 4!!![/color]<br /> <br /> - Can't use buttons for punches ...I have to use the right thumbstick I hate that!<br /> <br /> - [Inside game] can't punch when clinched!<br />  <br /> - Can't [b]IMPORT[/b] your [b]OWN[/b] music.... soundtrack is WACK! (if so tell me how to do this I looked everywhere)<br /> <br /> - [Legacy mode] In between fights you can only train ONCE ...C'mon EA! Ladder career feels reskined also is boring no decision to make (at least ONES that count!) <br /> <br /> - Lennox Lewis' dreads look like PLASTIC (boxer's skin too) ...C'mon ..EA   ....... most boxer don't have good likeness. <br /> <br /> - AI is cheap ...It knows your HAYmaker or stun attempts (most of the time) <br /> <br /> - mini games are weak<br /> <br /> <br /> [u][i][b][color=green]THINGS I LIKE[/color][/b][/i][/u]<br /> <br /> -  BOXER SHARE ...GREAT IDEA!<br /> <br /> - OH DID I MENTION ...BOXER SHARE ...HA!!!<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 04:01:36 GMT]]></pubDate>
				<author><![CDATA[ SouthwestAirlin]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Overall, I'm still pretty impressed with the game, but why change the way total punch control throws punches, the system was so much more intuitive where you could * your punches (even added an element of the mental game, how you could * a punch and release the other hand, etc.). Both systems used a body modifier button, but now the current revision requires the press of a haymaker modifier (which for me actually causes a slight lag in the action) both systems do the same thing but in the previous versions you know what you want to throw, and throw what you want (it was more precise). If the devs want the player to use TPC, why not let them use the superior version (that actually let you control what, when, and how a punch was thrown organically), how could it adversely hurt the game's balance.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 04:40:35 GMT]]></pubDate>
				<author><![CDATA[ helrazor343]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Being able to be robbed of decisions!]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 06:21:45 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ JOE CALZAGHE IS WELSH, HE IS FROM CARDIFF. NOT HERTFORDSHIRE, ENGLAND.  COME ON EA, I KNOW YOU ARE AMERICAN BUT IT IS BORDERING ON DISCRIMINATION. ALSO WHY DO THE COMENTATORS SAY HE IS ONLY A "COMPETANT FIGHTER"?  HE BATTERED YOUR BOYS AROUND THE RING FOR YEARS,AND IS WITHOUT DOUBT ONE OF THE BEST POUND FOR POUND OF ALL TIME!!!! STOP YOUR YANKEE FLAG WAVING AND PUT RIGHT THESE WRONGS WITH A PATCH. <img src="http://forum.ea.com/eaforum/images/smilies/2e207fad049d4d292f60607f80f05768.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 11:07:27 GMT]]></pubDate>
				<author><![CDATA[ BALLBAGGER]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [size=18]MORE ASIAN FIGHTERS!!![/size] <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 11:23:23 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [size=18] [/size]<br /> MORE PAKISTANI FIGHTERS<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 12:26:56 GMT]]></pubDate>
				<author><![CDATA[ jenguando]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=cem_ea_id.jenguando][size=18] [/size]<br /> MORE PAKISTANI FIGHTERS<br /> [/quote]<br /> <br /> LOL<br /> <br /> er sorry Poet...]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 12:41:06 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ The Announcing of No contests]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 14:32:52 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Different cinematics for the end of a KO fight [b](Ex. The boxer laying on his back with his knee up gets too repetitive.)[/b]]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 19:30:21 GMT]]></pubDate>
				<author><![CDATA[ pinoyboi516]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ I reserved and received FNR4 after playing the demo i really liked it no loved it. I also assume that the controls were just for the demo sake as far as the boxers movement go's boths settings for that would be there on release. I always use total punch control but, the movement settings relative to the camera pressing up to move forward and back to move down are not there.<br /> <br /> This has put me in a position to where i find it hard to play the game in my camera view, which makes it unenjoyable for me so i have not played the game since purchase. Will you guys put out a patch to put these movements in the game?<br /> Could you explain to me why console games aren't allowed like a pc to map there own buttons where they want them? This same thing was done by ubi soft for GRAW and i was forced to mod a wireless controller just to play a game i already spent 59.99 for and another 40.00 for a controller to mod. Please add the other boxer movement in a patch.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jun 2009 23:46:45 GMT]]></pubDate>
				<author><![CDATA[ BRICKS P]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Agree totally with the last post. Without boxer relative movement (up on the stick to move forward, down on the stick to go back) the game feels massively unintuitive to people who are used to this.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 03:19:46 GMT]]></pubDate>
				<author><![CDATA[ MLFBalls]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Some really good ideas here, I'm into legacy mode as I think it has the potential to be something really special but here is what I would like to see:<br /> <br /> For Legacy:<br /> <br /> [b]Ability to start Legacy in different years[/b] - Would be great at adding depth and realism when using older fighters and attempting to re-create their legacies. A further nice addition would be option to change the number of rounds, 10 round fights until you fight a champion is low even by modern standards. <br /> <br /> [b]Hometowns [/b]- This should really be changed perhaps in a patch. Top 5 fighters in the HW divison are all from Mexico City (don't think there's even been a Mexican HW champ) and have names like "Smith" "Carpenter" and "Snyder"  This may be too detailed for some but I'd love to be able to actually manage the hometown list so I can tell the game how many fighters should come from X place and last names that should be associated with each town.<br /> <br /> [b]Ability to have Player issue Challenges to AI fighters/ "Rocky" Moment[/b] - Especially as champion, player should feel like the "king of the ring" and have option to issue challenges to low-ranked fighters or even a top fighter in the next weight class e.g. De La Hoya vs Pacquoia or Jones vs Ruiz.<br /> <br /> [b]Boxers News[/b] - Too difficult keeping track of upcoming bouts so a news screen would not only keep you up to date on what's going on as well as giving you the feel of actual boxing world with new news items posted daily. Also would be great to read a news story like "Is [insert fighter here] the greatest of all time? Not yet says Cotto!"<br /> <br /> [b]More emphasis on Rivals [/b]- I think there should be a separate screen of your rivals that would show your record against them and this record would also have an influence your own legacy rating. Challenges unmet from high-profile fighters would be negatives for your legacy not just popularity. And both wins/losses would count much more than regular fights. <br /> <br /> [b]Ability to watch or read text commentary of different fights[/b] - Would be a good way of keeping up to date with big fights going on and possibly your future opponent <br /> <br /> [b]Fighter's Record Slider[/b]- Could be a way of tweaking the AI fighter records so we get more undefeated champions or ones with few losses.<br /> <br /> [b]More cowardly "bum" fighters[/b] - They should really try to make a difference between the hearts of elite world class fighters vs bum fighters you face early on in your career.  Bum fighters should be more likely to quit when hurt and not even try to get back up when KD. That way a player will see the difference and appreciate the heart of an elite fighter who doesn't quit or get scared as Tyson and Foreman found out as you move up in the ranks.<br /> <br /> [b]Sparring partners[/b] - It's great that they pick fighters you've already beaten to be your sparring partners in the training games but I just had one against Ali, the #1 contender and the opponent I would face in my next fight. Now I'm sure a scenario like this may have happened but it's pretty rare and I think as a general rule sparring partners should not be fighters within the top 5 of your division. <br /> <br /> [b]More training [/b]- I don't see why training should be limited to only 2 or 3 weeks. Many real fighters train longer. More training could be an easy way at giving people struggling with the training games practice. I thought at first this was done at the beginning to show that a young fighter doesn't have enough money to pay for extensive training but once he becomes "established" I think you should be able to train more if you choose. <br /> <br /> [b]Scheduling Fights/Press Conferences[/b] - This has been mentioned already but it would be great if it wasn't so easy scheduling fights with certain fighters and some could reject you or demand it take place at a certain venue that is only available at a select  number of dates so you may have to rework your plans for the year to accept the fight.<br /> <br /> In General:<br /> <br /> [b]Definitely want to give my endorsement to Poe's tendencies ideas as I think that would open up a really new and deeper dimension to the game.[/b]<br /> <br /> [b]More unique KOs/Standing 8 Count[/b] - Can get repetitive and fighters too often get up at exactly the same count (5 or 6) with me. A nice touch would be if more fighters were given a standing 8 count like in real life.<br /> <br /> [b]More pure boxers/Outside fighters/guys that want to run, clinch etc [/b]- I think AI is too brave and too aggressive coming towards you and should be more tactical and "annoying" in terms of clinching you. Unless it's a really special fighter, fighters who get KD should behave differently than before.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 05:06:21 GMT]]></pubDate>
				<author><![CDATA[ The_Sands_Man]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ The Amateur difficulty settings are to easy and when switching to Pro it gets to hard (i'm still not used to the new fight stick), and i knocked my opponent out for 5 times once on Amateur and he still was getting up in 4 seconds flat!]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 09:25:55 GMT]]></pubDate>
				<author><![CDATA[ Necramonium]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ Much more various KD's<br /> <br /> Don't know if I said that yet....]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 20:11:43 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ more Asian fighter please.<br /> need Chris "the dragon" John, very difficult to make in CAB mode. <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 09:57:31 GMT]]></pubDate>
				<author><![CDATA[ m-fachri]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ [quote=ps3.m-fachri]more Asian fighter please.<br /> need Chris "the dragon" John, very difficult to make in CAB mode. <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> [/quote]<br /> <br /> Agreed! <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 10:10:45 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ The thing that bothers me the most is the fact that a person can hit you with THE SAME HAND OVER AND OVER AND OVER again and you cant back up until they are done. I dont mind loosing to a good boxer, but this is CRAZY and unrealistic. Ive boxes myself and I have the option of backing up, im not STUCK to the person until they are done hitting me with body punches. [b]PLEASE FIX THIS[/b].]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 12:02:10 GMT]]></pubDate>
				<author><![CDATA[ SupeRob3000]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ [size=18][u]Part 2 of my wish list[/u][/size]<br /> <br /> Some of us are analyzing this game so much I feel like EA should be paying us <img src="http://forum.ea.com/eaforum/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> I love it that's why I'm doing it . Anyways, this time I’m going to go more into details.<br /> <br /> [b]Punch retraction animation seed:[/b] punch speed to me is perfect, what seems off is the speed at which we can retract our punches. It’s too fast; it’s just as fast as throwing the punch when it needs to be a tad bit slower. The numbers I’ll use are completely arbitrary; Let’s say a straight right animation takes 20 frames (10 extensions 10 for retraction). The retraction animation should take more like 14 frames. It would make it more realistic, boxers throw the punch with a lot of velocity but don’t bring it back as fast unless they are bringing it back to block. This fact is one of the reason people can pepper the same punch at an unrealistic speed at the moment in FNR4.<br /> [b]<br /> Arm Muscle fatigue/Lactic Acid build up:[/b] This is no represented in the game; I am not talking about stamina here, 2 completely different things. Right now in the game you can throw all your punches with one arm and there would be no consequence. There should be another hud bar for arm muscle fatigue. I was able to pepper 300+ jabs at Gamboa in one round on GOAT whiteout slowing down whatsoever not realistic, this would also help to address the spamming of the same punch being so affective.<br /> <br /> [b]Second gear footwork speed: [/b]Right now there is also one speed in FNR4 there needs to be a second where you are getting on your bicycle and moving faster. The disadvantage to this should be that since you won’t have a good base because you are crossing your fee,t you would be MUCH more vulnerable to knockdowns, that way you would avoid a cheese factor and make it more realistic. When throwing a punch in second gear you wouldn’t have to set your feet at all. This way we could have stepping punches witch so many boxers use, especially with the straight.<br /> <br /> [b][color=red]Now this is important EA[/color] [/b], if you implement a way to do this(second gear)I would suggest pressing on the Left analog stick when moving it. Just like it is done in many FPS games when you want to sprint or go faster. Pressing on the analog stick could also be used as the modifier to be able to lean back while you step back when you’re holding the left Trigger. Basically if you are in second gear it shouldn’t stop your in you tracks when you dodge.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 13:34:56 GMT]]></pubDate>
				<author><![CDATA[ Well Loved]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.Well Loved][size=18][u]Part 2 of my wish list[/u][/size]<br /> <br /> Some of us are analyzing this game so much I feel like EA should be paying us <img src="http://forum.ea.com/eaforum/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> I love it that's why I'm doing it . Anyways, this time I’m going to go more into details.<br /> <br /> [b]Punch retraction animation seed:[/b] punch speed to me is perfect, what seems off is the speed at which we can retract our punches. It’s too fast; it’s just as fast as throwing the punch when it needs to be a tad bit slower. The numbers I’ll use are completely arbitrary; Let’s say a straight right animation takes 20 frames (10 extensions 10 for retraction). The retraction animation should take more like 14 frames. It would make it more realistic, boxers throw the punch with a lot of velocity but don’t bring it back as fast unless they are bringing it back to block. This fact is one of the reason people can pepper the same punch at an unrealistic speed at the moment in FNR4.<br /> [b]<br /> Arm Muscle fatigue/Lactic Acid build up:[/b] This is no represented in the game; I am not talking about stamina here, 2 completely different things. Right now in the game you can throw all your punches with one arm and there would be no consequence. There should be another hud bar for arm muscle fatigue. I was able to pepper 300+ jabs at Gamboa in one round on GOAT whiteout slowing down whatsoever not realistic, this would also help to address the spamming of the same punch being so affective.<br /> <br /> [b]Second gear footwork speed: [/b]Right now there is also one speed in FNR4 there needs to be a second where you are getting on your bicycle and moving faster. The disadvantage to this should be that since you won’t have a good base because you are crossing your fee,t you would be MUCH more vulnerable to knockdowns, that way you would avoid a cheese factor and make it more realistic. When throwing a punch in second gear you wouldn’t have to set your feet at all. This way we could have stepping punches witch so many boxers use, especially with the straight.<br /> <br /> [b][color=red]Now this is important EA[/color] [/b], if you implement a way to do this(second gear)I would suggest pressing on the Left analog stick when moving it. Just like it is done in many FPS games when you want to sprint or go faster. Pressing on the analog stick could also be used as the modifier to be able to lean back while you step back when you’re holding the left Trigger. Basically if you are in second gear it shouldn’t stop your in you tracks when you dodge.<br /> [/quote]<br /> <br /> Good list homie. Nice additions, and mad props.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 22:44:15 GMT]]></pubDate>
				<author><![CDATA[ PAPINOSIS]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ I haven't read all the posts, I know there's gona be duplicates.. I have a few biggies...but I'll start with<br /> <br /> *foot work should be much more responsive so that it may be used for defensive more effectively, just as much as ppl use head movement, they use good timed foot movement<br /> <br /> <br /> <br /> *and the punches still look pretty terrible. have youguys seen Morrison's jab?!!! <img src="http://forum.ea.com/eaforum/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" />  and the straight rights.. just straight up copy round 3's rights from 'sinister cross' and 'fast' and maybe even 'hard straights'<br /> <br /> it seems like all the punches, when retracted, follow the same trajectory as they did when they were being thrown. this was probably to avoided hitting the arms, and to more easily go in and out of guards..<br /> <br /> well take that shiz out!!! looks horrible lol no joke. totally unrealistic, the uppercuts especially.<br /> <br /> *and better CABs (face morphing is a must for offline/non gameface users)<br /> <br /> *and ability to edit attributes for offline modes is a must<br /> <br /> *and fix the punchtracking/accuracy. then you can fix the counter window. I'm guessing the counter window was because slipping punches was so rare that you had to be alerted and rewarded when you finally do.<br /> <br /> well lowering the punchtraking/accuracy for everybody will have more frequent slipped punches...so we won't need the unrealistic counter window.<br /> <br />  <img src="http://forum.ea.com/eaforum/images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 04:22:03 GMT]]></pubDate>
				<author><![CDATA[ nvALI2]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ If still don't have the counter punches under control, the A.I can spot instantly where you are gonna hit most of the time, but the A.I is so unpredictable you don't know where he is gonna hit, even when i had my defense up to the head constantly a dude was bashing me in the face! HELLO! Body had no defense! Why hit me in the face over and over again while i am defending it! The counter punch system really needs to be made easier. Now it's mostly luck that will get you a counter punch.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 11:29:05 GMT]]></pubDate>
				<author><![CDATA[ Necramonium]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ I wanna see CPU fighters grow beards, get hair cuts, etc. over the course of career mode. <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 11:41:43 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ Is it me, or does the game in the Legacy mode (playing the heavyweight mode) contains 60% more black fighters in than white fighters? Their is a 2 to 10 ratio in the ranks where i am now. And no Chinese or other race is present. And the black dudes all mostly have names only white fighters mostly have. Don't wanna be racial but it's just how it is!<br /> <br /> Even in the guys of the commentary during the fights sometimes talk about a new trend of allot of new East Europeans fighters while i have not encountered one!]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 17:11:14 GMT]]></pubDate>
				<author><![CDATA[ Necramonium]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ -I really want to make haymakers [b]USEFUL[/b] in the game. They are tooooo [b]SLOW[/b].]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 17:21:26 GMT]]></pubDate>
				<author><![CDATA[ pinoyboi516]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ Why can you still pull the plug without taking a loss?!!  Why aren't you guys fixing this?  This is ridiculous.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 15:48:59 GMT]]></pubDate>
				<author><![CDATA[ DStroyer4]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ If you look at the side view of all the boxers, it looks as if they have "man oobsba" i can't say the real word or it'll get blocked. SO its in pig latin]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2009 19:12:58 GMT]]></pubDate>
				<author><![CDATA[ pinoyboi516]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ [b]Please read before you make suggestions[/b]. We should have create a title, tournament, round robin, match maker (create a ppv) mode in da next installment in da game. here's a quick breakdown for this #1 Create A Title (CAT). #2 Tournament Mode, #3 Round Robin Mode, #4 Match Maker Mode, #5 Record Mode, #6 Licensed Trainers, #7 Training Modes:<br /> <br /> <br /> [b][u]1st up, Create A Title[/u][/b]<br /> <br /> In "Create a Title" you can make<br /> your own championship belt and compete and defend championships against boxers for it.  Finally, in<br /> have records for you reign as champion, and when you had how many successful title defenses and when you lost your championship.<br /> <br /> [u][b]Next on da list, #2 Tournament Mode[/b][/u]<br /> <br /> Tournament Mode brackets should be able to have up to 4 - 32 boxers competing in a tournament.<br /> <br /> <br /> [u][b]Up next, #3 Round Robin Mode[/b][/u]<br /> <br /> Well, round robin is almost like tournament mode, but you fight everybody whos in the brackets like for example, if your #2 on the bracket, and you fight against #27 and you beat him you earn 2 points, you en up fighting # 19 and you draw with him both you & him have earned 1 point. And when you fight #30 and lose to him you earn 0 points.<br /> When the round robin tournament is over it adds up all the points, theres gonna be times when you win the tournament and theres times when you tied with somebody else. When your tied with someone else in the tournament you guy fight in sudden death to see who wins 1st place in the round robin tournament. Round Robin brackets should be able to have up to 3 - 30 boxers competing in the tournament.<br /> <br /> <br /> [b][u]Last but not least, #4 Match Maker Mode[/u][/b]<br /> <br /> Here's an interesting concept; instead of just boxing away, why not try <br /> your hand at a little match making? That's right, in this mode you decide<br /> the matches! Hopefully the next Fight Night should have Match Maker Mode detailed as Fire Pro Wrestling's, Fire Pro's Management of the Ring, this mode has its charms. <br /> <br /> Upon picking Match Maker Mode, you'll hit the first menu, where you will<br /> select which Fed to Match Make - WBC, WBO, WBA, IBF, IBO, RING Magazine or Lineal. You'll <br /> get different rosters for each fed as well as and different mentors: - <br /> WBC has JosE SulaimAn, WBO has Ramon Pina Acevedo, WBA has Gilberto Mendoza, IBF has Hiawatha Knight, IBO has Ed Levine, RING Magazine has some old geezer, and <br /> Lineal has some old geezer also.<br /> <br /> If you press Y, you'll see a ranking of the best Shows booked in terms<br /> of Attendance and Average Match Ratings. <br /> <br /> Upon picking a Fed, you'll chat with your respective mentor, and then you<br /> can start playing around your little office for a bit. The menu is the <br /> same for every fed: -<br /> <br /> START SHOW<br /> BOOK CARD<br /> INFORMATION<br /> RANKING<br /> ADVICE<br /> SAVE / EXIT<br /> <br /> <br /> At the top is the name of the show you are about to book (which mostly <br /> consist of English). There's a green box at the bottom right<br /> which you should pay attention to; this is the show's target in terms of <br /> Attendance Numbers (top number) and the Average Ranking Percentage (the<br /> second number).<br /> <br /> Lets explain the menus from bottom up (since the first option is the option<br /> you'll end up picking last anyway). <br /> <br /> -=SAVE / EXIT=- <br /> Lets you SAVE (first option) or EXIT (second option). Easy enough.<br /> <br /> -=ADVICE=-<br /> Selecting this opens up three options: -<br /> <br /> The Options Of Match Maker<br /> <br /> You'll have 3 options when you access the mode. Your options are...<br /> <br /> 1. Season Play - Book 12 months of cards in hopes of having a successful career<br /> as a promoter.<br /> <br /> 2. Competition Play - The sandbox mode of Match Maker. Book the card of your<br /> dreams using the full roster of the game with the aim of creating the highest<br /> scores and drawing as many as possible.<br /> <br /> 3. Rankings - View the top 5 rankings for both Season Play and Competition mode.<br /> <br /> <br /> Basically your mentor will give you some tips as to how to book your card.<br /> <br /> -=RANKING=-<br /> Two options here: -<br /> <br /> LAST CARD<br /> VIEW RANKING<br /> <br /> First option lets you view the results of your previous card, and the <br /> second lets you view the top ranked shows you have booked thus far.<br /> <br /> -=INFORMATION=-<br /> There's three more options here: -<br /> <br /> SHOW INFO<br /> BOXER INFO<br /> TITLE INFO<br /> <br /> BOXER INFO lets you check the available roster for your matches. You <br /> generally start off with a small weak roster, but as you proceed, your <br /> roster improves... but so will your match targets! TITLE INFO is fairly <br /> obvious; it shows you who is the current title holder for your fed. Note <br /> that titles here do not reflect who is holding the title in TITLE MATCH <br /> mode. Changes in title holders here do not change title holders in TITLE <br /> MATCH mode.<br /> <br /> -=BOOK CARD=-<br /> Upon selecting this you'll see that same window that appears in SHOW INFO<br /> part of the INFORMATION menu. Press () to start booking your card. In the <br /> next menu you'll see blank slots for matches; the number of matches may <br /> vary depending on the card. Here pressing /\ (and answering YES to the <br /> menu that appears) allows you to randomly book matches; but then again <br /> that totally defeats the purpose of this mode so skip that. The [] Button <br /> deletes a booking, in case you made any booking mistakes. Highlight the <br /> top left corner of a match slot and press () to start booking matches <br /> proper. <br /> <br /> Once you select a match to book, you'll first see the MATCH STYLE menu; <br /> all the match types you saw in Exhibition Mode is available for booking <br /> here except for the 5 on 5 elimination. Pick a whatever match type you <br /> want. Then you can select your boxer and set match options (though a <br /> lot of these options are grayed out). To select Title Matches, first <br /> select a Title Holder (press [] at the character select to see who has <br /> a title to defend) and then the challenger; an option will pop up asking<br /> whether you want it to be a title match or not. That's that for booking<br /> a match.<br /> <br /> Repeat the above to fully book your card. IF you highlight the top right<br /> corner of the match slot and press () you can swap matches around the card <br /> if you wish. You can press SELECT to view your show info again. Once you've <br /> finished all your booking, press START to confirm. Note that most shows <br /> have certain requirements that must be incorporated into your booking; you<br /> cannot continue if you haven't settled those requirements. While it's <br /> difficult to tell what these requirements are if you can't read Japanese,<br /> you can create a random card (using the /\ button) and try to figure out<br /> what these requirements are from these; cards booked using the /\ button<br /> always satisfy booking conditions.<br /> <br /> There, you've booked your very first boxing card! Easy, right?<br /> <br /> -=START SHOW=-<br /> Not much to say here. Obviously, you can only select this once you've <br /> booked your card. In order to get good ratings, you'll should try to play <br /> every match you've booked; player & computer-controlled boxers often give you <br /> really rubbish matches.<br /> <br /> When your show starts, press /\ to get to a menu of four options. First<br /> lets you start your match, second lets you look at the match conditions,<br /> third is to save the game and exit, and fourth exits the mode. Start a <br /> match; you can choose to play as any side, and match options can still be<br /> altered before the match.<br /> <br /> Once all the matches are done, you'll get a final results, and your mentor<br /> will praise/berate you for your performance. Then you move on to the next<br /> show, with tougher booking conditions and even higher targets to achieve.<br /> Good luck!<br /> <br /> [b][u]#5 Record Mode[/u][/b]<br /> <br /> Record mode keeps track on how many times your boxer wins, loses & draws. The records will determine if your deserving for a title shot. And It's basically like a ranking system.<br /> <br /> [b][u]#6 Licensed Trainers[/u][/b]<br /> <br /> Kenny Adams<br /> Ray Arcel<br /> Teddy Atlas<br /> Jimmy August<br /> Gregorio  Benitez<br /> George Benton<br /> Ignacio Beristain<br /> Dan Birmingham<br /> Jack Blackburn<br /> Lennox Blackmoore<br /> Phil Borgia<br /> John Bray<br /> Tommy Brooks<br /> Amilcar Brusa<br /> Pat Burns<br /> Joe Byrd<br /> Enzo Calzaghe<br /> Al Certo<br /> George Chemeres<br /> Sam Colonna<br /> Pepe Correa<br /> Evangelista Cotto<br /> Orlando Cuellar<br /> Kevin Cunningham<br /> Cuz D'Amato<br /> Mickey Duff<br /> Angelo Dundee<br /> Chris Dundee<br /> Yank Durham<br /> Lee Espinoza<br /> Joey Fariello<br /> Jeff Fenech<br /> Bouie Fisher<br /> Paddy Flood<br /> Eddie Futch<br /> Eduardo Garcia<br /> Robert Garcia<br /> Richie Giachetti<br /> Billy Giles<br /> Jimmy Glenn<br /> Joe Goossen<br /> Dave Gorman<br /> Billy Graham<br /> Rudy Hernandez<br /> Don House<br /> Brendan Ingle<br /> John David Jackson<br /> Yoel Judah<br /> Marshall Kauffman<br /> Izzy Kline<br /> Harold Knight<br /> Johnny Lewis<br /> Panama Lewis<br /> Jack Loew<br /> Nirmal Lorick<br /> Peter Manfredo Sr.<br /> Floyd Mayweather Sr.<br /> Jeff Mayweather<br /> Roger Mayweather<br /> Robert McCracken<br /> Buddy McGirt<br /> Clemente Medina<br /> Alton Merkerson<br /> Yvon Michel<br /> Ace Miller<br /> Al Mitchell<br /> Brian Mitchell<br /> Janks Morton<br /> Jack Mosely<br /> Eddie Mustafa Muhammad<br /> Tommy Parks<br /> Rudy Perez<br /> Goody Petronelli<br /> Jesse Reid<br /> Jesus Rivero<br /> Freddie Roach<br /> Hector Roca<br /> Kevin Rooney<br /> Abel Sanchez<br /> Augie Scimeca<br /> John Scully<br /> Fritz Sdunek<br /> Ronnie Shields<br /> Danny Smith<br /> Emanuel Steward<br /> Norman Stone<br /> Oscar Suarez<br /> Michael Timm<br /> Thel Torrance<br /> Felix Trinidad Sr.<br /> Victor Valle<br /> Victor Valle Jr.<br /> Bobby Watts<br /> Tom Yankello<br /> <br /> [u][b]#7 Training Modes[/b][/u]<br /> <br /> Open Sparring<br /> Heavy Bag<br /> Speed Bag<br /> Target Mitts<br /> Combo Dummy<br /> Double End Bag<br /> Weight Lifting<br /> Jump Rope<br /> Shuttle Run<br /> Jogging<br /> Maize Bag<br /> Aerobic Shadowboxer<br /> Medicine Ball<br /> Push Ups<br /> Neck Ups<br /> Pull Ups<br /> Bench Press]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 11:18:56 GMT]]></pubDate>
				<author><![CDATA[ PAPINOSIS]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ Papinosis is the MAN!! <br /> <br /> PAPI FOR MOD!! <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 14:50:50 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ I have noticed one thing that need to be changed, the COMMENTATORS blabbing on while your trainer is talking to you! I once got my *ss handed to me and did not knew what to do, and the trainer helped me out. BUT another time the commentators where talking through his speech and i did not know what to do next...<br /> <br /> They need to shut it while the trainer talks, sure you can turn of the commentators, but than i find i am missing some suspense.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 16:26:17 GMT]]></pubDate>
				<author><![CDATA[ Nightfire83]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ The presentation should show more of the little things that make us take notice.<br /> <br /> We should be able to have more creativity with our boxer trunks, boots and robes.<br /> <br /> We should have boxing gear from different eras like Jack Johnson shorts or the one Jack Dempsey wore sometimes.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2009 22:15:38 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[  <br /> Everything that was in the FNR4 and FNR3 options and gameplay mechanics <br /> like Physics , Roster , ETC.<br /> <br /> <br /> <br /> Performing a Finishing moves<br /> <br /> something like finishing moves (Ko Moment) a combination of pounches or smoething like that you now insted of let your opponent grabs you for recover, you grab him and , i dont now , pres X and Traingle, or A and B on Xbox 360 to perfom the finishing move : D<br /> something like that, <br /> <br /> Street Fights <br /> <br /> this is a crappy idea but fun in the same way , maybe put an option like figthing on the street like roky legends game<br /> x D <br /> Imaine Muhammad Ali fighting in the parking lot or the Press Conference Fight O . O  tht will be awsome cus that happeen in real life like tyson and lewis, marco antonio Barrera and Morales <br /> <br /> Roster<br /> <br /> The fight Night round 4 Roster was Highly Extreme!!! but i hope they put the next fighters in FNR5<br /> <br /> º Joe Louis<br /> º Marciano <br /> º Ruben "el Puas" Olivarez ( One of the Best Mexican Fighters of all time)<br /> º and ohers ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2009 00:54:08 GMT]]></pubDate>
				<author><![CDATA[ MMABoxerSOCCER]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ ERA-SPECIFIC CAREER MODES:<br /> <br /> This may have been mentioned before, but I think it would be cool to create a boxer to compete in different eras with one goal in mind: To take down the different greats of that era. I feel that the realism is taken away from that game when I have Ali or Hearns fighting in my legacy as contenders in 2010. I'm glad I currently have the ability to remove them from my legacy. I think it would be cool to start you career in the late 70's/early 80's when guys like Ray Leonard, Hearns, Foreman, and others were ruling the day. Around that time, guys like Iron Mike would just be starting out.<br /> <br /> ONE of the objectives would be to LAST LONG ENOUGH to meet these ring legends. It shouldn't be automatic that you'll be able to rise through the ranks to beat these guys, as you would still be challenged by fantasy boxers. What should also be taken into consideration is how long the ring legends will keep boxing. It would force the player to rise quickly but sharpen his craft at the same time. How cool would it be to fight in the time of Ali, Frazier and Foreman (with all of their historic bouts going on in real time, and you having the chance to change to course of history), only to rise to their level and beat them all? To me, the GOAT ranking would have more meaning in the game. Of course for current eras, it would have to be a purely mathematical and theoretical ranking based on wins and domination of the current greats.<br /> <br /> MORE DYNAMIC ATTRIBUTE GAINS/LOSSES<br /> <br /> I think that the HEART/CHIN/ AND CUT ratings should be more affected by time spent in the ring, not by working out. You get heart from surviving beatings and even coming back from them, not from lifting weights and training alone. I think you should get some type of bonus for for surviving rounds or making comebacks. Even in losses, you should be able to get some positive HEART and CHIN points. When you age to the point where the fans are yelling for you to hang it up, These attributes should fall dramatically, forcing you to be a more technical fight to protect yourself.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2009 10:09:01 GMT]]></pubDate>
				<author><![CDATA[ jayrobs29]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Sup Poetic.  You may need to compile this list in some type of order.  Its waaaay too many pages to flip through.  perhaps group them into 5 or so categories.  (ie Game play, Presentation, etc).  What do you think?]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2009 17:55:02 GMT]]></pubDate>
				<author><![CDATA[ xcel_219]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ 20 Round fights max....NO....40 round fights!!! <img src="http://forum.ea.com/eaforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> <br /> <br /> <br /> NOOO!!! 75 Round FIGHTS!!! Just like the Good Ol' Days!! <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> Wait! 147 Round Fights.....yes, 147 round fights, perfect! <img src="http://forum.ea.com/eaforum/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <br /> <br />  <img src="http://forum.ea.com/eaforum/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2009 19:17:18 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Firstly i'd just like to mention what a great job EA Sports have done with Round 4, but, there is always room for improvement.<br /> <br /> There is plenty of changes i'd like to see that people have already mentioned.  One thing i'd like to highlight however, is the training element of the legacy mode.  As i expected, the training quickly turned into more of a 'chore' rather than a mini-game.  So i'd like the training mode to become a bit more interactive and realistic.  I would like the gym's to consist of loads of different equipment for training such as heavy bags, speedballs, double ended balls, maize bags, skipping ropes, focus pads, dumbells, benches, treadmills and of course a ring.  So when you schedule your next fight, the longer you have to wait for your fight the more time you have to train, just like it is now in round 4, except rather than having more or less sessions, you have more or less time.  For example, if you schedule a fight for 2 months time you get 10 minutes of training time, whereas, if you schedule your fight for 4 months time you get 20 minutes of training time.  So once you have a time period you can walk around the gym and use any of the equipment you want for whatever amount of time you want.  So you could spend all 10 minutes of your training time building up hand speed and punch accuracy on the focus pads, or spend the time doing a bit of every thing.  I also wouldn't want want to have scoring system either for training, as the longer you spend on something, the more points you obtain for the specific attributes.  Also if you got bored halfway through your training period you could just leave and continue the time later or just skip it out altogether.<br /> <br /> If you are struggling to understand what i mean try to think of GTA San Andreas, when you first start and you have to go to that old boxing gym to lose fat and gain muscle and stuff.  Just try to imagine that but with more equipment  <br /> in a larger gym.<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2009 20:06:00 GMT]]></pubDate>
				<author><![CDATA[ HandsOfStone]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I have a cover image for the next game:<br /> <br /> <br /> [img]http://i42.photobucket.com/albums/e317/treacher_C/Clipboard01-2.jpg[/img]]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 04:22:16 GMT]]></pubDate>
				<author><![CDATA[ Inkins]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [size=18]Graphic Style[/size]<br /> <br /> Though the stylized graphics and frame rate look real good and allow us to see the muscle flex a little clearer. I and most gamers would of preferred a more realistic style like this video below:<br /> <br /> [youtube]http://www.youtube.com/watch?v=mhQ5hn6A3_c[/youtube]<br /> <br /> [size=18]Custom Tattoos  (CABS)<br /> [/size]<br /> One of the MANY MANY things missing from CAB are tattoos. Bu personally I won't be happy with a database of EA made tattoos that we could place on limited areas of the boxer.<br /> <br /> Here is something that you could add that would make for countless and countless more hours of fun. Give us the ability to create a Tattoo with whatever means then upload the picture into the game and place it where we want unto the boxer.<br /> <br /> Fable 2 on the PC had something like that. That way, we could have fun creating tattoos with an image processor tool uploading it unto the console and using it on one of our cabs.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 10:49:23 GMT]]></pubDate>
				<author><![CDATA[ Well Loved]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ A wider range of customizeable stuff, ie. the Faces]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 13:30:45 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ There should be a color wheel for skin tones and hair color.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 22:52:22 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Some areas of the CAB system I would like to see enhanced:<br /> <br /> 1. A greater number of hairstyles<br /> 2. A greater number of options in relation to facial features. Please give us the best possible set of sliders and options because it is impossible to get our boxers to look really good in the ring, the ability to create facial definition is almost non-existent in some cases, so boxers end up looking like ballons with eyes, a nose and ears attached to them. Please help us out in this area.<br /> 3. I like the idea of custom CAB tattoos raised by one of the individuals above<br /> <br /> Thanks for your time <img src="http://forum.ea.com/eaforum/images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 23:12:41 GMT]]></pubDate>
				<author><![CDATA[ RipCity22]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=cem_ea_id.gjceasar44]<br /> Probably not a huge deal, but it would add a certain level of realism to the game.<br /> <br /> Questionable judging, like it or not, is part of the boxing scene.  Some element of bad judging should have been included.  Not all three judges for every fight, but every once in a while, one of the judges scores every close round for the players opponent.  There are too many rounds (practically all in my short experience with the game) in which all three judges see it the same.  Blowout rounds, sure, one fighter ought to win the round on all 3 cards, but rounds that favor one fighter or the other, but not by huge margins, could fall victim to poor judging.  Again, could take the realism to another level.<br /> <br />  [/quote]<br /> <br /> One way to do it is to go the same way as a sim game for the PC has. EA could make, say 20-25, "judges" and give them different traits. One judge favors the hometown fighter, another one favors the champ, a third one could favor the fighter with the highest rank or the best record and so forth.<br /> <br /> You could also assign the judges traits that dictates what they look at in a fight. One judge could favor a vey active fighter while his colleague looks at which of the two fighters lands the harder shots throughout the fight.<br /> <br /> In short, make a bunch of judges (names, not Judge 1, Judge 2 etc) and assign them traits that dictates what they base their scorecard on.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 01:53:33 GMT]]></pubDate>
				<author><![CDATA[ Chickenswede]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=cem_ea_id.Chickenswede][quote=cem_ea_id.gjceasar44]<br /> Probably not a huge deal, but it would add a certain level of realism to the game.<br /> <br /> Questionable judging, like it or not, is part of the boxing scene.  Some element of bad judging should have been included.  Not all three judges for every fight, but every once in a while, one of the judges scores every close round for the players opponent.  There are too many rounds (practically all in my short experience with the game) in which all three judges see it the same.  Blowout rounds, sure, one fighter ought to win the round on all 3 cards, but rounds that favor one fighter or the other, but not by huge margins, could fall victim to poor judging.  Again, could take the realism to another level.<br /> <br />  [/quote]<br /> <br /> One way to do it is to go the same way as a sim game for the PC has. EA could make, say 20-25, "judges" and give them different traits. One judge favors the hometown fighter, another one favors the champ, a third one could favor the fighter with the highest rank or the best record and so forth.<br /> <br /> You could also assign the judges traits that dictates what they look at in a fight. One judge could favor a vey active fighter while his colleague looks at which of the two fighters lands the harder shots throughout the fight.<br /> <br /> In short, make a bunch of judges (names, not Judge 1, Judge 2 etc) and assign them traits that dictates what they base their scorecard on.<br /> [/quote]<br /> <br /> [b]Great idea! This is on the list. I got this idea from Title Bout Championship Boxing. A big list of judges with different tendencies and things they look for.[/b]]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 02:29:09 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ More Titles!<br /> <br /> 75 Round Fights, Old School!<br /> <br />  <img src="http://forum.ea.com/eaforum/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 05:27:02 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ How about a private room for fighting my friends in an unranked bout?  The current set up doesn't allow me to invite a friend to a bout.  This is garbage, I play for trash talking my friends. ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 07:57:37 GMT]]></pubDate>
				<author><![CDATA[ Labeckio]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Put Holyfield and mayweather in the game!!!!!!!!!also when creating a boxer you should be able to make ure boxer from dublin,ireland.PLEASE!!!!!!!!]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 10:37:17 GMT]]></pubDate>
				<author><![CDATA[ seanf60]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ <a class="snap_shots" href="http://forum.ea.com/eaforum/posts/list/255973.page" target="_blank" rel="nofollow">http://forum.ea.com/eaforum/posts/list/255973.page</a><br /> <br /> This would be an awesome addition.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 16:07:20 GMT]]></pubDate>
				<author><![CDATA[ RunsWithNoobs]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ my only wish - and i know it wont happen in round 4 - but is more of a wish for round 5 - is that you get rid of the new tpc and revert to just using the classic version - imo the new version is just too easy to use especially for the body punches - i believe if you only had classic tpc in round 4 there would be no such thing as spammers and every fight would be a more skillfull tactical battle - cmon ea you know im right !!!!!!!!!!!!!!!!!!!!!!!!]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 18:34:11 GMT]]></pubDate>
				<author><![CDATA[ crisyj]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ i'd like a screenshot mode. take a pic and save it to the hdd then use as theme background. sweet]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 18:34:47 GMT]]></pubDate>
				<author><![CDATA[ tokyostomp]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ it seems my prefered fighting style is not well represented in this game. i'm a outside fighter who likes to poke. most of the matches i've played boil down to rocky balboa brawls. i disagree with the magnetic punches as well. i understand there is punch accuracy but when i see an opponent throw a straight left and i lean to my left (opponents right) there is no way i should still get tagged in the face a majority of the time. in addition to have it pretty much canceling out the left hook that would have connected b-e-a-tifully. <br /> <br /> i also feel these stun punches occur a bit too randomly for my liking. a counter-punch jab against my jab should not result in me being stunned, especially if my jab was thrown from the outside and didn't connect as i was using it to judge distance whilst backing away.<br /> <br /> maybe it's just the way i play, but i don't like brawling<br /> <br /> and on another note. i'd like a fully fleshed out cab mode. this one relies way too much on the whole gameface aspect which in my opinion is not all that great. it seems hit or miss. we need to be able to * facial features like saggy eyes, or black circles under the eyes. addition of wrinkles wouldn't hurt either. gameface maps basic structure but doesn't really capture the texture of the skin. all my cabs come out looking bright eyed and bushy tailed.<br /> to recreate a scar i literally had to photoshop a (r,g,b 0 0 0) black line on a photo<br /> hopefully added diversity in the gameface engine/deeper cab mode would alleviate this issue. ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 18:49:32 GMT]]></pubDate>
				<author><![CDATA[ tokyostomp]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.crisyj]my only wish - and i know it wont happen in round 4 - but is more of a wish for round 5 - is that you get rid of the new tpc and revert to just using the classic version - imo the new version is just too easy to use especially for the body punches - i believe if you only had classic tpc in round 4 there would be no such thing as spammers and every fight would be a more skillfull tactical battle - cmon ea you know im right !!!!!!!!!!!!!!!!!!!!!!!![/quote]<br /> <br /> They could always switch the haymaker button for a body shot button so you could still go to the body while moving, and just have the player use the old way to haymaker. That way, it's still the old style of play, with the new style of body shots while on the move.<br /> <br /> BAM best of both worlds, right?]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 19:11:13 GMT]]></pubDate>
				<author><![CDATA[ RunsWithNoobs]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ and console equal features (at least out the box) i'm disappointed that the ps3 doesn't have custom entrances. and as far as i know we never got an explanation for it. too hard too code? ps3 limitations? who knows. <br /> and for the whole exclusive sugar ray, meh ms probably probably paid money for it so i don't really care that it's 360 only. seems fair. they pay a bit extra for something unique to their console. <br /> <br /> also should gameface be included in round 5 allow us to load pictures from the hard drive or use stick. doing the whole online/1.3 mp webcam thing was alright but annoying (turn on pc, upload pics, center, save, name, turn on console, nav menu download pics, remap face, wait, import into game, then tweek the heck out of it to make the best you can) granted a lot of the steps would still need to be taken, it'd be a much better idea to load from our own storage devices. using the webcam provides less than optimal results as it's a smaller resolution and much detail is lost]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 19:18:26 GMT]]></pubDate>
				<author><![CDATA[ tokyostomp]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Top-Notch Fighter Details]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 19:19:42 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I have not read through this huge thread, so if there is anything that has already been said, please forgive me. Some of these ideas, I had originally posted on gamefaqs years ago. The link for that thread is here [url]http://www.gamefaqs.com/boards/genmessage.php?board=946196&topic=43335654[/url]<br /> <br /> 1. [b]Built up damage[/b] <br /> <br /> Getting hit too much in certain areas of the face, over the course of your career, should run the risk of lasting damage to the area. This would lead to easier knockdowns when hit in those areas, as well as a possibility of being forced to retire. This would be a great incentive to use defense. <br /> <br /> 2. [b]Flash knockouts that require no count[/b] <br /> <br /> If you get hit (or countered), in the right spot, there should sometimes be an automatic KO. That means no "getting up animation". Just a big L. It would make defense priority, because just one knockdown could be your last. <br /> <br /> 3. [b]Career mode in different eras[/b]<br /> <br /> It would be a nice touch if you could start your career in any era of boxing. Maybe have it were you can pick if you want to start your career in the 20's (might be too early though), or any era up to the present. Different eras will have different rules. Having a career in the 20's could be more difficult, because boxing regulations weren't as tight as they are today. Tie this in with the feature that I mention earlier in my list, built up damage throughout your career, and things could get interesting.<br /> <br /> Fights might not be stopped as much, illegal blows might have less penalties, and also you would have to deal with longer matches, all the while, fighting with equipment that is less than satisfactory, which all could lead to shorter boxing careers. Maybe have the rules reflect the real life regulations for that year/period. So regulations will get tighter throughout your career.<br /> <br /> Once you retire a fighter, this would work better for the earlier periods, you are given a chance to continue as a young new fighter, and have the option to have your old retired boxer be the Mentor/Trainer/Manager.<br /> <br /> What this would also do, is give relevance to having all of these classic boxers, beyond the multi-player modes. Now you could fight Ali, Foreman or Tyson in career mode, and it make perfect sense. <br /> <br /> <br /> <br /> Right now I can't think of anything else, but when I do, I'll post it.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 19:33:14 GMT]]></pubDate>
				<author><![CDATA[ deadhead2000]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ nothing too cheesy but shady dealing in vegas involving the mafia asking you to take a dive story arcs for legacy mode. then while deciding in fight to take a dive or noth the mafia muscle can be ringside looking menacing and curiously yet silently nodding his head<br /> <br /> you go into a daze camera slows and it pans to the muscle nodding then you can defend and recover or go down]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 20:11:28 GMT]]></pubDate>
				<author><![CDATA[ tokyostomp]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Another huge (and obvious) mistake they made besides the buttons is not giving us enough slots for CABs...<br /> <br /> 40 spaces? I could load 48 on FN3.... Give us at least 100... Our hard drives can support it. <br /> <br /> Brizzo may not be able to imagine more than 40 fighters, or believe their customers know more than 40 fighters, but there are a huge number of people that could easily fill 100 slots.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 00:24:02 GMT]]></pubDate>
				<author><![CDATA[ BoxingBuff]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=cem_ea_id.BoxingBuff]Another huge (and obvious) mistake they made besides the buttons is not giving us enough slots for CABs...<br /> <br /> 40 spaces? I could load 48 on FN3.... Give us at least 100... Our hard drives can support it. <br /> <br /> Brizzo may not be able to imagine more than 40 fighters, or believe their customers know more than 40 fighters, but there are a huge number of people that could easily fill 100 slots.[/quote]<br /> <br /> [b]About time! What had taken you so long? Man, I need you to post you know about what will make Fight Night more sim and fun for us real boxing fans. You should call in to our Podcast Saturday Morning. [/b]http://www.talkshoe.com/tc/45321]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 00:56:43 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ A bigger soundtrack]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 04:54:02 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=ps3.POETICDRINK2U][quote=cem_ea_id.BoxingBuff]Another huge (and obvious) mistake they made besides the buttons is not giving us enough slots for CABs...<br /> <br /> 40 spaces? I could load 48 on FN3.... Give us at least 100... Our hard drives can support it. <br /> <br /> Brizzo may not be able to imagine more than 40 fighters, or believe their customers know more than 40 fighters, but there are a huge number of people that could easily fill 100 slots.[/quote]<br /> <br /> [b]About time! What had taken you so long? Man, I need you to post you know about what will make Fight Night more sim and fun for us real boxing fans. You should call in to our Podcast Saturday Morning. [/b]http://www.talkshoe.com/tc/45321[/quote]<br /> <br /> I'd love to be a part of this, but I have to work that morning- what time? I'm AZ (mountain time), so I'm 3 hours behind you there is NY. Let me know!<br /> <br /> While I'm typing, I can vent some other fixits...<br /> <br /> Why is there no follow-through on the punches? Another poster put it in a way that might be better to understand: The punch comes back on the same track it shot out on... It gives the feeling that there is no real weight behind the punches. Brizzo, of all people, the big Joe Frazier fan; has he not noticed when Frazier missed one of his left hooks? It didn't stop in mid-air... It kept going and in some cases wrapped around the other side of his body. In FN4, you miss a punch, and it stops in mid-air... Again, it feels as if there is no weight or momentum.<br /> <br /> It also seems the only way to hurt the other guy is to time the counter. Call me crazy, but if I'm playing as Foreman or Tyson or Lewis and blast a guy with a clean right hand, it should have more of an affect than it does. I can see sometimes, because sometimes you crack a guy with a shot you think would have killed him and he doesn't miss a beat, and sometimes you crack a guy and hurt him badly without thinking it would be anything special, but every time? It's like that with the counters, though. If you time a counter and hit a guy with a power punch, he reacts and is damaged accordingly... <br /> <br /> It should be like that with all punches. I don't like having to use that roll maneuver to counter every time I want to hurt the guy. <br /> <br /> Some fighters never did that (Foreman, for example), and if I'm playing as Foreman, I shouldn't have to use that move to hurt someone. In fact, it shouldn't even be an option for certain fighters. Frazier and Tyson, sure- that was what they did; but Ali? Foreman? Lewis? Maybe they should have the same controls do different moves like slip to the side to sling a right over the jab- that's more realistic for the majority of fighters than the roll under move. <br /> <br /> And something needs to be done with the stamina- maybe there needs to be two stamina meters: a primary and secondary...<br /> <br /> Take for example the primary, which is for that round only. A fighter only has a certain amount of stamina per round, and it might be huge, like Armstrong, who was known to throw over a hundred punches per round regularly, so after throwing leather non-stop for a round, his meter might be at half, maybe 3/4 of the way run down, because he'll be tired and there won't be as much on the punches, but he can still throw and if he lets off a little, it will recharge rather quickly.<br /> <br /> And likewise, if we take Foreman as an example, he can throw let's say 50-60 punches hard in the first 5 rounds, but if he exceeds that, he's dead. And also this is where the secondary kicks in...<br /> <br /> Over the course of the fight, the secondary stamina meter oversees how much overall movement, punches to the body, and overall damage he's suffered. Foreman wouldn't have a big secondary stamina, because he didn't pace himself. If he managed his primary stamina better, he would last into the later rounds with more strength. <br /> <br /> Armstrong is just one example of a fighter who can still be jumping around and bouncing at the end of 15 rounds of nonstop fighting. This would be due to both primary and secondary stamina. <br /> <br /> Of course, there needs to be sliders for the AI to know where to put the emphasis, like in Foreman's case, have a slider for very aggressive early 1-5, but Armstrong might be aggressive 1-15.  <br /> <br /> So if a fighter is getting hit alot to the body, it's taking away from his gas tank (secondary stamina), and that directly affects how much primary stamina he'll have for the individual rounds as they go on. Same as footwork, or taking a general beating, your secondary stamina goes down, which prevents your primary stamina from recharging as quickly during the rounds. <br /> <br /> Make sense? Anyone care to expound or develop further? I was literally thinking as I was typing, so here you go.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 11:38:02 GMT]]></pubDate>
				<author><![CDATA[ BoxingBuff]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Why have a move in a game that is so unrealistic and so slow it isn't even worth using. I literally NEVER use those "sig punches" because it's so embarassing, not to mention ineffective.<br /> <br /> There shouldn't be any telegraphing or taunting or big signal that shouts "hey, I'm about to throw this punch", also these, like the roll maneuver, shouldn't be aborted mid-stream because the other guy jabs you or punches you to stop the process. The punch should land, but your process should continue, unless you are hurt or knocked down.<br /> <br /> I think there should be a couple buttons that act as modifiers for illegals-<br /> <br /> And I'm not talking about the STILL arcadey illegal moves that we see on this supposedly "sim" game... These should be subtle and effective, but only sometimes, based on the physics engine. Sometimes an elbow opens a cut and sometimes it misses, sometimes it just grazes and sometimes it makes contact with minimal effect.<br /> <br /> Illegal punches:<br /> <br /> Hold in a button while throwing a punch and you headbutt as you come foreward on the follow-through.<br /> <br /> Hold in a button while throwing a punch and get in an elbow on the follow-through.<br /> <br /> Low blow<br /> <br /> No big flying headbutts... Something realistic that can be implemented into gameplay so that sometimes it can even go unnoticed by the players involved... ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 12:28:43 GMT]]></pubDate>
				<author><![CDATA[ BoxingBuff]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Oh yeah- Flash knockouts- flash knockdowns with more frequency with the big punchers.<br /> <br /> The fighters with the best chins (99-100) simply should not be knocked down unless they have taken a comprehensive beating for the whole fight. <br /> <br /> They really need to hire an expert to give ratings to the fighters, too- They did a terrible job (like always) at assigning ratings to the licensed fighters. <br /> <br /> I literally cannot believe that with all the real fighters involved with the game that noone has stood up and said "hey, make this right or I won't be a part of it!" They have to see the gameplay and the ratings... I can't believe they're that greedy that they all have the attitude of "just give me the check and you can put me in pink trunks and make me a totally ineffective and inaccurate fighter in the game"....]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 12:34:51 GMT]]></pubDate>
				<author><![CDATA[ BoxingBuff]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ FNR4 is a very good game in terms of actual gameplay but things like the career mode still lacks. Here are some of my ideas for FNR5 or even add ons for FNR4:<br /> <br /> The first thing is that in about my 6th fight on legacy mode i was forced to fight in a 10 rounder. In real life boxing real fighters are fighting 4-6 round fights at that stage.  Also i think that once you a world champion say you should have the option still to go down to a 10 round keep busy fight or something as oppose to having non-stop big fights. What im saying is that you should always have he option of how many rounds your fights are.<br /> <br /> Also you need to be able to CREATE A BOXER!!!!!!!!!!!!!! why they havent put this in FNR4 i dont no. For me doing a legacy mode with yourself is very boring and unrealistic and the fighter templates are simply not good enough. You should be able to do what you could in the previous FN boxing titles and create you own fighter from scratch.<br /> <br /> Another point is that the knochdowns arent very good, i mean when have you ever seen a boxer be hit and then put his arms by his side and tumble back into the ropes and fall flat on his face and then get up. Knockdowns should look somewhat softer and use these Rocky type knockdowns for the actual KNOCKOUT. This means that if very extreme knockdown occured you would not be able to get up.<br /> <br /> Also the judging is awful. For instance in 1 round ou could throw 100 punches and say 40 of them land where your opponent could throw only 15 and have 14 of those land and you would lose the round 10.8. This is rediculace and not how it works in real life.<br /> <br /> Another point is GET RID OF THE HAYEMAKER!!!!!!!!!!!!!!!! This punch does not exist, it is simply a bopxing fans dream to be able to wing your arm way back and hit someone and knock them out. Powerful shots dont depend on how far your amrns go back, they depend on your positioning, the right timing and where you hit your opponent and wheter your opponent is of balance or not.<br /> <br /> Online is maybe in my opinion the best feature of fight night round 4. However my one and only defeat online was at LW where i playes as Gamboa ( a featherweight) and was up against Roberto Duran ( a MASSIVE Lightweight.) the power difference was enormous and though i outscored my bigger opponent his punches had way more effect and i therefor lost everyround and was eventually knocked out. Allow fighters to only fight people in there exact weight class!<br /> <br /> Allow your gear to be completely customized<br /> <br /> To make the action more realistic make things like punching in clinches possible.<br /> <br /> Also Make the headbuts WAAAAAAAAAY less obvious. in a real match if anyone used there head like that it would be an automatic DQ. To replace headbutiing they should bring in use of the head where the fighter just rubs his head in the other ones face in a far less obvious way. ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 14:30:53 GMT]]></pubDate>
				<author><![CDATA[ eurojudgingsucks]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Bring Back THe 1st Person View]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 15:18:20 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ that huge create a boxer list pap added would add a heck of alot of depth. i would never stop creating boxers. haha. they might be able to fit all that into the next fightnight. <br /> That and a better legacy mode with an actual story and in-game press coverage. Do that, and i dont think ill ever put the game down at all, not even to eat. <br /> The future cant come soon enough]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 15:36:47 GMT]]></pubDate>
				<author><![CDATA[ natural12]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ i haven't read the whole thread, so if this stuff has been mentioned already i apologize, but as someone who's interested in old school (pre-1930) fighters, i'd really like to have the following options: a.) going bareknuckled b.) wearing tights with the choice of a sash / ribbon instead of trunks and c.) having the [url=http://en.wikipedia.org/wiki/London_Prize_Ring_rules][b]london prize ring rules[/b][/url] as a gameplay option (at least for offline). making a CAB of a bareknuckled legend like daniel mendoza, tom cribb, or tom sayers just wouldn't be the same without these options.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 17:50:48 GMT]]></pubDate>
				<author><![CDATA[ neopetsd]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=cem_ea_id.Gatti_Magnum]Bring Back THe 1st Person View[/quote]<br /> <br /> I agree. The 1st person view would be an awesome addition to the game. In FNR3 on PS3, the get in the ring mode really made you feel like you were in the ring. Certainly my favorite camera view.<br /> Swing cam would be nice also.<br /> Reading of the judges score cards for a fight that goes to decision would be a very nice touch.<br /> Ring introductions stating fighter record and accomplishments would be nice also.<br /> <br /> Thank you.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 17:56:14 GMT]]></pubDate>
				<author><![CDATA[ borncfl]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Changing the counter block freeze or fixing it somehow. Online can be tiresome if your a master at counter block freeze. Just counter block and go to the body. Drain stamina and KO inside 3 rounds. <br /> <br /> It's really a Parry version 2 that's just a tad less in freezing time. <br /> <br /> The best solution in my opinion is to make body punching take more effect for the long hall. Have stamina slowly drain each time going into the cornergame or slowly drain more and more each round, but DON'T let it have such an immediate impact. Body punching should not drain stamina so significantly so soon. Against the average player I can use my skills and counter block freeze body punch them to death in 1 round. That's not how body punching works. Ali's hips were locking in during round 11+ not round 1. <br /> <br /> I really don't think people having the ability to throw so many punches is much of a problem. If you're good defensively and make them miss at least 40-50% of the time they'll have low stamina and limited points. If you reduce the stamina damage body punching does than they won't be able to chop people do so instantly. I could probably KO the average player online in Round 1 if my life depended on it. Needs to be fixed/altered. <br /> <br /> You don't have to compensate for the counter block freeze (AKA parry version 2) if the body punching mechanics were proper. The fundamental mechanics for body punching in Fight Night Round 4 are unsound. This is just a fact. Should be reduced in damage to stamina by at least 1/4. Sure you can block and "counter block freeze" but that counter block freeze is a cheap ploy to beat body spammers. I have zero problems with them but it doesn't mean I don't notice that the foundation is incorrect in terms of boxing. <br /> <br /> DLC Boxers<br /> <br /> Rocky Marciano<br /> Joe Louis<br /> Jack Dempsey<br /> Evander Holyfield<br /> Sonny Liston<br /> Floyd Patterson<br /> Archie Moore<br /> Ezzard Charles<br /> Willie Pep<br /> Henry Armstrong<br /> Carmine Basilio<br /> Floyd Mayweather<br /> Oscar De La Hoya<br /> Bernard Hopkins<br /> <br /> <br /> That should be good. ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 18:09:08 GMT]]></pubDate>
				<author><![CDATA[ PetethePrince]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [b]Post fight interviews! After a win, the winner talks to the reporter inside the ring and talks about his strategy and etc.[/b]<br /> <br /> [b]Legacy mode needs more charm!! We need a story mode or something. We need personalities, promoters, cut scenes and we need more than train..... fight...... train... fight.<br /> [/b]<br /> [b]More weight classes in World Championship Mode.[/b]<br /> <br /> One more commentator.<br /> [b]<br /> More Accurate Photo Game Face (LOL) The CAB of me didn't go so well <img src="http://forum.ea.com/eaforum/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> [/b]<br /> More game modes<br /> <br /> Less DLC. Put everything you need in the final game. <br /> <br /> More styles need to be more unique<br /> <br /> More different faces in Legacy Mode!! The fighters look the same <img src="http://forum.ea.com/eaforum/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> <br /> <br /> [b]Accidental Clinching ( using physics)[/b]<br /> <br /> [b]TKO MOMENT ( WHEN YOU GET A GUY HURT, PIN YOUR OPPONENT TO A CORNER AND JUST WAIL ON HIM TILL THE REF STOPS IT)[/b]]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 18:21:55 GMT]]></pubDate>
				<author><![CDATA[ Yankee1812]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[  New Attributes:<br /> <br /> Leg Strength<br /> <br /> Conditioning<br /> <br /> ......idk <img src="http://forum.ea.com/eaforum/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 18:24:29 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ ,,,]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 20:06:03 GMT]]></pubDate>
				<author><![CDATA[ NewEnglandah87]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Might have to be put on for down the road... but ditto on the call for more personality in legacy mode... <br /> Some specific suggestions is to have a monthly Ring Magazine with headlines and quick look columns for fight outcomes and upcoming big bouts. Also could serve as a forum for posting interviews/reactions on how your fighter is being perceived. Besides "29% popularity," tell me fans "question my heart" (or chin, or think i'm ducking quality opponents, ect.) or alternatively shower me with praise. <br /> <br /> It'd also be cool to have hometown crowds more prevalent, or acknowledgments by announcers about where the fight is. If I'm fighting Lennox Lewis in London, I want to feeeel the fans worry as I send him bleeding back to his stool at the end of the round.<br /> <br /> Close up shots of big wigs and pretty ladies in the crowd during big fights would be cool too...<br /> <br /> Spectator mode in Legacy for com v. com fights.<br /> <br /> Ring card girls faces look plastic/creepy... fix this.<br /> <br /> Also, not to repeat things I'd posted here before, but more venues would be a welcome add on.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 20:12:46 GMT]]></pubDate>
				<author><![CDATA[ NewEnglandah87]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ The Last time I post on this thread..... <img src="http://forum.ea.com/eaforum/images/smilies/385970365b8ed7503b4294502a458efa.gif" />  <img src="http://forum.ea.com/eaforum/images/smilies/47941865eb7bbc2a777305b46cc059a2.gif"  /> <br /> <br /> Unlockable Fighters......suprise me EA....suprise me  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 20:14:32 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ 1- Remove the counter window. in real life you counter when you hit someone who is unbalanced like hitting someone winding a punch or a split second after they throw while they a regaining balance like in UFC Undisputed. NO FREEZING.<br /> 2- Add leaning while moving like ali and whitaker did. you can do this by pressing LT+LB while using the Left analog stick to move and the right analog stick to Lean. only for some fighters to make them unique.<br /> 3- Add jumping like roy jones did. this would be performed by pressing LT and flicking the Left analog stick to the direction you want jump. While you are in mid air you can throw a punch but you are vulnerable to a counter with added damage since you aint balanced at all. only for some fighters to make them unique.<br /> 4- Add different Bob and Weaves and quick ducks like Joe Frazier did. this would work by Hold LT and doing a stick motion like up,down or right,left or down,right/up. only for some fighters to make them unique.<br /> 5- Add an ability to run for some fighters.<br /> 6- Remove the magnetic feel when you get inside as it makes inside fighting to easy while making outside fighting useless.<br /> 7. Split the stamina in two one for the left hands and one for the right this would make people throw more varied combos instead of right hook. right uppercut, right jab and so on. <br /> <br /> The ones for some fighter to be unique are meant to add more variety since some fighters used moves to win that aint in the game like the jumping by roy jones this would make fighters that were truly talented feel different to everybody else. when you create a fighter you can 1 of those features you want.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 23:53:21 GMT]]></pubDate>
				<author><![CDATA[ iG x SMeRKa]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [b]Thanks for contributing. Keep the ideas coming![/b]]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 23:55:49 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [b]General:[/b]<br /> -fix all the glitches.<br /> [b]<br /> Gameplay:[/b]<br /> -the thing people are talking about where you get stuck and can't move back.<br /> -more realistic punches. some of the punches look weird.<br /> -you say every punch is different... well every punch LANDS differently but they are all THROWN the same. make each punch thrown look different and also more realistic<br /> -more distinct fight styles for boxers like make some of the real boxers' styles show more.<br /> -lower stamina so people don't spam and it's more realistic<br /> -let people be able to fight anyone against anyone in whatever weight class<br /> -camera angle that looks like you're watching it on TV<br /> -put the ref in there.<br /> -add personal records like fastest KO fastest win etc<br /> [b]<br /> CAB:[/b]<br /> -make the face mapping more accurate.<br /> -more and better hair options<br /> -make the body weights make sense with the boxers' size<br /> -let the affect of each advanced slider work independently and not be affected by other sliders<br /> -more better sideburns that line up with beard.<br /> -let advanced sliders work with default heads<br /> [b]<br /> Online:[/b]<br /> -fix the disconnect problem where people aren't getting penalized.<br /> [b]<br /> Legacy Mode:[/b]<br /> -make it like you're the manager like in a lot of sports games.<br /> -add more to it like hiring trainers buying gear and unlocking more gyms.<br /> -add out of the ring elements like press conferences, interviews (and maybe even have cut scenes of these things happening.) commercials, newspaper articles, magazines, salary/ budget<br /> -Have a feature where outside of legacy mode you can look at your past boxer's legacy mode stats.<br /> [b]<br /> *Offline and Online Tournament Modes*[/b]<br /> -an offline tournament mode would be cool so you and you're friends could do a tournament and they would have stats and awards. (like the amateur tournament in legacy mode) ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 00:21:31 GMT]]></pubDate>
				<author><![CDATA[ invert48]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ What about boxer relative movement i haven't herad anything about that yet if the buttons come back the movement option should as well. Not just one set of move option!]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 00:41:12 GMT]]></pubDate>
				<author><![CDATA[ BRICKS P]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Not sure if this is the right place, as these are things that I hope could be patched into FN4:<br /> <br /> * In Legacy, add a record of awards you've won, organised by year<br /> * Both in game and on the EA Sports web site, the online stats only track 'Ranked' matches. I'd like all the same stats made available for World Championship matches, in their own stats section.<br /> <br /> That's it for now. I have plenty more for FN5, but I'll add those soon.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 00:41:59 GMT]]></pubDate>
				<author><![CDATA[ BigBadB UK]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ 1) PLease allow lobbies online.This was by far the worst decision to exclude it from fn4.<br /> <br /> It was a place to find friends and challenge someone you wanted to actually fight.Horrible step back by excluding it.<br /> <br /> 2)Please fix stamina issue online.There is nothing but spammers online who take no penalty for mindless stick mashing.It is unfair and puts sim players off.<br /> <br /> 3)Please allow more camera angles. I would like to see swing cam for example.<br /> <br /> 4)Please allow boxer relative analog movement. I would like the boxer to move forward with up on the analog.<br /> <br /> 5)Please allow players to fight on the right the entire game.This is really bad game design and one of the worst gripes i have with the game.I am sure can be fixed easily though.<br /> <br /> If these issues are addressed it will propel the game to greatness that it deserves.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 05:31:56 GMT]]></pubDate>
				<author><![CDATA[ jenguando]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Hello:<br /> <br /> I thought that FNR4's knockouts would have been more spectacular. However, why can't we have knockouts such as the one seen in this youtube video at the 2:58 mark <a class="snap_shots" href="http://www.youtube.com/watch?v=VENyMfW16Vc" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=VENyMfW16Vc</a> . It should occur under the following conditions;<br /> <br /> 1: It should be the LAST knockdown of match.<br /> <br /> 2: There should be two versions......depends on severity of knockout<br />        a) Dangling between the ropes with body halfway out  the ring<br />        b) Out of the ring and on the table (As seen in video)<br /> <br /> 3: Should occur on the rarest of occasions.<br /> <br /> 4: Ability to save and upload online knockouts.<br /> <br /> <br /> Please see additional examples below.<br /> <br /> <a class="snap_shots" href="http://www.youtube.com/watch?v=GJHlsYgYKP8" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=GJHlsYgYKP8</a><br /> <br /> <a class="snap_shots" href="http://www.youtube.com/watch?v=xndD7PmnxAs&feature=related" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=xndD7PmnxAs&feature=related</a><br /> <br /> <a class="snap_shots" href="http://www.youtube.com/watch?v=FK4kmtFMdD0" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=FK4kmtFMdD0</a>  3:12 seconds<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 09:46:13 GMT]]></pubDate>
				<author><![CDATA[ x D0C HOLIDAY x]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I lied.. <img src="http://forum.ea.com/eaforum/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> Ouch Mode-<br /> <br /> Right before your opponent gets Ko'd you switched to their view, to see how it feels like to get Ko'd. <img src="http://forum.ea.com/eaforum/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <br /> <br /> .............. <img src="http://forum.ea.com/eaforum/images/smilies/385970365b8ed7503b4294502a458efa.gif" />  <img src="http://forum.ea.com/eaforum/images/smilies/47941865eb7bbc2a777305b46cc059a2.gif"  /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 12:58:51 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [list]Most important fix is balancing stamina. It should take a lot more stamina to punch and there should be a multiplier for the drain is you punch more than once without a break and the multiplier should increase for each extra punch. Punching into a block should also drain more stamina. The most important fix for gameplay is to make Spamming = guaranteed loss for the spammer.[/list]<br /> <br /> [list]We should be able to set up our own private tournaments and rankings just like we can make private leagues in fifa.[/list]]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 13:24:41 GMT]]></pubDate>
				<author><![CDATA[ Mr_Gallows]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ All of the above. And for goodness sakes, the boxer that you retired make him a playable character like in FNR2.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 23:07:11 GMT]]></pubDate>
				<author><![CDATA[ salutemetwice]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I think the following should be done to fix spamming. <br /> <br /> 1. Generally punching should take a lot more stamina. <br /> 3. When you punch there is a little pause before your stamina bar starts to regenerate. <br /> 2. If you throw a second punch before the regen pause is over, the regen pause will be reset. <br /> 3. On the third punch within the regen pause the regen pause is increased a bit. <br /> 4. On the fourth+ punch the regen pause is increased more (until a sensible limit of course). <br /> 5. If a punch is blocked the punch costs a bit more stamina. <br /> 6. A missed punch also takes more stamina. <br /> 7. If you block three punches in a row you get an automatic block counter window that is longer and more powerful than the regular one. <br /> 8. When being hit by body punching it still takes stamina but there is no regen pause.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 23:46:08 GMT]]></pubDate>
				<author><![CDATA[ Mr_Gallows]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Remove counter window freeze. It's stupid, gimmicky, and arcadey. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 01:34:35 GMT]]></pubDate>
				<author><![CDATA[ PetethePrince]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=ps3.Mr_Gallows]I think the following should be done to fix spamming. <br /> <br /> 1. Generally punching should take a lot more stamina. <br /> 3. When you punch there is a little pause before your stamina bar starts to regenerate. <br /> 2. If you throw a second punch before the regen pause is over, the regen pause will be reset. <br /> 3. On the third punch within the regen pause the regen pause is increased a bit. <br /> 4. On the fourth+ punch the regen pause is increased more (until a sensible limit of course). <br /> 5. If a punch is blocked the punch costs a bit more stamina. <br /> 6. A missed punch also takes more stamina. <br /> 7. If you block three punches in a row you get an automatic block counter window that is longer and more powerful than the regular one. <br /> 8. When being hit by body punching it still takes stamina but there is no regen pause.<br /> [/quote]<br /> <br /> I like where you are trying to go with this but as a retired boxer all of this isn't totally true. I'll break it down on the wishlist podcast we are going to have later this month. I'm going to leave you with this little gem though...stamina is lost more from the force of a punch. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 12:59:42 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ More Online Titles!<br /> <br /> In real life there are hundreds of titles.  I believe there is only one per weightclass.  Even in Legacy mode there's three per weight class.  Here's a few ideas how to create more titles:<br /> <br /> More weight classes- Create more online weight classes and therefore more titles<br /> Create 3 per weight class just like in Legacy mode<br /> Create titles based on location (Country, state/province)<br /> Create titles based on Skill level/Experience<br /> <br /> I think the best Idea would be to have more weight classes, with 3 titles per weight class.  Also adding in titles for each region like Northeastern USA, or by state/province.  Possibly adding like 3 different online levels (Begginer/intermediate/Expert) Where Beginners would fight for the state title, Intermediate would fight for the Regional/Country title and Expert would Fight for the World title)  Players could only fight in one online skill level and could only hold 1 belt at a time (if you have the Lightweight Intermediate belt you can't take a title fight for the Welterweight belt until you lose or give up your Lightweight belt)<br /> <br /> I believe this would really create an online experience that would keep players around for longer and bring in new players once they hear of the great online community.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 13:26:42 GMT]]></pubDate>
				<author><![CDATA[ Shaftination]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ great list an exactly what i want in the game dlc now ea! i want to create myself as lifelike as i can at the moment the cab is far too limited THIS IS HOW IT SHOULD HAVE BEEN]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 05:48:01 GMT]]></pubDate>
				<author><![CDATA[ benlovesbeer]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [b]ability to make created boxer's overall over 86[/b]]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 07:29:05 GMT]]></pubDate>
				<author><![CDATA[ RJJRP4PTheBest]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Micky Ward]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 14:24:34 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Get rid of the training games. They get very boring after a while and it's not like Mike Tyson started his career as a slow lumbering heavyweight and worked his way up to having fast hands anyway. I get that you have to have some kind of levelling up in Legacy to stop it just being one sided beat downs so...<br /> <br /> You should be able to level your dude up in Legacy mode with the points you earn in the rounds that your corner men use. Have a 4th option to bank them as experience points. This would be more lifelike to me, you earn points for a 2 minute sparring session, why wouldn't you earn them in a fight? I'd make training between fights more about making the weight and working on your opponents style.<br /> <br /> Sorry if this has already been posted yo/]]></description>
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				<pubDate><![CDATA[Mon, 13 Jul 2009 14:05:52 GMT]]></pubDate>
				<author><![CDATA[ RoflHarr1s]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ RJJRP4PTheBest: I can create a boxer with an Over all rating of 87, so already possible. <img src="http://forum.ea.com/eaforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> 1. Speed bag training game! Can't believe this hasn't been done yet!<br /> <br /> 2. When either choosing a face or skulpting one, I want a window that shows the face UP CLOSE not freakin' far away where I can barely see it (so annoying!). And have the option to rotate it as well so I can view it from all angles. Once I chose a good looking face (or so I thought), but once I put him in the ring, I noticed that I HATED his nose. Seriously. Really need this.<br /> <br /> 3. Please start including big name boxers like Rocky Marciano and the Brown Bomber and Evander Holyfield, not to mention a truck load of others but I don't want to make the list long. Sick of these guys always being left out!<br /> <br /> 4. Get rid of the long loading times.<br /> <br /> 5. Dodging and weaving uses up stamina. Get rid of this. This should not use up stamina.<br /> <br /> 6. You lose energy when you block. Uh...LAME! This is not realistic. A fighter in real life can block as long as he wants. Get rid of this please. Very annoying feature.<br /> <br /> 7. Health regenerates too quickly, making every opponent you face a Wolverine wanna-be. This needs to be tuned down some.<br /> <br /> 8. Get rid of cuts/swelling. I don't like my boxer decreasing in these areas as he progresses in his career without any way to increase them. Either fix this or get rid of it.<br /> <br /> 9. Haymers are now more difficult to do and more often than not, not even worth doing anymore so I usually don't even bother. This needs fixing. As do signature punches. WAY too much wind up time to do them.<br /> <br /> 10. Boxer Creation is more of a drag to do and almost not worth doing. Long loading times aside, you can't even sculpt the face, but instead you have a number of pre-defined faces. Not only that, but they look the same very quickly. Also, the screen to see the faces is so small, you don't get to see it unless you go to a different screen to see your fighter's face up close. By then, it's too late, your stuck with that face and unable to change it. This makes choosing a face very tedious and not very fun.<br /> <br /> 11. Where's the taunts? I can't taunt my opponent. Why was this taken out? I wanna taunt my opponent.<br /> <br /> 12. Four games and you still cannot hit your opponent while clinching. Boxers do it all the time. I want this in the game.<br /> <br /> 13. The announcer makes no introduction to the fighters. Such as, "In this corner, the Warrior!" And he never says anything like, "And the new Heavyweight Champion of the world!" Lame. Let's have some REAL announcements about the fighters please. Like their records, how many wins, KO's and losses and if he's champ or not.<br /> <br /> 14. I have noticed that if I create a Boxer then use them in Fight Now mode, their hand speed loses at least 30+ points. My guy had about 75 for his hand speed and it dropped down to 45. Why is this?! I have to have my guy's hand speed to be 100 just to have it at 70! That means, I can't create a boxer with hand speed as his weapon, always has to be a power puncher. <br /> <br /> The same goes for other stats too. Some lose only a few points while others lose several. I want my boxers stats a certain number, not to fall automatically when I save him and use him. EA Sports REALLY needs to fix this as it's VERY annoying. It also needs to fix it where there is more points to spend on a Boxer's stats. There just isn't enough.<br /> <br /> 15. Only ONE training game is needed to increase power in both hands, not two. Having two makes ZERO sense because your using both hands not one. <br /> <br /> That's about all I can think of. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 21:00:06 GMT]]></pubDate>
				<author><![CDATA[ Christian22179]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I don't tend to reply to any wishes but many of your wishes are to remove features the majority of people wished were added to the game.<br /> <br /> [quote=cem_ea_id.Christian22179]RJJRP4PTheBest: I can create a boxer with an Over all rating of 87, so already possible. <img src="http://forum.ea.com/eaforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> 1. Speed bag training game! Can't believe this hasn't been done yet!<br /> <br /> 2. When either choosing a face or skulpting one, I want a window that shows the face UP CLOSE not freakin' far away where I can barely see it (so annoying!). And have the option to rotate it as well so I can view it from all angles. Once I chose a good looking face (or so I thought), but once I put him in the ring, I noticed that I HATED his nose. Seriously. Really need this.<br /> <br /> 3. Please start including big name boxers like Rocky Marciano and the Brown Bomber and Evander Holyfield, not to mention a truck load of others but I don't want to make the list long. Sick of these guys always being left out!<br /> <br /> 4. Get rid of the long loading times.<br /> <br /> 5. Dodging and weaving uses up stamina. Get rid of this. This should not use up stamina.<br /> [b]Dodging and leaning DOES NOT affect stamina but should the bobbing and weaving move does and I'm happy about that. Its actually something they need to add  in the game it should not have a big affect at all but it should have some effect in my and many other peoples opinion. Plus right now ppl are using that cheese spin tactic online.[/b]<br /> <br /> 6. You lose energy when you block. Uh...LAME! This is not realistic. A fighter in real life can block as long as he wants. Get rid of this please. Very annoying feature.<br /> [b]Ummm that is SOOO untrue I would love to have you in a ring just blocking, see if after a white my punches don't get threw, and this feature is something ppl asked for[/b]<br /> <br /> 7. Health regenerates too quickly, making every opponent you face a Wolverine wanna-be. This needs to be tuned down some.<br /> [b]Health seems good to me and anyways there is a slider.[/b]<br /> <br /> 8. Get rid of cuts/swelling. I don't like my boxer decreasing in these areas as he progresses in his career without any way to increase them. Either fix this or get rid of it.<br /> <br /> 9. Haymers are now more difficult to do and more often than not, not even worth doing anymore so I usually don't even bother. This needs fixing. As do signature punches. WAY too much wind up time to do them.<br /> <br /> 10. Boxer Creation is more of a drag to do and almost not worth doing. Long loading times aside, you can't even sculpt the face, but instead you have a number of pre-defined faces. Not only that, but they look the same very quickly. Also, the screen to see the faces is so small, you don't get to see it unless you go to a different screen to see your fighter's face up close. By then, it's too late, your stuck with that face and unable to change it. This makes choosing a face very tedious and not very fun.<br /> <br /> 11. Where's the taunts? I can't taunt my opponent. Why was this taken out? I wanna taunt my opponent.<br /> <br /> 12. Four games and you still cannot hit your opponent while clinching. Boxers do it all the time. I want this in the game.<br /> <br /> 13. The announcer makes no introduction to the fighters. Such as, "In this corner, the Warrior!" And he never says anything like, "And the new Heavyweight Champion of the world!" Lame. Let's have some REAL announcements about the fighters please. Like their records, how many wins, KO's and losses and if he's champ or not.<br /> <br /> 14. I have noticed that if I create a Boxer then use them in Fight Now mode, their hand speed loses at least 30+ points. My guy had about 75 for his hand speed and it dropped down to 45. Why is this?! I have to have my guy's hand speed to be 100 just to have it at 70! That means, I can't create a boxer with hand speed as his weapon, always has to be a power puncher.<br /> [b]It's depends on the weight class even if you max out a heavyweights speed to 100 it goes up to a certain max not sure what it is, its all relative to you weight class same thing if you max out the power of a lightweight. this was all explained very early[/b]<br /> <br /> The same goes for other stats too. Some lose only a few points while others lose several. I want my boxers stats a certain number, not to fall automatically when I save him and use him. EA Sports REALLY needs to fix this as it's VERY annoying. It also needs to fix it where there is more points to spend on a Boxer's stats. There just isn't enough.<br /> <br /> 15. Only ONE training game is needed to increase power in both hands, not two. Having two makes ZERO sense because your using both hands not one. <br /> <br /> That's about all I can think of. [/quote]]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 23:24:40 GMT]]></pubDate>
				<author><![CDATA[ Well Loved]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Add some....personality, and fluid body motion, like when a fighter gets tired, they heave back and forth and such, breathing heavily....]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 05:20:15 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ More gear in DLC. I love how you can customize gear and you dont have too much unlocking to do and there are no attribute bonus for gear. But how about tassles. Trunk tassles and shoe tassles that actually move like the hair on FNR3. And Reyes gloves, why no reyes gloves.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 08:21:49 GMT]]></pubDate>
				<author><![CDATA[ dinkbat]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=cem_ea_id.dinkbat]More gear in DLC. I love how you can customize gear and you dont have too much unlocking to do and there are no attribute bonus for gear. But how about tassles. Trunk tassles and shoe tassles that actually move like the hair on FNR3. And Reyes gloves, why no reyes gloves.[/quote]<br /> <br /> EA tried to get [b]REYES [/b]gloves but [b]REYES[/b] was taking to long to respond back to them with an answer.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 09:44:42 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Thought of another one. TKO wins should not be counted towards your KO wins.<br /> <br /> Say, I have 25 KO's but I won 3 of those by TKO. My KO record should not be 25 KO, it should only be 22. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 13:32:50 GMT]]></pubDate>
				<author><![CDATA[ Christian22179]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.Well Loved]I don't tend to reply to any wishes but many of your wishes are to remove features the majority of people wished were added to the game.<br /> <br /> [i][b]No wonder. Lovely[/b][/i]<br /> <br /> [quote=cem_ea_id.Christian22179]<br /> <br /> 5. Dodging and weaving uses up stamina. Get rid of this. This should not use up stamina.<br /> [b]Dodging and leaning DOES NOT affect stamina but should the bobbing and weaving move does and I'm happy about that. Its actually something they need to add  in the game it should not have a big affect at all but it should have some effect in my and many other peoples opinion. Plus right now ppl are using that cheese spin tactic online.[/b]<br /> <br /> [b][i]Actually, it does affect the Stamina. Many times I've dodged and weaved and saw my stamina slowly going down because of it. Of course, with a fighter who has a Stamina rating of say...100, it's more difficult to do, but it's still there. I just think it's annoying.[/b][/i]<br /> <br /> 6. You lose energy when you block. Uh...LAME! This is not realistic. A fighter in real life can block as long as he wants. Get rid of this please. Very annoying feature.<br /> [b]Ummm that is SOOO untrue I would love to have you in a ring just blocking, see if after a white my punches don't get threw, and this feature is something ppl asked for[/b]<br /> <br /> [b][i]Great. Looks like I'm stuck with it then.[/b][/i]<br /> <br /> 7. Health regenerates too quickly, making every opponent you face a Wolverine wanna-be. This needs to be tuned down some.<br /> [b]Health seems good to me and anyways there is a slider.[/b]<br /> <br /> [b][i]Oh, alright. I'll need to make some adjustments then. <img src="http://forum.ea.com/eaforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />[/b][/i]<br /> <br /> 14. I have noticed that if I create a Boxer then use them in Fight Now mode, their hand speed loses at least 30+ points. My guy had about 75 for his hand speed and it dropped down to 45. Why is this?! I have to have my guy's hand speed to be 100 just to have it at 70! That means, I can't create a boxer with hand speed as his weapon, always has to be a power puncher.<br /> [b]It's depends on the weight class even if you max out a heavyweights speed to 100 it goes up to a certain max not sure what it is, its all relative to you weight class same thing if you max out the power of a lightweight. this was all explained very early[/b]<br /> <br /> [b][i]Ahhh, ok. Thanks for explaining that. Still think it's annoying, though.[/b][/i]<br /> <br /> The same goes for other stats too. Some lose only a few points while others lose several. I want my boxers stats a certain number, not to fall automatically when I save him and use him. EA Sports REALLY needs to fix this as it's VERY annoying. It also needs to fix it where there is more points to spend on a Boxer's stats. There just isn't enough.<br /> <br /> 15. Only ONE training game is needed to increase power in both hands, not two. Having two makes ZERO sense because your using both hands not one. <br /> <br /> That's about all I can think of. [/quote][/quote]<br /> <br /> Thanks for answering me and clearing some things up. <img src="http://forum.ea.com/eaforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 13:41:42 GMT]]></pubDate>
				<author><![CDATA[ Christian22179]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=cem_ea_id.Christian22179]Thought of another one. TKO wins should not be counted towards your KO wins.<br /> <br /> Say, I have 25 KO's but I won 3 of those by TKO. My KO record should not be 25 KO, it should only be 22. [/quote]<br /> <br /> You are not a true boxing fan are you?!? ....because everyone knows a TKO in real life boxing is added to your KO's.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 15:28:13 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=cem_ea_id.Christian22179]Thought of another one. TKO wins should not be counted towards your KO wins.<br /> <br /> Say, I have 25 KO's but I won 3 of those by TKO. My KO record should not be 25 KO, it should only be 22. [/quote]<br /> <br /> You are not a true boxing fan are you?!? ....because everyone knows a TKO in real life boxing is added to your KO's.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 15:31:57 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Hitting while in the clinch!!!! Also, make clinching more possible!!! only way to clinch is when they're not throwing.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 23:13:14 GMT]]></pubDate>
				<author><![CDATA[ kangsanKIM]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ greater damage<br /> ive never managed to close anyones eye yet<br /> is it  possible<br /> ive seen a bit of swelling under the eye<br /> and the odd cut here and there<br /> i would just like to think thta if you targeted sombodys eye it might close<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2009 02:19:05 GMT]]></pubDate>
				<author><![CDATA[ jawapowa]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ it would also be nice to have an option to wear head gear when you fight in the gym<br /> <br /> sometimes i just want to practice something in a fight<br /> and i feel this would just add to it<br /> make the fight less serious so if you go down it doesnt matter too much<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2009 04:17:14 GMT]]></pubDate>
				<author><![CDATA[ jawapowa]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[  <img src="http://forum.ea.com/eaforum/images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /> Fix Legacy!<br /> <br /> The #Rank 5 guy in my Legacy was 20-10-6 (12) <img src="http://forum.ea.com/eaforum/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2009 08:09:50 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ fight night round 4,should have been delayed a few months for more testing,this game has far to many bugs in it.PLEASE E.A. test fight night round 5 to distruction before you release it.A console game should not be riddled with bugs like this.Also career mode needs to be better,its very good,but the career mode in fight night 2004 is more enjoyable. <img src="http://forum.ea.com/eaforum/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> Put the button config option in to start with. (saves all the hassle later)]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2009 15:29:15 GMT]]></pubDate>
				<author><![CDATA[ boxingfan]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I suggest a new way of finding people to play online....<br /> <br /> "Sim Style" Rating<br /> <br /> The purpose of the Sim Style rating is to require that players give feedback, after their matches online. This system will be similar to the "True Skill" Feedback system that is used for online match making. However, players will rate their opponents at the end of the bout based on whether they fought in a simulation of boxing. This can be rather subjective, but boxing fans will know why its there more so than casuals.<br /> <br /> This rating is key in developing future match ups with players without having to have them on your friends list, and will allow for ranked matches online against other simulation players. The purpose of this new feedback system is that it will work within the same parameters as the DNF% Your "SMR" or Sim Match Rating will begin at  0%, and as you continue to compete in bouts online, you will earn points when people rate you as a simulation fighter. The more positive ratings you have, the higher your percent will go up, and the more matches you will find. There could even be a "special icon" that identifies you as a Sim style player in lobbies and such. <br /> <br /> Or it could follow the 5* Rating that XBL has, when Preferring/Avoiding players taking the place of the current system in the game now. With this in place you will only be matched with fighter's who look for a simulation experience online. However, everyone can either be awarded the high sim  match rating, and lose it for unrealistic play, or they can be required to earn it.<br /> <br /> Earning it would mean, people "prefer" you and therefore increase the likely hood that you will be matched with them. And if they "avoid" you, you'd lose credit, and be recognized for your style of play. The Sim Match Rating should outline what "Sim" means to those who do not know, and earning a high rating should be difficult to gain, but even easier to lose. Earning 5 "preferred ratings" builds it faster, with 20% gain, while "avoidance" subtract 20% for every 3 negative ratings you get. (Just to avoid abuse by sore losers) So if you are consistently avoided it would be clear that you are not a sim player.<br /> <br /> The system would not "alienate" other players, but serve as a hub for fighters who want a sim experience to find each other easily.<br /> <br /> Please post your thoughts, comments and criticism I think it could work, but this is just how I thought it up.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jul 2009 19:05:23 GMT]]></pubDate>
				<author><![CDATA[ II3lackjacK]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=ps3.POETICDRINK2U][quote=cem_ea_id.Christian22179]Thought of another one. TKO wins should not be counted towards your KO wins.<br /> <br /> Say, I have 25 KO's but I won 3 of those by TKO. My KO record should not be 25 KO, it should only be 22. [/quote]<br /> <br /> You are not a true boxing fan are you?!? ....because everyone knows a TKO in real life boxing is added to your KO's.[/quote]<br /> <br /> Really? Insteresting. Mike Tyson has several TKO wins and not one of them was counted towards his KO count. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Jul 2009 23:29:59 GMT]]></pubDate>
				<author><![CDATA[ Christian22179]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=cem_ea_id.Christian22179][quote=ps3.POETICDRINK2U][quote=cem_ea_id.Christian22179]Thought of another one. TKO wins should not be counted towards your KO wins.<br /> <br /> Say, I have 25 KO's but I won 3 of those by TKO. My KO record should not be 25 KO, it should only be 22. [/quote]<br /> <br /> <br /> <br /> You are not a true boxing fan are you?!? ....because everyone knows a TKO in real life boxing is added to your KO's.[/quote]<br /> <br /> Really? Insteresting. Mike Tyson has several TKO wins and not one of them was counted towards his KO count. [/quote]<br /> <br />  I have over 12 years of boxing experience and I know for a fact that a TKO is considered a Knockout. You can Wikipedia if you don't believe me....<br /> [i]A[b] technical knockout [/b](also referred to as a T.K.O.) is often declared when the referee or other judges (such as official ring physician, the fighter, or the fighter's cornermen) decide that a fighter cannot continue the match, even though he did not fail the count, or, in many regions, a fighter has been knocked down three times in one round.[1] British records refer to TKOs as either "retired", if the fighter refuses to continue, or "R.S.F.", for Referee Stopped Fight.[/i]]]></description>
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				<pubDate><![CDATA[Mon, 20 Jul 2009 04:36:01 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ This guy is a complete moron, Poet- don't waste your time. This board is overflowing with these bozos... <br /> <br /> Next he's gonna tell us the gloves are made of rubber because they're shiny.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jul 2009 22:15:11 GMT]]></pubDate>
				<author><![CDATA[ BoxingBuff]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I'd love a way to physically edit created boxers. Not professional fighters, but fighters that we created. I don't even want the ability to edit stats; just their physical appearance. I really want to change my created boxer's body type but I don't want to restart my career and remake him.  <br /> <br /> Edit: Whoops, I didn't realize this was for Round 5. Anyway, this should be in that too. ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jul 2009 23:22:01 GMT]]></pubDate>
				<author><![CDATA[ Two-Two]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ They need to seriously upgrade the number of origin countries available to choose from. Also, they should make it to where you change your fighters hairstyle and and facial hair features at anytime. I know it sounds small, but still, they're trying to be realistic. Who has the same look for 15 years? I agree with all of your points as well. How is it you're not allowed to hire your own trainers/managers? Also, and I may be in the minority here, but why is it with all these games these days, you don't have the option of how to carry your title belt to the ring? I want to be able to wear it around my waist; I can't be the only one. And, they need to add the ability to pronounce peoples surnames. I know the technology is available.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jul 2009 12:43:22 GMT]]></pubDate>
				<author><![CDATA[ carydog]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=cem_ea_id.BoxingBuff]This guy is a complete moron, Poet- don't waste your time. This board is overflowing with these bozos... <br /> <br /> Next he's gonna tell us the gloves are made of rubber because they're shiny.[/quote]<br /> <br /> Dude, take a chill pill.  <img src="http://forum.ea.com/eaforum/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /><br /> <br /> Poet is right, I am not a "True" boxing fan. I just play the games. I didn't know a TKO counts towards your KO's. Does that make me a moron? No. Because if it did, then we are ALL morons.  <img src="http://forum.ea.com/eaforum/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /><br /> <br /> Anyone who doesn't know about a particular area of expertise must be a moron because he doesn't know it. Like a man who can't use a gun or doesn't know anything about accounting, but is great at farming.  <img src="http://forum.ea.com/eaforum/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /><br /> <br /> Or how about a Boxer who can barely read and isn't particularily good at much except boxing? Is he a moron? No, he isn't. Give me a break and take chill pill.  <img src="http://forum.ea.com/eaforum/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /><br /> <br /> My advice to you is think before you speak and judge others because you'll get yourself into a whole lot of trouble the way your going now. And spare me the insults, please. Save it for someone who cares.  <img src="http://forum.ea.com/eaforum/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 21 Jul 2009 16:07:23 GMT]]></pubDate>
				<author><![CDATA[ Christian22179]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=ps3.POETICDRINK2U][quote=cem_ea_id.Christian22179][quote=ps3.POETICDRINK2U][quote=cem_ea_id.Christian22179]Thought of another one. TKO wins should not be counted towards your KO wins.<br /> <br /> Say, I have 25 KO's but I won 3 of those by TKO. My KO record should not be 25 KO, it should only be 22. [/quote]<br /> <br /> <br /> <br /> You are not a true boxing fan are you?!? ....because everyone knows a TKO in real life boxing is added to your KO's.[/quote]<br /> <br /> Really? Insteresting. Mike Tyson has several TKO wins and not one of them was counted towards his KO count. [/quote]<br /> <br />  I have over 12 years of boxing experience and I know for a fact that a TKO is considered a Knockout. You can Wikipedia if you don't believe me....<br /> [i]A[b] technical knockout [/b](also referred to as a T.K.O.) is often declared when the referee or other judges (such as official ring physician, the fighter, or the fighter's cornermen) decide that a fighter cannot continue the match, even though he did not fail the count, or, in many regions, a fighter has been knocked down three times in one round.[1] British records refer to TKOs as either "retired", if the fighter refuses to continue, or "R.S.F.", for Referee Stopped Fight.[/i][/quote]<br /> <br /> I'll take your word for it then. Thanks for the info. <img src="http://forum.ea.com/eaforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> How do you like those apples BoxingBuff?  <img src="http://forum.ea.com/eaforum/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Jul 2009 16:10:10 GMT]]></pubDate>
				<author><![CDATA[ Christian22179]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Create-A-Corner Man<br /> <br /> I need Genji Kamogawa and Yagi-Chan or Shinoda-san<br /> <br /> Emanuel Steward and Angelo Dundee would be nice also with this feature.<br /> <br /> More Styles, more definition of punch types and unique fighting styles [ Augustus looking a bit too conventional is an example of this]<br /> <br /> Custom Signature punches? Possibly using something similar to NBA Shoot-Out 98's create a dunk feature?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Jul 2009 23:11:27 GMT]]></pubDate>
				<author><![CDATA[ LC GreenWeed]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I am new to fight night and the PS3. I have an unimpressive 0 - 3 record on the World Championship stage but really it should be 2 - 1 as 2 of the fighters I have been up against took the early rounds by throwing the massively unrealistic arcade style repeat right cross. I managed to slip a lot of them and counter but my punch numbers were far less therefore giving rounds to my opponent. I got to the the stage in around round 5 or 6 when the opposing player was punched out and his health/stamina was low. Having knocked one opponent down twice and another once I was clearly cruising to a KO when the player logged out AND I LOST!!! In real life if the fighter does not get off his stool or was to simply walk out of the ring the fight would not go to the score cards so why does it do that here?!? IT SHOULD BE AN INSTANT LOSS IF YOU LOG OUT!! <br /> <br /> Also I think you should be rewarded for throwing good combination punches like the one's in the combo training bag part of the game. It would be a great idea if a successful combination from that training mode was rewarded with a counter punch style punch for the last punch of the combo if one of these combo's were thrown in a fight. I think this would also discourage players just using one punch (the right or left cross) and open the game up for some more strategic. realistic and entertaining fights. <br /> <br /> We need tattoos for the boxers!! How about some no lots on the next download package. And more hairstyles.  <br /> <br /> Sliders would be good especially for punches thrown to stamina ratio. Bring the stamina down for repeat punches!! You try punching a bag repeatedly with a right cross at full speed for just three minutes and see how slow and unpowerful the right cross punch becomes and how drained you are. If not then why don't the pros do it and just get out of the ring early.   <br /> <br /> All in all a great game. This game in fact made me go out and buy a PS3 after playing it round a mates house!! The computer opponents and the legacy mode are excellent and in G.O.A.T you can have some awesome fights really pitting your skills against an A.I. opponent in a realistic boxing fight where you have to defend and counter correctly or get KO'd rapidly. <br /> <br /> The first point that I have raised is really doing my head in badly as I believe that it makes the World championship mode a complete farce and it needs addressing ASAP because I am sure I am not the only one really annoyed at this. ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 07:12:03 GMT]]></pubDate>
				<author><![CDATA[ Steveyp1098]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ A new Get-up game<br /> <br /> or at the very least the option to turn it off<br /> <br /> and more CAB Options <img src="http://forum.ea.com/eaforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 14:30:18 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
			</item>
			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=cem_ea_id.Gatti_Magnum]A new Get-up game<br /> <br /> or at the very least the option to turn it off<br /> <br /> and more CAB Options <img src="http://forum.ea.com/eaforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> [/quote]<br /> <br /> I agree with everything you said. Getting up really is more of a pain than it is fun. I mean, man! I knock a guy down and he gets up 4 or 5 times and I can only get up 2? So not fair. ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 21:02:47 GMT]]></pubDate>
				<author><![CDATA[ Christian22179]]></author>
			</item>
			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=cem_ea_id.Christian22179][quote=cem_ea_id.Gatti_Magnum]A new Get-up game<br /> <br /> or at the very least the option to turn it off<br /> <br /> and more CAB Options <img src="http://forum.ea.com/eaforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> [/quote]<br /> <br /> I agree with everything you said. Getting up really is more of a pain than it is fun. I mean, man! I knock a guy down and he gets up 4 or 5 times and I can only get up 2? So not fair. [/quote]<br /> <br /> I once knocked down a guy 5x in the same round...<br /> <br /> I forgot to turn on the 3-KD rule]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 14:13:38 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
			</item>
			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ PLease let us know when the controls an configurations will be changed or available to be pushed to the XBOX 360]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 23:37:45 GMT]]></pubDate>
				<author><![CDATA[ allaboutwork]]></author>
			</item>
			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [b]Wishes on how to improve control input lag for foot movement.[/b]<br /> <br /> By now most people have noticed that there is an input lag, the main reason for that lag is be cause of the way EA has implemented the new bob and weave move. Since that move is composed of 2 parts straight up or down then a half circle. That’s why if you side step for example it has to wait a couple milliseconds before making the actual move because you might be starting a bob and weave maneuver.<br /> <br /> So my suggestion is for them to find another way to implement the bob and weave or any future move they plan to add in a way that there is no lag at all when it comes to normal foot movement.<br /> <br /> For example before doing any move that takes longer like a half circle, we could press on a modifier like the LB. This way you would only have a lab with your have the LB button pressed.<br /> <br /> [b]Wishes on how to implement lunging and leaping punches.[/b]<br /> <br /> I would like to see something like pressing down on the Right Analog stick first before making your TCP punch, for example a lunging or leaping straight would be press on the R Stick then flicking it to 1 o’clock.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 12:18:04 GMT]]></pubDate>
				<author><![CDATA[ Well Loved]]></author>
			</item>
			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Well... in my personal opinion... WHAT THE HELL HAPPENED WITH CUSTOMIZATION???<br /> <br /> Pes 2007 had more than 400 hair styles, smack down vs raw 2009 have the option of create also every muscle, tattoos, also free skin color!!! And the worst thing here is... WE DON'T HAVE A FACE CUSTOMIZATION !!!!!<br /> <br /> <br /> My ideas:<br /> <br /> 1 - I think we need at least 150 new hair styles also beard styles... I can't understand why we only have a few hair styles. I just can't get it.<br /> <br /> 2 - The option of a face customization is a MUST BE!!! I can't understand why we can't create a face but choose those that looks the same???? Hey EA Sports GUYS!!! Not all the people have a PS3 web cam. We should have the chance to do our face customization as we need.<br /> <br /> 3 - Tattoo edition.... why we don't have a tattoo edition????? Will be nice to have at least 150 tattoo designs so we can choose tattoos for left arm, left shoulder, right arm, right shoulder, stomach, left chest, right chest, low back and up back. C'mon guys... many boxers have tattoos!!!<br /> <br /> 4 - How about customize the boxer intro? Choose your own light effects colors? choose your own music as intro ( I mean something better than the ugly music EA choose for the game) how about more moves for the fighter while he is walking to the fight?, something complicated, all the intros looks the same. I mean... I always cut the intros since is boring.<br /> <br /> 5 - A creation of new trunks. I mean, to have at least 80 designs that you can add to your trunks, maybe eagles, stars, dragons, fire, etc.<br /> <br /> 6 - More block moves... only three different block moves? Hey, playing with my son he did like 10 different blocks and he doesn't have an idea about boxing style... did I said he is 7 years old?<br /> <br /> 7 - Skin color selection... Yeah.. I know we have one... but will be better also a free skin's color. How about if I wish to create Hellboy as a fighter?.... oh no I can't, there is no a hair style like his, and there is not a free color skin like his red one. How about Hulk? oh no... I can't do that too... there is not a free skin's color and also his hair is not on the list... hey, how about Marilyn Manson as a fighter? No... impossible, there is not a hair style like his... also you can't change the eyes in white color and the white skin's color is not available. And I could keep calling characters that is impossible to edit.<br /> <br /> 8 - Will be nice to have the freedom to save as many boxers as we wish, not only 80. That's why my ps3 have a 320 GB hard disc... why we can't save more fighters if the PS3 is designed with a hard disc?<br /> <br /> <br /> <br /> IMPORTANT TO READ THIS!!!!!<br /> <br /> The customization edition have a finally goal... the fact of fantasy!!!<br /> <br /> This is the most important thing in every video game, the idea is to create whatever the creators didn't make. Maybe myself fighting Tyson? but my hair style is not in the poor list of hair styles, and none of the faces looks like mine and I have a tatoo on my left shoulder. So... I can't see myself in the game... so sad.<br /> <br /> That's why we have a customization option, to create whatever we wish on a game... the fantasy of a fighting between ourself or fantasy characters... my brother didn't like the game for only one reason, he can't edit himself since he is using a pony tail hair style and his beard style is not on the list.<br /> <br /> Customization is the biggest part of the game, a good customization will make bigger a video game since you can have more and more fighters and some times, the funniest part of a game is your own characters.<br /> <br /> What happened with you EA guys??? are you afraid of a copyright problem? Hell... not... because the characters are going to be created by users but you. If you give us freedom to edit, what ever we create is for our personal use in our personal console in our personal imagination.<br /> <br /> Well, I will give some time myself to create some screenshots in photoshop with some ideas about what a real customization is. I am a comic book artist and a graphic designer, I will upload soon some images with ideas about how this game could be JUST PERFECT!!!!!<br /> <br /> For now, Im just very, very, very, disappointed, I buy this amazing game after been waiting to long and the first thing I did when I put it on my ps3 wasn't fight with Tyson or Julio Cesar Chavez... first thing I did was create myself, and when I notice how bad it was I really feel a big disappoint.<br /> <br /> <br /> My Best!!!<br /> <br /> Gerardo Sandoval, Mexico<br /> <a class="snap_shots" href="http://gordotote.deviantart.com/" target="_blank" rel="nofollow">http://gordotote.deviantart.com/</a> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 14:15:55 GMT]]></pubDate>
				<author><![CDATA[ gordotote]]></author>
			</item>
			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ More hair styles aimed at the European/ White American demographics.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 15:10:32 GMT]]></pubDate>
				<author><![CDATA[ HoW Monty]]></author>
			</item>
			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ CAB:<br /> <br /> More hairstyles, a lot more. That includes mustaches, goatees, beards, eyebrows. Including the ability to increase the length of the beard (kimbo slice length) goatee, mustache, or hairstyle like small afros, large ones etc...<br /> <br /> Being able to edit the head like we used to (not everone has the same head you know) as well as the ears. <br /> <br /> More body types. Inch by inch customizable reach length, Paul Williams has a reach of 82, but i can only get him to 77.<br /> <br /> More apparel, the Roy Jones JR style of shoes are missing. (the ones with the strips hanging like pom poms. like the lonsdale trunks)<br /> <br /> Gameplay:<br /> <br /> 1.Lunge punches: Using the forward flick of the left stick in combo with the hooks or straights turn it into a Marvin Hagler type of lunging punch.<br /> <br /> 2.Feints: Clicking on the right stick and holding it, while performing the desired punch performs a feint. A big part of boxing!<br /> <br /> 3.Feint Steps: boxers that need to move in because of reach disadvantage use this, by using the left stick click the same way with regular feints.<br /> <br /> 4.Haymaker Cross: Plz ive been begging for this for 2 fn. I am not alone on this, add this, the cross looks so weak thats not even fun to knock some1 out with it. A loaded cross should have the fighter start it with his body turned completely sideways from the opponent and finish 180 degrees opposite. With the boxer moderately leaning forward.<br /> <br /> Misc:<br /> <br /> 1.More aliases, like verbs, animals and adjectives. The Reaper, The Punisher, Lightning, Hitter, Tornado, python, tha snake, and the ability to add your city as part of the Alias. Like the Bronx Bomber, Manassa Mauler, Austin Assasin. That would be hot!!!<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 17:27:22 GMT]]></pubDate>
				<author><![CDATA[ jay611]]></author>
			</item>
			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ World Championship- Give an equal amount of stats to everybody when you start a new world championship ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 17:54:40 GMT]]></pubDate>
				<author><![CDATA[ II Mr WoOd II]]></author>
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			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I think they should improve the replay system after  KD.  I think that could be doable in a patch but if not i'd like to see it in FN 5.  I feel that the replays should focus on the big power punch that got his ears ringing for instance, and not the three jabs or body shots at the end.  It is reminiscent of FN3 where the round replays were just so weak it was kinda funny but sad.  This isn't meant to sound like whining just something i'd be really happy to see.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jul 2009 19:23:45 GMT]]></pubDate>
				<author><![CDATA[ CyrusTheViirus]]></author>
			</item>
			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Referees<br /> <br /> It might have been said, but I'd like to see referee preferences. I'd like:<br /> <br /> A type who allows the fight to keep going, giving a guy every chance even if he gets KD'd and stunned<br /> A type who'll stop fights if a guy's not answering back - this would make fighting through stun moments more essential<br /> A type who'll stop the fight on bad cuts<br /> <br /> Cuts<br /> <br /> Can we have cuts that actually bleed - I'd like to see an opponent, or myself, with a bad cut and see serious bleeding.<br /> <br /> Swelling<br /> <br /> This should affect how quickly you can bring your block up - it would stop opponents from just countering when they get injured and make it more important to look after damage inbetween rounds<br /> <br /> Judge tendencies<br /> <br /> Simple, they look for different things and sometimes make wrong calls<br /> <br /> Media<br /> <br /> I want a monthly "magazine" that detail results of recent fights, mentions of current superstars, P4P rankings, challenges and I want the ability to do interviews - nothing difficult. Maybe just an "attitude", a call out feature and a "home life" series of options. These things should boost your fame, encourage challenges, effect if you're boo-ed or cheered. If you're cocky before a fight and then get a thrashing, that should be noted in the next issue.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 11:16:26 GMT]]></pubDate>
				<author><![CDATA[ fluxstuff]]></author>
			</item>
			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Well... in my personal opinion... WHAT THE HELL HAPPENED WITH CUSTOMIZATION???<br /> <br /> Pes 2007 had more than 400 hair styles, smack down vs raw 2009 have the option of create also every muscle, tattoos, also free skin color!!! And the worst thing here is... WE DON'T HAVE A FACE CUSTOMIZATION !!!!!<br /> <br /> <br /> My ideas:<br /> <br /> 1 - I think we need at least 150 new hair styles also beard styles... I can't understand why we only have a few hair styles. I just can't get it.<br /> <br /> 2 - The option of a face customization is a MUST BE!!! I can't understand why we can't create a face but choose those that looks the same???? Hey EA Sports GUYS!!! Not all the people have a PS3 web cam. We should have the chance to do our face customization as we need.<br /> <br /> 3 - Tattoo edition.... why we don't have a tattoo edition????? Will be nice to have at least 150 tattoo designs so we can choose tattoos for left arm, left shoulder, right arm, right shoulder, stomach, left chest, right chest, low back and up back. C'mon guys... many boxers have tattoos!!!<br /> <br /> 4 - How about customize the boxer intro? Choose your own light effects colors? choose your own music as intro ( I mean something better than the ugly music EA choose for the game) how about more moves for the fighter while he is walking to the fight?, something complicated, all the intros looks the same. I mean... I always cut the intros since is boring.<br /> <br /> 5 - A creation of new trunks. I mean, to have at least 80 designs that you can add to your trunks, maybe eagles, stars, dragons, fire, etc.<br /> <br /> 6 - More block moves... only three different block moves? Hey, playing with my son he did like 10 different blocks and he doesn't have an idea about boxing style... did I said he is 7 years old?<br /> <br /> 7 - Skin color selection... Yeah.. I know we have one... but will be better also a free skin's color. How about if I wish to create Hellboy as a fighter?.... oh no I can't, there is no a hair style like his, and there is not a free color skin like his red one. How about Hulk? oh no... I can't do that too... there is not a free skin's color and also his hair is not on the list... hey, how about Marilyn Manson as a fighter? No... impossible, there is not a hair style like his... also you can't change the eyes in white color and the white skin's color is not available. And I could keep calling characters that is impossible to edit.<br /> <br /> 8 - Will be nice to have the freedom to save as many boxers as we wish, not only 80. That's why my ps3 have a 320 GB hard disc... why we can't save more fighters if the PS3 is designed with a hard disc?<br /> <br /> <br /> <br /> IMPORTANT TO READ THIS!!!!!<br /> <br /> The customization edition have a finally goal... the fact of fantasy!!!<br /> <br /> This is the most important thing in every video game, the idea is to create whatever the creators didn't make. Maybe myself fighting Tyson? but my hair style is not in the poor list of hair styles, and none of the faces looks like mine and I have a tatoo on my left shoulder. So... I can't see myself in the game... so sad.<br /> <br /> That's why we have a customization option, to create whatever we wish on a game... the fantasy of a fighting between ourself or fantasy characters... my brother didn't like the game for only one reason, he can't edit himself since he is using a pony tail hair style and his beard style is not on the list.<br /> <br /> Customization is the biggest part of the game, a good customization will make bigger a video game since you can have more and more fighters and some times, the funniest part of a game is your own characters.<br /> <br /> What happened with you EA guys??? are you afraid of a copyright problem? Hell... not... because the characters are going to be created by users but you. If you give us freedom to edit, what ever we create is for our personal use in our personal console in our personal imagination.<br /> <br /> Well, I will give some time myself to create some screenshots in photoshop with some ideas about what a real customization is. I am a comic book artist and a graphic designer, I will upload soon some images with ideas about how this game could be JUST PERFECT!!!!!<br /> <br /> For now, Im just very, very, very, disappointed, I buy this amazing game after been waiting to long and the first thing I did when I put it on my ps3 wasn't fight with Tyson or Julio Cesar Chavez... first thing I did was create myself, and when I notice how bad it was I really feel a big disappoint.<br /> <br /> <br /> My Best!!!<br /> <br /> Gerardo Sandoval, Mexico<br /> <a class="snap_shots" href="http://gordotote.deviantart.com/" target="_blank" rel="nofollow">http://gordotote.deviantart.com/</a> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 14:08:17 GMT]]></pubDate>
				<author><![CDATA[ gordotote]]></author>
			</item>
			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ !st AND FOREMOST, PATCH THE MISSING LINKS!!!--- HOPKINS, TARVER, MAYWEATHER, OSCAR, HOLYFIELD, BUTTERBEAN, THE KLITCHKOS...ADD THEM ALL BACK IN... THIS GAME IS INCOMPLETE WITHOUT ALLLLL OF THE ICONS OF BOXINGS GOLDEN ERAS. WE SHOULDNT HAVE TO MAKE THEM OURSELVES.<br /> <br /> more hairstyles--(designs in em and everything you see now-a-days)<br /> MORE BODY TYPE CUSTOMIZATION!--NUFF SAID.<br /> TATTOOS!!!-- why this was left out im not sure<br /> FIX ON THRU PUNCHING--being stopped in the middle of your haymaker with a glancing jab is embarrasing...<br /> more get up animations--( tyson used to silly his opponents and theyd flop all over the ring)<br /> a shake cam in the referee view!-- i wanna feel that hook visually<br /> pleeeeaaassse fix the flawed replay system!!!-- if i choose a cam angle keep it, not where i left the cam at the end!<br /> ALLOW US TO SEE THE NETWORK STRENGTH OF OUR OPPONENTS!-- it sucks to struggle with lag from weak ip's<br /> save the classic fights and allow for the replay of the entire fight!<br />  WHY FOR THE LOVE OF CAKE CANT I BRING MY BOXER OUT OF RETIREMENT!!!!!!?????-- it only happens oh, everyday...hell they make movies about it(can u say Rocky?)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 23:02:43 GMT]]></pubDate>
				<author><![CDATA[ Allrhyme]]></author>
			</item>
			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Fix the weight class please....<br /> <br /> How can you have the lowest weight class with very less fighters? Not only that, but you got the popular weight classes more in depth. I know there's more people in the class to look at and have in the game when you wonder how come there's less fighters in bantam & flyweight.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 00:14:36 GMT]]></pubDate>
				<author><![CDATA[ Clueminati017]]></author>
			</item>
			<item>
				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ EA you need to add all the weight classes. I know how you guys personally feel but if it's in the sport, it's in the sport.... I know the slogan but boxing isn't a game.  Take a note from Title Bout Championship Boxing, they have every weight class...hey if you want to in TBCB you could create a weight class that your boxers filter to.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 09:07:54 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
			</item>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ For Fight Night 5 I would like to see the following;<br /> <br /> 1) CONTROLLER CONFIGURATION... A completely freeform configuration screen where you can assign each action to whatever stick, button or D pad movement that you choose. Some pre defined templates should exist of course but this is essential going forward. In addition, one of these configurations should include controllerless play (Project Natal) because not only will this add to the realism of the game but it will also help to address one of the biggest social and health issues today, that being obesity.<br /> <br /> 2) QUITTERS... This needs to be addressed as a matter of urgency. anyone who quits needs to get a loss and DNF. In addition the opponent should get the win.<br /> <br /> 3) CHERRY PICKERS... If two people select a fight and one quits BEFORE the fight starts, they should get a DNF and the opponent get the win. The ONLY exception to this should be where the one opponent has selected a custom boxer.<br /> <br /> 4) LOBBIES... I was never the greatest fan of lobbies but did use them sometimes and they're good to have.<br /> <br /> 5) SPECTATOR MODE... How much fun was DOA3 with its spectator mode. Lets get this into Fight Night asap.<br /> <br /> 6) REMOVE THE DISADVANTAGE THAT ONLINE PLAYERS HAVE... Let me explain. As a player who isn't at all remotely interested in playing the offline game it is always very annoying when I face opponents who fight me using all manner of enhancements that they have gained through offline play. I'm not against people getting additional items as a reward for good play offline but if it is awarded offline, it should remain offline and not be available to then take online against an opponent who hasn't had the benefit of these enhancements.<br /> <br /> That's about all from me. I'm not overly bothered about which fighters are available provided that there aren't any fighters in any particular weight class that are so much better than the others that the start of every online match is a scramble by both players to try to select the same fighter!<br /> <br /> Ah.... That brings me to my final point... When in the fighter selection screen, both fighters whould have a maximum of sixty seconds to choose their fighter. If one fighter hasn't made their selection by then, they don't deserve to keep the other guy waiting - A timer should be counting down and when it reaches zero whatever fighter is displayed in your selection screen should be the one you end up with!<br /> <br /> That's definately all from me folks - Let me know what you think.<br /> <br /> ps... HUD's should stay, unless of course the graphical representation of a fighter is such that you can tell when they are hurt as you can in real life.<br /> <br /> That's all... Honest!<br /> <br /> BAM... Lights out!]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 12:12:36 GMT]]></pubDate>
				<author><![CDATA[ StillThe Master]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Id really like to see injuries, like a fractured jaw, a torn bicep, ya know stuff that can happen in a gruelling fight. this wud maybe hamper your attributes, and mean ya gotta train extra hard to get back to what your level was.<br /> <br /> <br /> Also, the ability to hold out the jab hand, as a measuring tool wud be great. <br /> <br /> The ESPN commentators are great, some people here are suggesting gettin HBO in but as far as im concerned Joe and Teddy do a great job]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 15:12:56 GMT]]></pubDate>
				<author><![CDATA[ mcgovdogs]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I want to be able to bribe the judges as a manager/ promoter<br /> <br /> But not just them, but other fighter's managers/ promoters]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 15:16:52 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ whoops double post <img src="http://forum.ea.com/eaforum/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2009 15:17:46 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Incredible Stuff you guys, Keep up the Good Fight.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 02:10:39 GMT]]></pubDate>
				<author><![CDATA[ CountryBoy1974]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ feints]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 14:13:06 GMT]]></pubDate>
				<author><![CDATA[ CSTAHL24]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ What about an offline tournament or knockout tournament mode so you can play for a belt against the computer or some of your friends. Just adds a bit more than just having the legacy mode which is single player only or the fight now mode when there is nothing on it and you are unable to have an offline champ. Even doing something that the ufc game did, this was if you played 5 rounds you are plaing for a belt maybe in boxing if you play the 12 rounds in the fight now mode then there is a belt awarded at thde end of the fight.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 15:51:15 GMT]]></pubDate>
				<author><![CDATA[ Jimmy the shoe]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ right - instead of legacy mode it should be story mode with cut scenes and maybe differant cut scenes depending on the results of your fights <br /> get rid of the new tpc and the buttons and only use the classic total punch control system <br /> i would also recommend some online beta testing to make sure there is nothing that people can take advantage of too much <br /> we also need online lobbies and more championship belts - including regional belts like commonwealth belts and british belts etc,basically all the real life belts <br /> more current fighters and up and coming fighters instead of legends <br /> manager mode <br /> more life-like graphics <br /> a corner game where you actually do something- like a mini game but improved on the round3 mini game<br /> getting rid of the new tpc system and buttons would also get rid of the problem of spam and would make for a more strategical,technical game <br /> <br /> <br /> <br /> AMEN<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 16:57:38 GMT]]></pubDate>
				<author><![CDATA[ crisyj]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=ps3.POETICDRINK2U]EA you need to add all the weight classes. I know how you guys personally feel but if it's in the sport, it's in the sport.... I know the slogan but boxing isn't a game.  Take a note from Title Bout Championship Boxing, they have every weight class...hey if you want to in TBCB you could create a weight class that your boxers filter to.[/quote][b]Good Job Poe as Always  <img src="http://forum.ea.com/eaforum/images/smilies/8a80c6485cd926be453217d59a84a888.gif" />[/b]]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 17:37:31 GMT]]></pubDate>
				<author><![CDATA[ CountryBoy1974]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.crisyj]right - instead of legacy mode it should be story mode with cut scenes and maybe differant cut scenes depending on the results of your fights [/quote]<br /> <br /> Please, not that. I want a career mode without any of that stuff, just some real control over my career and some feedback from the game beyond "Contender" at the side of the career hub. I have tons of ideas for how you could structure it.<br /> <br /> In Legacy though, i want control over the weightclasses i fight in. I had a LHW guy and was fighting the same four guys again and again - they weren't even fighting between themselves - just me. SO, i got sick of it and moved up but... my guy was a 5'10 pressure fighter and barely pulled out a SD win against a guy that towered over me. I unified the title at HW but was usually on the canvas twice per fight (although, after that SD i won every fight by KO, getting more and more powerful - the stat building isn't relative enough to your weight class). <br /> <br /> I wanted to move back down to LHW but there's no option for that. And the game doesn't even recognise your move up - there's no sense of progression or culture in the sport.<br /> <br /> It's all surface and not even a very pretty surface in FN4.<br /> <br /> More than anything - please make Legacy worth playing multiple times. I should be able to lose a fight by decision because the other guy out manoeuvres me, not because i get KOd as the only way to lose in Legacy. I should have a close win mentioned in a newsletter every month, i should have the opportunity to fight in as high a weightclass as i choose, my age should affect how heavy I am and force me to move up or suffer physically.<br /> <br /> GIVE ME SOME DRAMA!]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 10:44:05 GMT]]></pubDate>
				<author><![CDATA[ fluxstuff]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Sliping and Head movement range<br /> <br /> One thing I whish was in the game is head movement/slipping range and style. I guess this would fall into the lack of boxer style in the game. Right now everyone has the same head movement style plus they all have the same range, we all know some boxer lean much further back and forward. some have different style of slipping alot of guys use a sholder roll, like Mayweather and Hopkins for example.<br /> <br /> Forman would never lean down very low while other guys like Sweat Pea would lean at an angle lower then 90 degrees.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 13:26:43 GMT]]></pubDate>
				<author><![CDATA[ Well Loved]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ u know fellas i been on this forum and the fact that ea lets us air out our feelings iz great but to me wit all the quarrels about buttons an sticks, fighters they might need to remix this what yall think istaysaying what yall think but i think we all great fighterz regardless of online offline they might need to do what dubb edition does remix it cause its gonna take another three to 4 yrs for a another jump off.alot ov fighterz they say they not under contract get them under contract most ov the classic catz are n tha essence holla at their families grand kidz tha rest probably need acome up they got bills  tellin me a.pryor cant use a check tha marciano familiy the louis family come on 70 dollarz iz alot ov cheese and we got all these quamz about tha game maybe the staff ov u used onrnd 3could ov assisted i dont know butman we got a alot ov great pointz and suggestions i mean they left alot out jus my opinion yall holla at yo boy VERNON FORREST R.I.P!!]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 18:36:38 GMT]]></pubDate>
				<author><![CDATA[ 8izenuff]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I dont really have an issue with spammers, haymakers, as i can counter them - However the only gripe i do have is the counter is not rewarded enough in the game through more instant KO's, Stuns, Points win in a round - how can i throw 120 counters and my opposition throws 250 haymakers and i have only stunned him 3 times throughout the game with some many counters and they still win!<br /> <br /> [color=red][b][u]Reward the Counter Attack [/u] [/b][/color]- this will resolve spamming as people will think twice before throwing silly repetitive punches, i know its very simple! Also most people on your boards who moan about spamming dont know how to counter attack and its not your fault EA they just need to learn how to play the game. Please take my points in to consideration and you will be rewarded with a better online experience <br /> <br /> Some other points you may want to consider<br /> <br /> [u]When someone is stunned they should be much slower and only be allowed to block[/u] - not throw consistent haymakers <br /> <br /> [u]Need to be more consistent with illegal blows should be do it twice DQ (headbutt or low blow) - people know what there doing[/u]<br /> <br /> Thanks EA for listening and hopefully you will fix this in your next patch   <img src="http://forum.ea.com/eaforum/images/smilies/b2eb59423fbf5fa39342041237025880.gif"  />]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 04:31:38 GMT]]></pubDate>
				<author><![CDATA[ Vic2rious]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ EA Developers/Producers please do your homework on hairstyles than boxers wore through out history, also gather a wide variety of accurate hairstyles from various countries and cultures.<br /> <br /> -More facial hairstyles<br /> <br /> -Please add the flags from every Nation and Country so we can use with our fighters and CABs(intro with flags)]]></description>
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				<pubDate><![CDATA[Tue, 4 Aug 2009 19:26:07 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ <a class="snap_shots" href="http://www.youtube.com/watch?v=1CKzeHQHHsk" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=1CKzeHQHHsk</a> this is what needs to be fixed and added.]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 10:55:23 GMT]]></pubDate>
				<author><![CDATA[ Mack Mittenz]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.Mack Mittenz]http://www.youtube.com/watch?v=1CKzeHQHHsk this is what needs to be fixed and added.[/quote]<br /> <br /> Is that you?]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 14:53:07 GMT]]></pubDate>
				<author><![CDATA[ Well Loved]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ First up "The Evasive Roll" demonstrated at 1:11 of this video [youtube]http://www.youtube.com/watch?v=5dPy_C5tXgc[/youtube]<br /> [URL=http://img27.imageshack.us/i/backwardsroll.jpg/][IMG]http://img27.imageshack.us/img27/9792/backwardsroll.jpg[/IMG][/URL] <br /> Pros: Can help avoid pressure and also can be used to get off the ropes or out of the corner<br /> Cons: Can still be hit attempting the move and if not timed properly can really damage you <br /> <br /> "Take a knee feature"<br /> [URL=http://img33.imageshack.us/i/takeaknee.jpg/][IMG]http://img33.imageshack.us/img33/3916/takeaknee.jpg[/IMG][/URL]<br /> Pros: Avoids taking more punishment and gives you more time to recover <br /> Cons: Obviously, it's ruled a knockdown <br /> <br /> "The Shoulder Roll" Mainly used with the philly shell defense but can be used with other defensive styles. Used by James Toney at 3:05  [youtube]http://www.youtube.com/watch?v=JPjl1PUngPI[/youtube]<br /> [URL=http://img5.imageshack.us/i/shoulderroll.jpg/][IMG]http://img5.imageshack.us/img5/6153/shoulderroll.jpg[/IMG][/URL]<br /> Pros: Can create countering opportunities and also lessens punch impact <br /> Cons: If not timed or done correctly can leave you open for punches <br /> <br /> "The Flurry" Just to put a little more speed and pop to your combos <br /> [URL=http://img196.imageshack.us/i/flurry.jpg/][IMG]http://img196.imageshack.us/img196/909/flurry.jpg[/IMG][/URL]<br /> Pros: Good for finishing your opponent or just landing shots <br /> Cons: Lose in stamina and accuracy ,also can leave you open for punches<br />  <br /> Alternatively the "switch stance" can be mapped to clicking in the right or left stick  <br /> <br /> I really hope EA can make these things possible and like Poetic says no idea is too small and "If it's in the game, it's in the game"  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 14:58:58 GMT]]></pubDate>
				<author><![CDATA[ MACKMOON]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Hey Mackmoon, how do you do that with the vid? You know the one where it's on the right side?]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 15:20:31 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I honestly don't know, it just happened like that I suppose ]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 15:22:44 GMT]]></pubDate>
				<author><![CDATA[ MACKMOON]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ My eyes must be playing tricks on me again  <img src="http://forum.ea.com/eaforum/images/smilies/1069449046bcd664c21db15b1dfedaee.gif"  /> <br /> <br /> I could of sworn it was on the right side of your post  <img src="http://forum.ea.com/eaforum/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 15:34:36 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Thanks, MackMoon we need more people like you helping out with ideas. The so call fans like complain on the general forum instead of bringing ideas to the table.]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 15:36:29 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [b]Sliders[/b]<br /> <br /> I'm really happy to see that EA is listening because the first DLC pack with the sliders demostrated that they are listening. Myslef and others  like Reignmaker think that we get a more simulated experience by setting the stamina and accuracy sliders to 0 for example.<br /> <br /> placing the stamina slider to 0 also made me realise that they made movement affect stamina, I'm not sure if this was added with the DLC or just more evident now that the slider is set to 0. But this is someting I was asking for since the beginning. One thing is I think the punches still don't take enough stamina out, boxers can still trhow too many punches per round, though it's MUCH better then it was.<br /> <br /> The accuracy slider though better should have more affect.<br /> <br /> It will take them alot of tweaking to get the perfect balance but with our input EA can get it right for FNR5]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 16:51:25 GMT]]></pubDate>
				<author><![CDATA[ Well Loved]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.MACKMOON]First up "The Evasive Roll" demonstrated at 1:11 of this video [youtube]http://www.youtube.com/watch?v=5dPy_C5tXgc[/youtube]<br /> [URL=http://img27.imageshack.us/i/backwardsroll.jpg/][IMG]http://img27.imageshack.us/img27/9792/backwardsroll.jpg[/IMG][/URL] <br /> Pros: Can help avoid pressure and also can be used to get off the ropes or out of the corner<br /> Cons: Can still be hit attempting the move and if not timed properly can really damage you <br /> <br /> "Take a knee feature"<br /> [URL=http://img33.imageshack.us/i/takeaknee.jpg/][IMG]http://img33.imageshack.us/img33/3916/takeaknee.jpg[/IMG][/URL]<br /> Pros: Avoids taking more punishment and gives you more time to recover <br /> Cons: Obviously, it's ruled a knockdown <br /> <br /> "The Shoulder Roll" Mainly used with the philly shell defense but can be used with other defensive styles. Used by James Toney at 3:05  [youtube]http://www.youtube.com/watch?v=JPjl1PUngPI[/youtube]<br /> [URL=http://img5.imageshack.us/i/shoulderroll.jpg/][IMG]http://img5.imageshack.us/img5/6153/shoulderroll.jpg[/IMG][/URL]<br /> Pros: Can create countering opportunities and also lessens punch impact <br /> Cons: If not timed or done correctly can leave you open for punches <br /> <br /> "The Flurry" Just to put a little more speed and pop to your combos <br /> [URL=http://img196.imageshack.us/i/flurry.jpg/][IMG]http://img196.imageshack.us/img196/909/flurry.jpg[/IMG][/URL]<br /> Pros: Good for finishing your opponent or just landing shots <br /> Cons: Lose in stamina and accuracy ,also can leave you open for punches<br />  <br /> Alternatively the "switch stance" can be mapped to clicking in the right or left stick  <br /> <br /> I really hope EA can make these things possible and like Poetic says no idea is too small and "If it's in the game, it's in the game"  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> [/quote]<br /> <br /> Im the biggest fan of this post by far!!!! EXCELLENT! This would make the game sooooooo much more fun!]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 18:57:17 GMT]]></pubDate>
				<author><![CDATA[ II3lackjacK]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Thanks II3lackjacK  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 19:41:42 GMT]]></pubDate>
				<author><![CDATA[ MACKMOON]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I hope we get a better cab creator next time around]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 20:15:57 GMT]]></pubDate>
				<author><![CDATA[ CountryBoy1974]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=cem_ea_id.CountryBoy1974]I hope we get a better cab creator next time around[/quote]<br /> <br /> To push for a better CAB Creator for the next fight night, please support the one on page 6. <img src="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" />  <img src="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" />  <img src="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" />  <img src="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" />  <img src="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" />  <img src="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" />  <img src="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" />  <img src="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" />  <img src="http://forum.ea.com/eaforum/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 22:46:29 GMT]]></pubDate>
				<author><![CDATA[ PAPINOSIS]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [b]Put the AI on the same level playing field[/b]<br /> <br /> Give the AI the same handicaps we have. We all know there is a lag when throwing punches necause of the TCP control scheme. Give the AI the same lag. For example right now when we throw a jab and it gets blocked opening a counter window the AI is able to throw a counter punch at an exceptional speed, the reason why that doens't happen vs human opponents is because of the lag even though they might react as fast the punch doens't get there as fast because of the lag.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 09:53:05 GMT]]></pubDate>
				<author><![CDATA[ Well Loved]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.MACKMOON]First up "The Evasive Roll" demonstrated at 1:11 of this video [youtube]http://www.youtube.com/watch?v=5dPy_C5tXgc[/youtube]<br /> [URL=http://img27.imageshack.us/i/backwardsroll.jpg/][IMG]http://img27.imageshack.us/img27/9792/backwardsroll.jpg[/IMG][/URL] <br /> Pros: Can help avoid pressure and also can be used to get off the ropes or out of the corner<br /> Cons: Can still be hit attempting the move and if not timed properly can really damage you <br /> <br /> "Take a knee feature"<br /> [URL=http://img33.imageshack.us/i/takeaknee.jpg/][IMG]http://img33.imageshack.us/img33/3916/takeaknee.jpg[/IMG][/URL]<br /> Pros: Avoids taking more punishment and gives you more time to recover <br /> Cons: Obviously, it's ruled a knockdown <br /> <br /> "The Shoulder Roll" Mainly used with the philly shell defense but can be used with other defensive styles. Used by James Toney at 3:05  [youtube]http://www.youtube.com/watch?v=JPjl1PUngPI[/youtube]<br /> [URL=http://img5.imageshack.us/i/shoulderroll.jpg/][IMG]http://img5.imageshack.us/img5/6153/shoulderroll.jpg[/IMG][/URL]<br /> Pros: Can create countering opportunities and also lessens punch impact <br /> Cons: If not timed or done correctly can leave you open for punches <br /> <br /> "The Flurry" Just to put a little more speed and pop to your combos <br /> [URL=http://img196.imageshack.us/i/flurry.jpg/][IMG]http://img196.imageshack.us/img196/909/flurry.jpg[/IMG][/URL]<br /> Pros: Good for finishing your opponent or just landing shots <br /> Cons: Lose in stamina and accuracy ,also can leave you open for punches<br />  <br /> Alternatively the "switch stance" can be mapped to clicking in the right or left stick  <br /> <br /> I really hope EA can make these things possible and like Poetic says no idea is too small and "If it's in the game, it's in the game"  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> <br /> <br /> <br /> <br /> [/quote]<br /> awwwwwwwwwwwwwwww you had me thinkin this was already in the game!!!! lol they should def add these features would be great]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 12:47:19 GMT]]></pubDate>
				<author><![CDATA[ II Mr WoOd II]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.II Mr WoOd II][quote=xbox.MACKMOON]First up "The Evasive Roll" demonstrated at 1:11 of this video [youtube]http://www.youtube.com/watch?v=5dPy_C5tXgc[/youtube]<br /> [URL=http://img27.imageshack.us/i/backwardsroll.jpg/][IMG]http://img27.imageshack.us/img27/9792/backwardsroll.jpg[/IMG][/URL] <br /> Pros: Can help avoid pressure and also can be used to get off the ropes or out of the corner<br /> Cons: Can still be hit attempting the move and if not timed properly can really damage you <br /> <br /> "Take a knee feature"<br /> [URL=http://img33.imageshack.us/i/takeaknee.jpg/][IMG]http://img33.imageshack.us/img33/3916/takeaknee.jpg[/IMG][/URL]<br /> Pros: Avoids taking more punishment and gives you more time to recover <br /> Cons: Obviously, it's ruled a knockdown <br /> <br /> "The Shoulder Roll" Mainly used with the philly shell defense but can be used with other defensive styles. Used by James Toney at 3:05  [youtube]http://www.youtube.com/watch?v=JPjl1PUngPI[/youtube]<br /> [URL=http://img5.imageshack.us/i/shoulderroll.jpg/][IMG]http://img5.imageshack.us/img5/6153/shoulderroll.jpg[/IMG][/URL]<br /> Pros: Can create countering opportunities and also lessens punch impact <br /> Cons: If not timed or done correctly can leave you open for punches <br /> <br /> "The Flurry" Just to put a little more speed and pop to your combos <br /> [URL=http://img196.imageshack.us/i/flurry.jpg/][IMG]http://img196.imageshack.us/img196/909/flurry.jpg[/IMG][/URL]<br /> Pros: Good for finishing your opponent or just landing shots <br /> Cons: Lose in stamina and accuracy ,also can leave you open for punches<br />  <br /> Alternatively the "switch stance" can be mapped to clicking in the right or left stick  <br /> <br /> I really hope EA can make these things possible and like Poetic says no idea is too small and "If it's in the game, it's in the game"  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> <br /> <br /> <br /> <br /> [/quote]<br /> awwwwwwwwwwwwwwww you had me thinkin this was already in the game!!!! lol they should def add these features would be great[/quote]I did my best to make it look presentable <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 03:53:49 GMT]]></pubDate>
				<author><![CDATA[ MACKMOON]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.MACKMOON][quote=xbox.II Mr WoOd II][quote=xbox.MACKMOON]First up "The Evasive Roll" demonstrated at 1:11 of this video [youtube]http://www.youtube.com/watch?v=5dPy_C5tXgc[/youtube]<br /> [URL=http://img27.imageshack.us/i/backwardsroll.jpg/][IMG]http://img27.imageshack.us/img27/9792/backwardsroll.jpg[/IMG][/URL] <br /> Pros: Can help avoid pressure and also can be used to get off the ropes or out of the corner<br /> Cons: Can still be hit attempting the move and if not timed properly can really damage you <br /> <br /> "Take a knee feature"<br /> [URL=http://img33.imageshack.us/i/takeaknee.jpg/][IMG]http://img33.imageshack.us/img33/3916/takeaknee.jpg[/IMG][/URL]<br /> Pros: Avoids taking more punishment and gives you more time to recover <br /> Cons: Obviously, it's ruled a knockdown <br /> <br /> "The Shoulder Roll" Mainly used with the philly shell defense but can be used with other defensive styles. Used by James Toney at 3:05  [youtube]http://www.youtube.com/watch?v=JPjl1PUngPI[/youtube]<br /> [URL=http://img5.imageshack.us/i/shoulderroll.jpg/][IMG]http://img5.imageshack.us/img5/6153/shoulderroll.jpg[/IMG][/URL]<br /> Pros: Can create countering opportunities and also lessens punch impact <br /> Cons: If not timed or done correctly can leave you open for punches <br /> <br /> "The Flurry" Just to put a little more speed and pop to your combos <br /> [URL=http://img196.imageshack.us/i/flurry.jpg/][IMG]http://img196.imageshack.us/img196/909/flurry.jpg[/IMG][/URL]<br /> Pros: Good for finishing your opponent or just landing shots <br /> Cons: Lose in stamina and accuracy ,also can leave you open for punches<br />  <br /> Alternatively the "switch stance" can be mapped to clicking in the right or left stick  <br /> <br /> I really hope EA can make these things possible and like Poetic says no idea is too small and "If it's in the game, it's in the game"  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> <br /> <br /> <br /> <br /> [/quote]<br /> awwwwwwwwwwwwwwww you had me thinkin this was already in the game!!!! lol they should def add these features would be great[/quote]I did my best to make it look presentable <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> [/quote]<br /> this was very presentable, i loved it and ea HAS to look into this they HAVE to, they should actually give you money for this idea..lol]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 21:59:58 GMT]]></pubDate>
				<author><![CDATA[ II Mr WoOd II]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.II Mr WoOd II][quote=xbox.MACKMOON][quote=xbox.II Mr WoOd II][quote=xbox.MACKMOON]First up "The Evasive Roll" demonstrated at 1:11 of this video [youtube]http://www.youtube.com/watch?v=5dPy_C5tXgc[/youtube]<br /> [URL=http://img27.imageshack.us/i/backwardsroll.jpg/][IMG]http://img27.imageshack.us/img27/9792/backwardsroll.jpg[/IMG][/URL] <br /> Pros: Can help avoid pressure and also can be used to get off the ropes or out of the corner<br /> Cons: Can still be hit attempting the move and if not timed properly can really damage you <br /> <br /> "Take a knee feature"<br /> [URL=http://img33.imageshack.us/i/takeaknee.jpg/][IMG]http://img33.imageshack.us/img33/3916/takeaknee.jpg[/IMG][/URL]<br /> Pros: Avoids taking more punishment and gives you more time to recover <br /> Cons: Obviously, it's ruled a knockdown <br /> <br /> "The Shoulder Roll" Mainly used with the philly shell defense but can be used with other defensive styles. Used by James Toney at 3:05  [youtube]http://www.youtube.com/watch?v=JPjl1PUngPI[/youtube]<br /> [URL=http://img5.imageshack.us/i/shoulderroll.jpg/][IMG]http://img5.imageshack.us/img5/6153/shoulderroll.jpg[/IMG][/URL]<br /> Pros: Can create countering opportunities and also lessens punch impact <br /> Cons: If not timed or done correctly can leave you open for punches <br /> <br /> "The Flurry" Just to put a little more speed and pop to your combos <br /> [URL=http://img196.imageshack.us/i/flurry.jpg/][IMG]http://img196.imageshack.us/img196/909/flurry.jpg[/IMG][/URL]<br /> Pros: Good for finishing your opponent or just landing shots <br /> Cons: Lose in stamina and accuracy ,also can leave you open for punches<br />  <br /> Alternatively the "switch stance" can be mapped to clicking in the right or left stick  <br /> <br /> I really hope EA can make these things possible and like Poetic says no idea is too small and "If it's in the game, it's in the game"  <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <br /> <br /> <br /> <br /> <br /> <br /> [/quote]<br /> awwwwwwwwwwwwwwww you had me thinkin this was already in the game!!!! lol they should def add these features would be great[/quote]I did my best to make it look presentable <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> [/quote]<br /> this was very presentable, i loved it and ea HAS to look into this they HAVE to, they should actually give you money for this idea..lol[/quote]Haha I wish they paid me. I just hope EA takes notice to the communities ideas ]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2009 00:38:20 GMT]]></pubDate>
				<author><![CDATA[ MACKMOON]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ have actual people test the game before it comes out i mean i pay for a game i expect it to be playable out of the box not wait for dlc dlc is just another reason to rush games into production cause they can just fix it later]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2009 22:59:15 GMT]]></pubDate>
				<author><![CDATA[ mesk71279]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [b]CAN WE GET A LOBBY SO THAT WE CAN PICK AND CHOOSE WHO "WE"(AKA PLAYERS WHO WANT TO PLAY THE GAME AS SIM FIGHTERS OR THE CHEESE HEADS) CAN START ENJOYING THE GAME ONLINE!!! <br /> <br /> ON LIVE AND MADDEN 09 WE COULD TELL WHO WAS WE BOUT TO PLAY BY LEVEL AND OTHER STATS BEFORE WE EVEN CHOOSE TO PLAY. I THINK THE BIGGEST PROBLEMS FROM PEOPLE COMPLAINING ABOUT CHEESE PLAYERS AND ALL THE OTHER WHACK PLAYERS WOULD BE RESOLVED IF WE HAD MORE CONTROL OVER WHO WE PLAY. <br /> <br /> I WAS VERY UPSET WHEN I FIRST PLAYED ONLINE AND DIDNT SEE A LOBBY WHERE WE COULD CHAT ON MICS AND GET A BETTER FEEL FOR WHO WE PLAY... I KNOW WE CAN INVITE PEOPLE BUT AT SAME THAT WOULD REQUIRE WE ACTUALLY GET IN RING WITH 10 PLAYERS AND PICK 1 PLAYER WHOSE ACTUALLY GOOD AND DEAL WITH THE TIME WASTED. I PLAYED A DUDE AND HE SENT ME A MESSAGE SAYN IM TOO OLD FOR THIS GIVE IT UP AND AFTER I STARTED TO PUT MY FIST IN HIS MOUTH HE STARTED DOING WHACK STUFF LIKE HEAD BUTT'N N NUTCHECKS.. <br /> <br /> I DONT LIKE KIDS LOL, .....CAN A DEV PLEASE EXPLAIN WHY WOULD YOU LEAVE OUT AN LOBBY FEATURE ON THIS GAME..???? <br /> <br /> ALSO WHAT EVER HAPPENED TO THE OTHER MODES LIKE GOING TOE TO TOE AND NOT HAVING TO GOTO CORNER TILL A KNOCKDOWN... IM SERIOUSLY FEELN CHEATED ON THIS GAME... 60 BUCKS FOR A GIMMICK PUNCH AND IMPRACTICAL TACTICS IS NOT WORTH IT... I RATHER PLAY PUNCH OUT ON NES INSTEAD!! ]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2009 23:47:09 GMT]]></pubDate>
				<author><![CDATA[ Qboogi]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[  female boxers,boxers getting knocked out of ring ,more ring girls,joe louis, rocky marsiano,larry holms,jack    -demsey ,more verity of knockouts,less mucus flying,more blood dripping on boxers body and trunks.]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2009 12:15:14 GMT]]></pubDate>
				<author><![CDATA[ 10bb]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ If a fight goes to a decision...Add more suspense before showing the winner...Show the fighters gettin' toweled off and the gloves and handwraps taken off...Have the announcers read off the judges score cards...and THEN the winner by unanimous, majority or split decision...and if players don't wanna see these scenes..they can hit "X" to skip them...<br /> <br /> and give PS3 users...like myself...the option to import our own mp3's as our ring entrance music...i made a mixed CD...exclusively for this feature...and was extremely disappointed that it was not available for the PS3...I know it's possible because it's on the 360 version of FNR4...and NCAA Football 09 and 10 for the PS3...<br /> <br /> there needs to be a "dancing-style" of fightin' added to the game...some fighters dance around the ring...up on their toes...<br /> <br /> and in CAB...mohawks are a popular hairstyle...add a couple styles of mohawks to the game...one short, medium and spiked...<br /> <br /> and in CAB...there's a weird discoloration on the forehead..when you import a face into the game...the foreheads are two-toned...fix that..<br /> <br /> and tall fighters have too much of an advantage over shorter fighters...case in point...my created fighter whose only an 87 but his 6'7" ...beat mike tyson...fairly easily...and i created a 6'3" middleweight ..once again only an 87 ..and he beat sugar ray robinson...and in both cases..it wasn't even competitive...the created fighter won every single round...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2009 15:35:44 GMT]]></pubDate>
				<author><![CDATA[ shagwell]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ had to edit this post  <img src="http://forum.ea.com/eaforum/images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 16 Aug 2009 07:18:52 GMT]]></pubDate>
				<author><![CDATA[ MACKMOON]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ For Legacy Mode, add the ability to choose the start date. This would let you box in the 70's against Ali, the 80's against Leonard and the 90's against Tyson. Choosing the start date would remove arenas that did not exist at that time and change the ages and records (and stats?) of your opponents. Your opponents hairstyles and equipment would change according to the time period.<br /> <br /> Secondly, re-instate the ability to change fighting syles during your career, as many boxers have to adapt their style to fight their next opponent.<br /> <br /> Third, make the e-mails more descriptive. Who just won the belt, from whom, and how?<br /> <br /> Finally, bring back trainers. They would give you special bonuses in certain stats when you train and give you advice during matches on how to use them to your advantage.]]></description>
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				<pubDate><![CDATA[Sun, 16 Aug 2009 08:41:15 GMT]]></pubDate>
				<author><![CDATA[ HoW Monty]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Also, remove the increase in stats for licensed boxers who are in their prime and have passed their prime. Instead, use a development graph system like in Pro Evolution Soccer, where boxer's stats increase rapidly before their peak, either stop growing or grow very slowly at their peak, and decline when in old age.<br /> <br /> You would have the following types of graph:<br /> <br /> 1. Early: Your boxers stats peak early, but then decline for the rest of his career.<br /> 2. Early Long: Your boxer's stats peak at a lower level than Early, but stay in their prime for a longer period before they decline.<br /> 3. Normal: Your boxer peaks at a normal point of his career and then declines.<br /> 4. Normal Long: Your boxer peaks at a lower level than Normal, but is in his prime for a longer period.<br /> 5. Late: Your boxer's stats grow very slowly, but he can compete until very late in his career.<br /> 6. Late Long: Your boxer peaks at a lower level than Late, but is in his prime for a longer period.<br /> 7. Dual Peak: Your boxer reaches an early peak, declines for a short time, before reaching a second, higher peak.]]></description>
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				<pubDate><![CDATA[Sun, 16 Aug 2009 08:45:24 GMT]]></pubDate>
				<author><![CDATA[ HoW Monty]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ For general gameplay, reduce the frequency of animated knockdowns. They become very repetitive and annoying after a short while. Additionally, add diffferent physics to different types of tissue. i.e. Chambers being hit on the body should have a different effect than Tyson being hit in the same place with the same punch.]]></description>
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				<pubDate><![CDATA[Sun, 16 Aug 2009 08:48:58 GMT]]></pubDate>
				<author><![CDATA[ HoW Monty]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ More classic fighters, like Joe Louis, Jack Dempsey, Gene Tunney, Rocky Marciano, Billy Conn.]]></description>
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				<pubDate><![CDATA[Sun, 16 Aug 2009 18:00:52 GMT]]></pubDate>
				<author><![CDATA[ Keltos]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [b]Leaning in/stepping into punches[/b]<br /> This has most likely been mentioned before but needs to be in the game. Just moving the stick to move your fighter forward and punching should do this<br /> [youtube]http://www.youtube.com/watch?v=6B3ZhpM-DC0[/youtube]  plenty of excellent examples in this video. Leaning in and punching is a must and would create more follow through with the punches,there for creating bigger misses, so we can use real counters without the use of the counter window system.<br /> <br /> The ring movement and footwork need to be refined as well, right now the stepping is very unresponsive. Leaning and slipping should be incorporated like Whitaker and Prince Naseem used, flicking the stick in any direction while holding the lean modifier should do this.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2009 15:25:32 GMT]]></pubDate>
				<author><![CDATA[ MACKMOON]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ LEGACY MODE<br /> <br /> 1. The inclusion of 24/7 would also add greatly to presentation. Imagine you’re a top fighter defending the belt, and a week before the match there could be cut scenes 24/7-style; showing you training, having a bbq with your trainers and entourage, trainers talking trash ala Freddy Roach and Floyd Mayweather Senior. This would even add some personality to P.P.V. Fights, by showing a small clip of the 24/7 and a small trailer of the fight to pump up anticipation, even get the bad blood brewing. “Round 5? should include press conferences, post fight interviews with the winner … even in a text format, much like “WWE Smackdown vs Raw” did before they added voice overs. <br /> <br /> 2. Ability to move up and down weight classes anytime I want to<br /> <br /> 3. More Records and Stats<br /> <br /> 4. Fighter Personalities<br /> <br /> 5. Throw in boxing managers while we’re at it, like Golden Boy and Top Rank, who manage a stable of fighters, negotiating contracts, and playing the evil Don King role “guiding” your career. Perhaps Bob Arum or someone like him would suggest you play out your career a certain way, and you are able to agree or disagree with them. <br /> <br /> 6. Add trainers that I can hire like Freddy Roach, Evagelista Cotta, or Floyd Senior, and then give them training styles and personalities that would have them hyping up a fight. Even keep it real for some of the Spanish fighters having Spanish trainers, with a voice over interpreting in the corner like they do in real fights, where first you hear the Spanish, followed by audio of a translator saying things like “he says keep your hands up, use your jab, he cannot hit you, you are too fast.” <br /> <br /> 7.Make it possible for retired fighters to start their own Promotion Company like Oscar De La Hoya did, perhaps create a new Franchise mode for that.<br /> <br /> 8. Give us the abiltity to decide how long we want to fight as amateurs and include Olympics and World Championships, if we decide to have a long amateur career before stepping up as pros. If we win the Olympics, for example, make it improve our chances of landing a great deal with a top promotions company.<br /> <br /> 9. A bigger name and city database<br /> <br /> 10. Include current fighters in Legacy Mode, with their real ages and records, so that we don't have to import them into Legacy mode, but still allows us to to import our own created boxers and downloaded boxers.<br /> <br /> 11. More titles like continental and national titles<br /> <br /> GAMEPLAY<br /> <br /> Get rid of haymakers and focus more on the timing of a punch and how well it connects to the face or the body.<br /> <br /> ADDITIONAL IDEAS<br /> <br /> 1. Create a entrance<br /> <br /> 2. Create a special punch<br /> <br /> 3. Better fighter introduction with announcer announcing the fighters record, age, hometown and so on<br /> <br /> 4. Better create a boxer mode, this year is a downgrade compared to previous Fight Night games. Gives us more independence, so that we can shape our boxer in any way we want, without having to download a picture or download a boxer to then get additional sliders. Keep  download boxer and usb picture feature, but give us additional sliders automatically<br /> <br /> 5. People should not be allowed to win a fight through an illegal blow such as a head butt in online fights. If a KO arises from a head butt, that should be an automatic disqualification. I was very angry when that happened to me cos I was winning the fight. Therefore improve the A.I. of the referees and judges.<br /> <br /> 6. More venues<br /> <br /> 7. More boxers]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2009 16:54:11 GMT]]></pubDate>
				<author><![CDATA[ TWUMINATOR]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ <a class="snap_shots" href="http://www.youtube.com/watch?v=icR3LtEMvZI&feature=related" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=icR3LtEMvZI&feature=related</a>[/youtube]<br /> <br /> We definitely need something like this. I also would like to be able to make round puffy bellies.]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2009 23:30:28 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ CUSTOM COMMENTATORS:<br /> <br /> so this is a universal thought. all the EAsports games i hear all the time people want different commentators or better. how about EA you just let us in on it <img src="http://forum.ea.com/eaforum/images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> give us a engine that allows us to have guidelines from the professional commentators (names, actions etc) and we record our own commentations and port them in the game!<br /> <br /> that way pay per view events can be Teddy Atlas etc. . and the other's we get! <br /> <br /> also the ablity to download and import others!<br /> <br /> this would be killer awesome!<br /> <br /> not to mention the ability then to have out OWN names announced!<br /> <br /> what do you think?]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 03:26:21 GMT]]></pubDate>
				<author><![CDATA[ markdepper]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ they should make it where u can make a private weight class where u and your friends compete for the belt.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 06:05:33 GMT]]></pubDate>
				<author><![CDATA[ Papraniku SSG]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=ps3.POETICDRINK2U]http://www.youtube.com/watch?v=icR3LtEMvZI&feature=related[/youtube]<br /> <br /> We definitely need something like this. I also would like to be able to make round puffy bellies.[/quote]<br /> <br /> <br /> Yo poetic. What game is that video from. I saw it at the E3 show but I forgot the name of the game. I wanted to add the tattoes & logo scaling options onto my CABS list. So if you guys hear on this forum got the name info. Please hit me up. ]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 17:06:24 GMT]]></pubDate>
				<author><![CDATA[ PAPINOSIS]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [list]Create a Ring Girl[/list]<br /> <br /> [list]Create a Trainer[/list]<br /> <br /> [list]Create a Manager/ Promoter[/list]<br /> <br /> [list]Create a Rivalry[/list]<br /> <br /> [list]Create a Venue[/list]<br /> <br /> [list]Create a Belt[/list]<br /> <br /> Just dishing out some ideas <img src="http://forum.ea.com/eaforum/images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 08:21:13 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Good Ideas Gatti. I would like to see a Create a Hair style.You could start of with a short base style or a preset and then add options like<br /> 1. Length -Top, front, back and sides <br /> 2. Color - Top, back and sides <br /> 3. Hairline styles -Straight,Rounded Up, Rounded Down, Widows Peak, Receded Front Corners, Receded whole front, ect.<br /> 4. Fade Options- low fade, medium fade, high fade, or low taper <br /> 5. Hairline Height and Width sliders<br /> 6. Thin/thick- Top,back,and sides<br /> 7. Combed/Hair direction-( for Top, back and sides of head) slicked back, combed left or right, Spiked up, combed forward <br /> 8. Textures- straight, wavey, curly, braids,corn rows, jheri curl, waves ect.<br /> <br /> This is just a small list, there could be so many options added. With this option we wouldn't have to worry about Ea not including hairlstyles and we could create more authentic CABs<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 13:23:39 GMT]]></pubDate>
				<author><![CDATA[ MACKMOON]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [b]PUNCHING IN THE CLINCH![/b]<br /> <br /> [b]PROPER KNOCKDOWNS[/b].. I.E. YOU DONT FALL FLAT ON YOUR FACE AFTER A BODY PUNCH<br /> [b]<br /> FACIAL EMOTIONS[/b].. I DONT USE THE HUD SO THIS WOULD BE COOL <br /> <br /> [b]STUNS[/b].. I WOULD LIKE IT IF YOUR OPPONENT EXPERIENCED BLURRY VISION IF HE WAS STUNNED THAT WAY FINISHING OFF PEOPLE WOULD BE MORE REALISTIC <br /> <br /> [b]QUICKER COMBO'S[/b] - THE ABILITY TO THROW FAST FLURRYS LIKE ROY JONES JR <br /> [b]<br /> FASTER FOOTWORK[/b] - THE ABILITY TO MOVE FASTER EVEN RUN IF NEED BE<br /> [b]<br /> TAUNTS[/b] - SINCE BOXING IS LIKE 70% MENTAL THIS IS A MUST<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 14:20:41 GMT]]></pubDate>
				<author><![CDATA[ FASEOFMARS]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I think it would be a nice touch to have multiple user controlled boxers in the same Legacy mode like madden does. This way you and your friends can compete for belts, it would be nice feature to do online too. ]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 16:20:49 GMT]]></pubDate>
				<author><![CDATA[ MACKMOON]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.MACKMOON]Good Ideas Gatti. I would like to see a Create a Hair style.You could start of with a short base style or a preset and then add options like<br /> 1. Length -Top, front, back and sides <br /> 2. Color - Top, back and sides <br /> 3. Hairline styles -Straight,Rounded Up, Rounded Down, Widows Peak, Receded Front Corners, Receded whole front, ect.<br /> 4. Fade Options- low fade, medium fade, high fade, or low taper <br /> 5. Hairline Height and Width sliders<br /> 6. Thin/thick- Top,back,and sides<br /> 7. Combed/Hair direction-( for Top, back and sides of head) slicked back, combed left or right, Spiked up, combed forward <br /> 8. Textures- straight, wavey, curly, braids,corn rows, jheri curl, waves ect.<br /> <br /> This is just a small list, there could be so many options added. With this option we wouldn't have to worry about Ea not including hairlstyles and we could create more authentic CABs<br /> [/quote]<br /> <br /> Thanks<br /> <br /> I'm down for your Create a Hair-Style Idea <img src="http://forum.ea.com/eaforum/images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 16:22:59 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Did anyone see my Legacy ideas?]]></description>
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				<pubDate><![CDATA[Fri, 21 Aug 2009 17:45:29 GMT]]></pubDate>
				<author><![CDATA[ HoW Monty]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Hey guys are we definately getting a FIGHT NIGHT ROUND 5? ROund 4 is a great game but do you <br /> guys think they should slow down the game a little like ROUND 3 but maybe slighly faster. Only cause the punching<br /> seems to quick; not realistic. Maybe they can bring the camera angle a little closer to get more of a length to<br /> the arms. Also the Haymakers and the knockdowns don't have that sound with the punches that Round 3 had. ROund 3 had that bone-breaking sound in the knockdown animation. The knockdown animations are too plain<br /> in Round 4 with no dramatic sounds. Also Round 3 has that huge wave of sweat and saliva that comes out along with the cool sounds and grunts of the fighter. Round 4 has these little beads of sweat that look like white little dots. Wouldn't it be cool if Round 5 mimicked that of Round 3? Maybe I'm wrong but it's just a little boring in that aspect. But are we getting a Round 5? ]]></description>
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				<pubDate><![CDATA[Fri, 21 Aug 2009 18:16:08 GMT]]></pubDate>
				<author><![CDATA[ ASAR29]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ yes in 2011 <img src="http://forum.ea.com/eaforum/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 21 Aug 2009 20:35:23 GMT]]></pubDate>
				<author><![CDATA[ Dazzmondo]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I thought in 2012?]]></description>
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				<pubDate><![CDATA[Sat, 22 Aug 2009 05:50:55 GMT]]></pubDate>
				<author><![CDATA[ Gatti_Magnum]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ I think a customizable arena would be cool, Not like fully customizable but different colour schemes, banners, advertisements and you can give it a name which then appears on the ring floor.<br /> I think extensive customization in a wide variety of areas is the way to go. Let the player personalize their own experience. This wouldn't mean get rid of licensed arenas, fighters and gear but allow the option of full and accurate customization if that is what the player wants]]></description>
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				<pubDate><![CDATA[Sun, 23 Aug 2009 14:35:49 GMT]]></pubDate>
				<author><![CDATA[ SACRED SK1LLZ]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ As requested by Poetic, here it is for the Wishlist forum.<br /> <br /> <br /> I haven't been browsing the forums too long, but this idea has been in the back of my mind. So, I'm not sure if it's been posted before.<br /> <br /> If EA would like to make this a realistic boxing sim, and to take care of those spammers at the same time... how's this?<br /> <br /> A mode where you cannot regenerate your health and you cannot regenerate you stamina. The only thing you can do is work on your cuts. So, when those spammers start wailing away, they're really doing themselves a disservice.<br /> <br /> This is something that should be an option for online ranked matches. I think most people, well gamers anyway, would choose this option over anything else.<br /> <br /> This is just a rough draft, but you people should add to it and see if this is something that we can get taken to the developers at EA. I honestly think that this is an idea that has NEVER been brought up at a brainstorming session inside the offices of EA.<br /> <br /> Yes, I know this probably should go in the wish list section, but I feel this deserves some exposure.<br /> <br /> This game mode would force people to become more judicious their punches. If they're not, they'll suffer. Sure, you could go into, throw 150 punches in one round and possibly win by knockout, but if it backfires, you're in serious trouble.<br /> <br /> As someone suggested in my other post, there should be some health/stamina regeneration. I could see that happening based on a good round and good close out to the end of a round. Maybe it could happen if you score a knockdown or stun your opponent.<br /> <br /> Sure, this isn't a permanent fix for people who step on your toes or people who spam to the body, but it's a start and could make for an interesting game mode. ]]></description>
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				<pubDate><![CDATA[Sun, 23 Aug 2009 16:32:58 GMT]]></pubDate>
				<author><![CDATA[ Deathly Digital]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.SACRED SK1LLZ]I think a customizable arena would be cool, Not like fully customizable but different colour schemes, banners, advertisements and you can give it a name which then appears on the ring floor.<br /> I think extensive customization in a wide variety of areas is the way to go. Let the player personalize their own experience. This wouldn't mean get rid of licensed arenas, fighters and gear but allow the option of full and accurate customization if that is what the player wants[/quote]<br /> <br /> [b]You hit the nail on the head! A fully customizable experience.[/b]]]></description>
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				<pubDate><![CDATA[Sun, 23 Aug 2009 16:36:12 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.Deathly Digital]If EA would like to make this a realistic boxing sim, and to take care of those spammers at the same time... how's this?[/quote]<br /> <br /> if your having trouble with spammers in fight night round 4 it is because you cant counterpunch..<br /> plus if sum1 is throwing more they are more prone to flash ko's.. i apply this method of slow fighting that works best against people throwing alot of punches.. also if sum1 is spamming you want to be moving. move and counter. its easy]]></description>
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				<pubDate><![CDATA[Sun, 23 Aug 2009 17:39:12 GMT]]></pubDate>
				<author><![CDATA[ FASEOFMARS]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=ps3.FASEOFMARS][quote=xbox.Deathly Digital]If EA would like to make this a realistic boxing sim, and to take care of those spammers at the same time... how's this?[/quote]<br /> <br /> if your having trouble with spammers in fight night round 4 it is because you cant counterpunch..<br /> plus if sum1 is throwing more they are more prone to flash ko's.. i apply this method of slow fighting that works best against people throwing alot of punches.. also if sum1 is spamming you want to be moving. move and counter. its easy[/quote]<br /> <br /> I know how to counter quite well... others don't.  Encountering a spammer makes for an unpleasant experience online for the casual gamer.  <br /> <br /> Anyway, this thread isn't for what I need to be doing, it's for ideas for the game.  Thanks for trying though.  ]]></description>
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				<pubDate><![CDATA[Sun, 23 Aug 2009 17:44:22 GMT]]></pubDate>
				<author><![CDATA[ Deathly Digital]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ Better ring walks: Obviously they need to be longer. There needs to be more people walking to the ring with you, security etc. We need to see from the moment the ring walk starts until the fighter has entered the ring, people can easily skip the ring walks and go straight to the ring announcer if people think they are too long. <br /> <br /> Ring Announcer: The ring announcer is such a simple yet important aspect to be put in the game. Just look at the UFC game and you will see how the announcer needs to be in Fight Night. The announcer needs to read out the fighter's red/blue corner, hometown, weight, name and nickname, (in title fights, challenger or champion) and the boxers record. The announcer also needs to be much louder, in Round 4 I can't even hear what the announcer is saying so just crank up the volume a little bit.<br /> <br /> Post Fight Announcements: Once again, look at the end of a fight on the UFC game and you'll see how simple but effective good announcements are. It should show the referee with both fighters then it should cut to a split-screen og both fighters faces while the scorecard is announced. The scorecard should be read out judge by judge and the fighters should have a reaction after each scorecard is announced.<br /> <br /> These things are so simple but will make the presentation of the game so much better. Come on EA!  <img src="http://forum.ea.com/eaforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  ]]></description>
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				<pubDate><![CDATA[Sun, 23 Aug 2009 19:56:10 GMT]]></pubDate>
				<author><![CDATA[ UTDFAN-1408]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=cem_ea_id.UTDFAN-1408]Better ring walks: Obviously they need to be longer. There needs to be more people walking to the ring with you, security etc. We need to see from the moment the ring walk starts until the fighter has entered the ring, people can easily skip the ring walks and go straight to the ring announcer if people think they are too long. [/quote]<br /> <br /> How about something like this:<br /> <br /> Well, I was going to post a video of Dave Chapelle's 'two minute special' from Chappelle's show, but the embed code doesn't want to work. <br /> <br /> Essentially, Dave is complaining that he and Comedy Central can't agree on numbers for an hour long special.  However, they could afford a 2 minute special.  Then he begins a two minute walk from the back dressing room to the main stage.  <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 23 Aug 2009 21:01:02 GMT]]></pubDate>
				<author><![CDATA[ Deathly Digital]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ DELETED POST.]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 06:16:52 GMT]]></pubDate>
				<author><![CDATA[ FASEOFMARS]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=ps3.FASEOFMARS][quote=xbox.Deathly Digital]I know how to counter quite well... others don't.  Encountering a spammer makes for an unpleasant experience online for the casual gamer.[/quote]<br /> <br /> no sir thank you for trying.. ea wont make the game any easier.. boxing aint easy.. everyone who knows how to box should know how to counter, and everyone who does not deserves to get punished.. thus everyone who spams cant box and shouldent be a problem for somone with know how. and ea has hit it on the button if you ask me. [b]in round 5 i would like to see the ability to throw your hands faster or slower instead of the same speed untill you run out of breath[/b].. so in essence i would like to see the game speeded up. [/quote]]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 06:22:50 GMT]]></pubDate>
				<author><![CDATA[ FASEOFMARS]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ You still don't get it.  It's not about making it easier, it's making it more of a challenge.  <br /> <br /> If you don't see the benefit of that making you a better fighter AND dealing with a spammers... I can't explain it to you any other way.  ]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 06:59:54 GMT]]></pubDate>
				<author><![CDATA[ Deathly Digital]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ ALSO:<br /> <br /> [b]<br /> I WOULD LIKE MORE ONLINE WEIGHT CLASSES [/b]<br /> how can i pick the likes of manny pacquio when my opponent can be jake lamotta lol<br /> <br /> [b]<br /> PRIME AND PEAK[/b]<br /> i would like mybe a couple of versions of the boxers depending on how long his career was. <br /> this way you could have more realistic fight sims.. ie marciano vs. louis in the form of when they fought and also a younger versions of both to have them dream fights. <br /> <br /> i believe sum1 said [b]accidental clinching[/b] i am a supporter of that and also punches in the clinch!<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 07:02:31 GMT]]></pubDate>
				<author><![CDATA[ FASEOFMARS]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.Deathly Digital]You still don't get it.  It's not about making it easier, it's making it more of a challenge.  <br /> <br /> If you don't see the benefit of that making you a better fighter AND dealing with a spammers... I can't explain it to you any other way.  [/quote]<br /> <br /> but sir i am dealing with spammers the corner game is perfect.. spammers wont last till round 5. <br /> <br /> ..i see what your saying lets take something away from the spammer and mybe he'll think before he punches.. but if you take that something away your taking it away from me too.. i would use it more than the spammer seeing as i be getting more points at the end of the round.. the spammer will be tired with less points.. me having to do less work with a better punch percentage.]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 07:05:10 GMT]]></pubDate>
				<author><![CDATA[ FASEOFMARS]]></author>
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				<title>Re:The New Fight Night Round 5 Wishlist, Please add to this list...Fight Night fans!</title>
				<description><![CDATA[ [quote=ps3.FASEOFMARS][quote=xbox.Deathly Digital]You still don't get it.  It's not about making it easier, it's making it more of a challenge.  <br /> <br /> If you don't see the benefit of that making you a better fighter AND dealing with a spammers... I can't explain it to you any other way.  [/quote]<br /> <br /> but sir i am dealing with spammers the corner game is perfect.. spammers wont last till round 5. <br /> <br /> ..i see what your saying lets take something away from the spammer and mybe he'll think before he punches.. but if you take that something away your taking it away from me too.. i would use it more than the spammer seeing as i be getting more points at the end of the round.. the spammer will be tired with less points.. me having to do less work with a better punch percentage.[/quote]<br /> <br /> [b][color=red]Please stop going off topic![/color] This thread is not for this. This for [u]Suggestions, Wishes, and ideas [/u]for the EA Producers.[/b]]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 16:02:26 GMT]]></pubDate>
				<author><![CDATA[ POETICDRINK2U]]></author>
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				<title>Re:The new Wishlist for the producers, add on to it Fight Night fans!</title>
				<description><![CDATA[ [quote=xbox.Well Loved][size=18][u]Part 2 of my wish list[/u][/size]<br /> <br /> Some of us are analyzing this game so much I feel like EA should be paying us <img src="http://forum.ea.com/eaforum/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> I love it that's why I'm doing it . Anyways, this time I’m going to go more into details.<br /> <br /> [u][b][b]Punch retraction animation seed:[/b] punch speed to me is perfect, what seems off is the speed at which we can retract our punches. It’s too fast; it’s just as fast as throwing the punch when it needs to be a tad bit slower. The numbers I’ll use are completely arbitrary; Let’s say a straight right animation takes 20 frames (10 extensions 10 for retraction). The retraction animation should take more like 14 frames. It would make it more realistic, boxers throw the punch with a lot of velocity but don’t bring it back as fast unless they are bringing it back to block. This fact is one of the reason people can pepper the same punch at an unrealistic speed at the moment in FNR4.<br /> [b][/b][/u]<br /> Arm Muscle fatigue/Lactic Acid build up:[/b] This is no represented in the game; I am not talking about stamina here, 2 completely different things. Right now in the game you can throw all your punches with one arm and there would be no consequence. There should be another hud bar for arm muscle fatigue. I was able to pepper 300+ jabs at Gamboa in one round on GOAT whiteout slowing down whatsoever not realistic, this would also help to address the spamming of the same punch being so affective.<br /> <br /> [b]Second gear footwork speed: [/b]Right now there is also one speed in FNR4 there needs to be a second where you are getting on your bicycle and moving faster. The disadvantage to this should be that since you won’t have a good base because you are crossing your fee,t you would be MUCH more vulnerable to knockdowns, that way you would avoid a cheese factor and make it more realistic. When throwing a punch in second gear you wouldn’t have to set your feet at all. This way we could have stepping punches witch so many boxers use, especially with the straight.<br /> <br /> [b][color=red]Now this is important EA[/color] [/b], if you implement a way to do this(second gear)I would suggest pressing on the Left analog stick when moving it. Just like it is done in many FPS games when you want to sprint or go faster. Pressing on the analog stick could also be used as the modifier to be able to lean back while you step back when you’re holding the left Trigger. Basically if you are in second gear it shouldn’t stop your in you tracks when you dodge.<br /> [/quote]<br /> <br /> This is what I couldn't put into words!!! GREAT JOB! There needs to be some frame advantages in this game, with the types of punches you throw. You are exactly right, Straight rights do retract to fast after being thrown especially when thrown as a lead. Fighters up a lot of weight behind this punch and the game doesn't reflect that. Which is exactly why people can throw so many. The animation times on all the punches aren't long enough. Missed punches should have the longest retraction time unless you block after you throw it!]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 18:41:36 GMT]]></pubDate>
				<author><![CDATA[ xxreignmakaxx]]></author>
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				<title>Re:The new Wishlist for the producers(Add On)</title>
				<description><![CDATA[ [quote=xbox.II3lackjacK]Fight Night Round 5 TOP 10 Wishlist  In Depth Part 1<br /> <br /> 1.[b] Online Spectator Mode w/ Recording Capabilities.[/b] <br /> 2. [b]Footwork that allows you to break the 2d plane[/b] <br /> 3) [b]Stances that truly affect your style[/b]<br /> 3.a) [b]Active Guard[/b]<br /> 4. [b]Complete and Authentic Presentation[/b]<br /> 5. [b]Defensive Tactics[/b]<br /> [/quote]<br /> <br /> [b]Part 2 of my List<br /> [/b] 6. [b]6 New Ratings that affect gameplay an create bigger differences between fighters[/b]<br /> <br /> [b]Strength Rating[/b]- Determines the strength of your push, the power of your punches against a blocked punch, ie: blocked punches knocking someone back.<br /> <br /> [b]Agility[/b]- The quality of lateral movement by a fighter, or ability to change direction easily, and distance gained from side stepping. (Works with Idea #2)<br /> <br /> [b]Punch Technique[/b]- Affects quality of punches, and how whether you throw off balance or with a goo