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FIFA 11 Patch List and Dates - UPDATED  XML
Archive - FIFA 11  > Xbox 360 & PS3 Discussion
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Joined: 20/09/2010 04:37:29
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UPDATE: The patch is now available on both platforms.


UPDATE: So I've received word there's a good chance the X360 update will be available tomorrow at the same time as the PS3 update. Not 100% confirmed but thanks to our MS liaisons for working with MS on this. Cheers - PW.



FIFA 11 Patch – The Details

First of all, thanks once more for your patience while we’ve taken in all your feedback since the game’s launch. After we received your feedback, the process began to replicate and understand what you were seeing, and then get to work making improvements.

We’re now at the stage of that process where we are able to give you some more detail about what improvements to FIFA 11 you can expect. Sorry we’ve been a bit quiet on this stuff until now, but as you know we can’t really talk about these things until they’re locked down and confirmed.

The patch release dates are November 12th for PS3 and November 17th for Xbox 360.

Also, here’s an overview of the things we’ve done. If you have questions about anything you see here, or want more detail on anything in particular, feel free to post them in this thread and we’ll do our best to answer them.

GAMEPLAY
You’ll now find that the implementation of the offside rule in the game is more accurate, both in terms of when the infringement is called and in terms of player positions when it happens. Occasional strange player positioning at kick-off have also gone away, while shooting from weak volleys has been improved, too. Importantly, so-called ‘micro-pausing’ during gameplay will also be a thing of the past. Overall, your gameplay experience should now be even better.

CAREER MODE
There are a lot of improvements you’ll notice here, which will all further boost the realism of the mode, but in summary: Your match fixtures during the season for cups and leagues, as well as the time of day they all happen, should now be much more realistic. We’ve also improved how accurately player ratings and growth are displayed, as well as making sure the players get the awards they deserve, when they deserve them. Using an odd exploit to secure a whopping $2 billion budget has now gone away, while the emails you receive as a manager will be more appropriate and players you’ve loaned out will now be easier to see and manage.

ONLINE HEAD TO HEAD
Matchmaking will be enhanced, particularly in terms of initially connecting to an opponent, while we’ve removed a couple of exploits that people were using to gain an unfair advantage over their opponents. Also, players will now no longer be able to use Passing Power Assistance in ranked matches.

ONLINE CLUBS
We’ve already made a lot of server-side improvements to the Clubs experience, particularly in terms of matchmaking, match results and progress in Cups. With the game update we’ll be making a range of improvements to stats and league-table presentation, too, as well as improving the camera motion when your player is a long way from the ball.

PRESENTATION
You’ll now find that cut-scenes are improved during substitutions, along with a range of more subtle improvements around of the game.

AUDIO
Creation Centre teams will now benefit from crowd chants, while we’ve improved the custom chants area as well. We’ve also managed to enhance a few audio triggers during gameplay, meaning you’ll get an even better atmosphere as things happen during a match.

CREATION CENTRE
The general performance of the game when it involves teams and players created via the Creation Centre has been improved. Also, you’ll now find that the formations and attributes you set on the web will now transfer more accurately to the console.

FIFA STORE
We’ve made sure that Live Season will be available for multiple users on the same console. Some people who had switched from an inactive XBL account to a Gold Account were having problems seeing the content of the store – we’ve got that covered, too.

KITS
Lincoln City and Montpellier fans, your teams’ kits should now be right on the money.


This message was edited 3 times. Last update was at 15/03/2011 00:44:59


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Waterboy

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OMG!!!


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yay


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Waterboy

Joined: 20/10/2010 11:32:38
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Nothing about "button lag" in online clubs??


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That's the list we've been waiting so long for? You can't even bother going into detail about what the fixes are? Career Mode "There are a lot of improvements you’ll notice here"? What about an actual list of what's fixed/improved? Or haven't you done anything about the many bugs we reported such as unrealistically increasing board expectations for example? Is there now player of the month/year when only playing in manager mode? What about all the other stuff? To hold this list back for nigh on two weeks is shocking.

EA, BRING BACK VIRTUAL PRO IN ALL GAME MODES AND ALLOW US TO USE.
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Thanks for the update.

You said that micro-freezing has been fixed. Does this include the freezes caused by using chants? Specifically, freezing when a chant is about to begin and freezing when a goal is scored even though you are not using custom goal music (which I've determined is a result of using custom chants)??

This message was edited 1 time. Last update was at 09/11/2010 22:07:59




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xbox.Placebo PRS wrote:That's the list we've been waiting so long for? You can't even bother going into detail about what the fixes are? Career Mode "There are a lot of improvements you’ll notice here"? What about an actual list of what's fixed/improved? Or haven't you done anything about the many bugs we reported such as unrealistically increasing board expectations for example? Is there now player of the month/year when only playing in manager mode? What about all the other stuff? To hold this list back for nigh on two weeks is shocking.


To add on, the problem where another team declines a transfer offer with the reason that the player just joined the club, even though its been 1 or 2 years since they joined?



Local Club Hero

Joined: 08/09/2010 17:04:04
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what about lobbed through ball abuse?


Waterboy

Joined: 04/10/2010 18:24:50
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Have you, in any way at all, changed something about the teammate AI in Be a Player mode?


Local Club Sub

Joined: 15/10/2010 13:32:58
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All we wanted! feel a bit sorry for XBOX360


Last pick at the park

Joined: 28/09/2010 11:43:18
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So the one thing that breaks fifa for me is the crashing after every clubs match, theres nothing to say that this has been fixed, i want an answer, has it been fixed or not, because if it hasn't im trading it in as i cant play it.


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xbox.vthokies1996 wrote:
xbox.Placebo PRS wrote:That's the list we've been waiting so long for? You can't even bother going into detail about what the fixes are? Career Mode "There are a lot of improvements you’ll notice here"? What about an actual list of what's fixed/improved? Or haven't you done anything about the many bugs we reported such as unrealistically increasing board expectations for example? Is there now player of the month/year when only playing in manager mode? What about all the other stuff? To hold this list back for nigh on two weeks is shocking.


To add on, the problem where another team declines a transfer offer with the reason that the player just joined the club, even though its been 1 or 2 years since they joined?


And also the bug where you negotiate a loan signing but in the meantime an AI team signs the player permanently (which of course you cannot do) so you still sign the player on loan from his new club, he doesn't arrive but you still have to pay the wage...

And all the other bugs from the career mode bug list eg here:

http://forum.ea.com/uk/posts/list/30132.page#302855

And what about the SPL points bug?

EA, BRING BACK VIRTUAL PRO IN ALL GAME MODES AND ALLOW US TO USE.
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Waterboy

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We’ve also improved how accurately player ratings and growth are displayed


So... will my players actually grow/develop in career mode?



Waterboy

Joined: 31/10/2010 11:02:56
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Why didn't you throw this in on the thread with 84 pages of people waiting?

Oh, and that's the grand list that took two weeks to create? I hate you.

This message was edited 1 time. Last update was at 09/11/2010 22:14:20



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And what about all these bugs:

http://forum.ea.com/uk/posts/list/20973.page
cem_ea_id.asjnasjnajn wrote:Unfortunately, it seems there are so many issues that I think it might actually be helpful/necessary to compile a list of known issues with Career Mode. Though it would be very optimistic to expect EA to act on these, at the very least we can hope there aren't a bunch of new threads created every day about the same problems.

1) Virtual Pro's Name Changes (more info on this one would be good)
Occasionally, the VP's name will change to a generic name, despite commentator's still referring to the player with the originally selected name.

2) March 20th-30th/Scheduling Freeze
Very often, the game will enter an infinite loading screen at the 'Warming Up' screen before a game in late March. This can be bypassed by going to the calendar and selecting a date in the near future to simulate to.

3a) Unlimited Money
By allocating the club's funds 0:100 then canceling a loan, the club goes into debt. Manipulating the budget then results in a massive amount of money becoming available.
3b) Massive Debt
If the user is affected by the previous glitch, and earns above the theoretical maximum amount of money (ie. by setting the max transfer budget then earning some money) the budget is made negative, placing the club in over 2 billion debt.

4) Lower Wages Demanded
If offering players extravagant wages, occasionally they will counter offer with the conditions they request, with a wage much lower than that originally offered. Agreeing to their conditions seems to always result in denial.

5) Board Expectation 'Achieved'
After ending a season where the league goal was not achieved (ie. finishing lower than expected), the board very often seems pleased with the result, explicitly and falsely stating that you have fulfilled the expectation. This also has a positive effect on the manager's reputation.

6) Fired Despite Playing Fewer Games
The board does not seem able to consider the number of games played when evaluating league performance. Thus, especially early in the season when the schedule is busy, successful managers may be fired as the board deems their league position too low despite having more than enough games in hand to account for the deficit. This seems very common, especially at teams with high expectations, and the only known way to prevent this is to set the board difficulty much lower than desired at the start of your career.

7) Team Changes After Buying Player(unconfirmed)
Signing a player from another team will result in the entire squad changing to that of his previous team, despite retaining your club's kit.

8) Perennial Cup Opponents
Every season, the same opponents are drawn in cup competitions. Opponents in further rounds are predictable based on results of other games, where they should be random. Though its effect on the game is minimal, this has significant implications for the realism of cup fixtures.

9) Loan Players Returning
Loaned players may randomly leave the club at any point, with no notification. They return to their parent club without any notification, despite having a contract til the end of the season.

10) Wages Fluctuating
Players may, for no apparent reason, suddenly have their wages increase or decrease by any amount. Renegotiating a player's contract to a longer duration with a higher wage may result in a successful contract extension however the wage remains the same. Others may increase/decrease without any contract negotiations, perhaps in relation to their performance.

11) Unrealistic Rising League Expectations
The board will frequently expect a ridiculously high finishing position, increasing the expectation in successive years. This occurs particularly with newly promoted teams. The board may expect a mid-table finish, top 6, top 4, then expect to win the league in as many seasons immediately after promotion. This is despite minimal transfer and wage budget increases.

12) AI's Restricted Spending
It is almost impossible to sell expensive players, as the AI seems reluctant to even make a low offer on transfer-listed players. Even free transfers are apparently too expensive for the AI teams, even if that player is a mid-20s Rooney or Fabregas.

13) AI Making Subs
If appointed Manager in Player Mode, the AI will continue to control substitutions in games without the player's input.

14) Player Growth (or lack thereof)
I don't know where to begin. This is a mess. Players in the form of their life decreasing; being informed via email that someone has improved when their stats suggest otherwise; young players with high potential remaining stagnant for years; uncontracted players steadily improving, etc

15) SPL Split-Format Games
The five league games added to the end of the SPL season as part of the split-league format have no bearing on the league ladder. These are essentially friendlies.

16) CM Team Changes
Occasionally, after playing a game in an alternative mode, returning to Career Mode will reveal that the controlled team in CM has bizarrely permanently changed to the one selected in the other mode. (specifics requested if anyone knows which game modes do this, etc)

17) 'Out of Funds'
Paradoxically, when a player sale is canceled because the AI team ran out of funds so cannot complete the transfer, the transfer fee is still received.

18) Kit Numbers
When assigning kit numbers, particularly when assigning a kit number (eg. to Player A) already selected for another player (Player B), the game may occasionally try to correct this by assigning Player B a number already assigned to Player C. In other words, it tries to correct duplications by inadvertently creating another.

19) Dot Colours on Scouting Screen
At the pre-match scouting screen, the colours of the 'dots' representing opposition players on the mini-map appear to be referenced from the player's team, not the AI team. For example, if the player uses a 352, but the AI uses a 433, then the opposition team will be represented by 3 yellow defenders, 5 green midfielders and just 2 blue forwards (though arranged correctly in a 433).

20) League Cup Seeding
If the player-controlled club has qualified for the UEFA Champions League or Europa League, they will still incorrectly join the English League Cup in Round 2. However, it appears that AI teams in the same situation correctly enter in Round 3.

21) Budget Allocation
After manually setting the budget, some players report that the game sets it back to something impractical, always and instantly. Often this is 100:0, making it impossible to sign anyone because wages cannot be paid.

22) VP Never Substituted
Self-explanatory, really. He could be gasping for breath with a pair of fractured legs and the manager will still insist on leaving him out there. Also never used as a sub (ie. impossible to be named on the bench).

23) VP Plays Every Game
If the VP's squad status is particularly high (eg. key player or captain), then the manager will select him to play every match, even when his condition makes it such that choosing a slightly lower OVR player would be logical. Combined with 22, this makes for some exhausted VPs!

24) Commentary
This deserves a thread for itself, and is something FIFA has always struggled with. Specifically in terms of CM though, commentators can often be heard calling a VP midfielder the "best forward" or discussing a player who has apparently been bought in the mid-season transfer window despite it being at the start of the season.

25) Cup Wins Ignored
In 'My Career', domestic cup wins are not counted.

26) ECL Missing First Season
Apparently a licensing issue, though I'm skeptical of this excuse, there is no European Champions League in the first season.

27) Missing Icons in Simmed Matches
In particular, the 'ball' icon for scorers often does not appear next to the name of the goal-scorer as it should.

28) Glitched Players & Incomplete Teams
Seems to occur after loading a saved game. Some players may have their name removed (blank) with a nonsensical OVR such as 360714, and often shown to be goalkeepers. Attempting to play a game with these players in the lineup may result in an incomplete team (<11 players) and it appears impossible to remove them from the squad entirely.

29) Loaned Players Un-Signable
It is impossible to make an offer to purchase a player listed for loan, currently on loan, or recently returned from loan. What makes this particularly 'buggy' is that once a player returns to his original club at the end of a loan move, the game recognises this as a recent transfer, and thus it is impossible to sign him within the next year as the club believes they have only recently bought him and are unwilling to sell him so soon.

30) Released Players' Wages Still Paid
After terminating a player's loan (unconfirmed if this also occurs when releasing a player), there is no change in the wage budget. Despite paying the termination fee, taken from the transfer budget, their wages apparently continue to be paid.

31) Starting CM Consistent Freezing
Starting a new CM may invariably result in freezing, if the user chooses to use the latest downloaded or default squads. Though the cause of this is unknown, as it appears to randomly affect people attempting to start a new game, choosing 'Current Customised' squads bypasses the issue (though invalidates the career from online leaderboards).

32) Suspensions
A red card in any competition applies to every competition. For example, receiving a red card in a Champions League match will render the player unavailable for the next league fixture, after which they will be eligible again even if the next game is another Champions League tie.

33) Fluctuating Points in Simulated Leagues
Those who pay attention to ladders of leagues in which they are not active may note bizarre points tallies. Specifically, teams may experience a decrease in points after a number of rounds, though this is clearly impossible in real life (excepting bankruptcy, etc). To quote one player: "With 36 games played Arsenal were sitting comfortably on 86 points, 5 clear of Chelsea. Once the season ended, I looked again and Arsenal were 5th with 72 points".

Please post in here with any more to add to the list or to confirm and add info to current ones! The more evidence/info, the better.


Let me guess, despite promising in here that you'll address our questions they'll somehow magically be ignored, as usual.

This message was edited 1 time. Last update was at 09/11/2010 22:15:56


EA, BRING BACK VIRTUAL PRO IN ALL GAME MODES AND ALLOW US TO USE.
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